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- //-----------------------------------------------------------------------------
- // Verve
- // Copyright (C) 2014 - Violent Tulip
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _VT_VACTOR_H_
- #define _VT_VACTOR_H_
- #ifndef _VT_VACTORDATA_H_
- #include "VActorData.h"
- #endif
- #ifndef _VT_TYPES_H_
- #include "Types/VTypes.h"
- #endif
- //-----------------------------------------------------------------------------
- class VActorAnimationController;
- class VActorPhysicsController;
- //-----------------------------------------------------------------------------
- class VActor : public ShapeBase
- {
- typedef ShapeBase Parent;
- public:
- enum eMaskBits
- {
- // Physics Bits.
- MoveMask = Parent::NextFreeMask << 0,
- PhysicsMask = ( MoveMask ),
- NextFreeMask = Parent::NextFreeMask << 1,
- };
- enum eEventType
- {
- k_MountEvent,
- k_UnmountEvent,
- };
- typedef Signal<void( const eEventType& )> tEventSignal;
- protected:
- VActorData *mDataBlock;
- // Event Signal.
- tEventSignal mEventSignal;
- public:
- VActor( void );
- ~VActor( void );
- // Initialisation Methods.
- bool onAdd( void );
- void onRemove( void );
- bool onNewDataBlock( GameBaseData *pDataBlock, bool pReload );
- // Update Methods.
- virtual void processTick( const Move *pMove );
- virtual U32 packUpdate( NetConnection *pConnection, U32 pMask, BitStream *pStream );
- virtual void unpackUpdate( NetConnection *pConnection, BitStream *pStream );
- DECLARE_CONOBJECT( VActor );
- public:
- // Accessor Methods.
- inline VActorData *getDataBlock( void ) { return mDataBlock; };
- inline tEventSignal &getEventSignal( void ) { return mEventSignal; };
- // Animation Methods.
- /// Get Animation Controller.
- virtual VActorAnimationController *getAnimationController( void ) { return NULL; };
- // Physics Methods.
- /// Set Transform.
- virtual void setTransform( const MatrixF &pMatrix );
- /// Get Physics Controller.
- virtual VActorPhysicsController *getPhysicsController( void ) { return NULL; };
- /// On Mount.
- virtual void onMount( SceneObject *pObject, S32 pNode );
- /// On Unmount.
- virtual void onUnmount( SceneObject *pObject, S32 pNode );
- };
- #endif // _VT_VACTOR_H_
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