afxRenderHighlightMgr.h 2.7 KB

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  1. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  2. // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
  3. // Copyright (C) 2015 Faust Logic, Inc.
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //
  23. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  24. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  25. // The afxRenderHighlightMgr class is adapted from the resource,
  26. // "Silhoute selection via postFX for Torque3D" posted by Konrad Kiss.
  27. // http://www.garagegames.com/community/resources/view/17821
  28. // Supporting code mods in other areas of the engine are marked as
  29. // "(selection-highlight)".
  30. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  31. #ifndef _afxRENDERHIGHLIGHTMGR_H_
  32. #define _afxRENDERHIGHLIGHTMGR_H_
  33. #ifndef _TEXTARGETBIN_MGR_H_
  34. #include "renderInstance/renderTexTargetBinManager.h"
  35. #endif
  36. class PostEffect;
  37. ///
  38. class afxRenderHighlightMgr : public RenderTexTargetBinManager
  39. {
  40. typedef RenderTexTargetBinManager Parent;
  41. public:
  42. afxRenderHighlightMgr();
  43. virtual ~afxRenderHighlightMgr();
  44. /// Returns the selection post effect.
  45. PostEffect* getSelectionEffect();
  46. /// Returns true if the highlight post effect is
  47. /// enabled and the selection buffer should be updated.
  48. bool isSelectionEnabled();
  49. // RenderBinManager
  50. virtual void addElement( RenderInst *inst );
  51. virtual void render( SceneRenderState *state );
  52. // ConsoleObject
  53. DECLARE_CONOBJECT( afxRenderHighlightMgr );
  54. protected:
  55. SimObjectPtr<PostEffect> mSelectionEffect;
  56. };
  57. #endif // _afxRENDERHIGHLIGHTMGR_H_