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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // The afxRenderHighlightMgr class is adapted from the resource,
- // "Silhoute selection via postFX for Torque3D" posted by Konrad Kiss.
- // http://www.garagegames.com/community/resources/view/17821
- // Supporting code mods in other areas of the engine are marked as
- // "(selection-highlight)".
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #ifndef _afxRENDERHIGHLIGHTMGR_H_
- #define _afxRENDERHIGHLIGHTMGR_H_
- #ifndef _TEXTARGETBIN_MGR_H_
- #include "renderInstance/renderTexTargetBinManager.h"
- #endif
- class PostEffect;
- ///
- class afxRenderHighlightMgr : public RenderTexTargetBinManager
- {
- typedef RenderTexTargetBinManager Parent;
- public:
- afxRenderHighlightMgr();
- virtual ~afxRenderHighlightMgr();
- /// Returns the selection post effect.
- PostEffect* getSelectionEffect();
- /// Returns true if the highlight post effect is
- /// enabled and the selection buffer should be updated.
- bool isSelectionEnabled();
- // RenderBinManager
- virtual void addElement( RenderInst *inst );
- virtual void render( SceneRenderState *state );
- // ConsoleObject
- DECLARE_CONOBJECT( afxRenderHighlightMgr );
- protected:
- SimObjectPtr<PostEffect> mSelectionEffect;
- };
- #endif // _afxRENDERHIGHLIGHTMGR_H_
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