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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include "afx/arcaneFX.h"
- #include "console/consoleTypes.h"
- #include "core/stream/bitStream.h"
- #include "scene/sceneRenderState.h"
- #include "math/mathIO.h"
- #include "afx/afxChoreographer.h"
- #include "afx/ce/afxCameraPuppet.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxCameraPuppetData
- IMPLEMENT_CO_DATABLOCK_V1(afxCameraPuppetData);
- ConsoleDocClass( afxCameraPuppetData,
- "@brief A datablock that specifies a Camera Puppet effect.\n\n"
- "A Camera Puppet effect is used to control the position and orientation of the camera using the AFX constraint system. "
- "Camera Puppet effects are useful for creating small cut-scenes and can add a lot of visual drama to a spell or effectron "
- "effect."
- "\n\n"
- "Effective use of Camera Puppet effects require a fairly advanced understanding of how Torque cameras work in a "
- "server-client context. Care must be taken to prevent client cameras from drifting too far out of sync from the server camera. "
- "Otherwise, obvious discontinuities in the motion will result when the Camera Puppet ends and control is restored to the "
- "server camera. Scoping problems can also result if a client camera is moved to a location that is inconsistent with the "
- "scene scoping done by the server camera."
- "\n\n"
- "Often it is useful to manage camera controlling in an isolated effectron rather than directly incorporated into a magic-spell. "
- "This way the camera controlling effectron can target the specific client associated with the spellcaster. The spellcasting "
- "player observes the spell in a dramatic cut-scene-like fashion while other players continue to observe from their own "
- "viewing locations."
- "\n\n"
- "@ingroup afxEffects\n"
- "@ingroup AFX\n"
- "@ingroup Datablocks\n"
- );
- afxCameraPuppetData::afxCameraPuppetData()
- {
- cam_spec = ST_NULLSTRING;
- networking = SERVER_AND_CLIENT;
- }
- afxCameraPuppetData::afxCameraPuppetData(const afxCameraPuppetData& other, bool temp_clone) : GameBaseData(other, temp_clone)
- {
- cam_spec = other.cam_spec;
- networking = other.networking;
- }
- #define myOffset(field) Offset(field, afxCameraPuppetData)
- void afxCameraPuppetData::initPersistFields()
- {
- addField("cameraSpec", TypeString, myOffset(cam_spec),
- "This field is like the effect-wrapper fields for specifying constraint sources, "
- "but here it specifies a target for the camera-puppet effect.");
- addField("networking", TypeS8, myOffset(networking),
- "Specifies the networking model used for the camerapuppet effect. The effect can "
- "puppet just the server camera, just the client camera, or both.\n"
- "Possible values: $AFX::SERVER_ONLY, $AFX::CLIENT_ONLY, or $AFX::SERVER_AND_CLIENT.");
- // disallow some field substitutions
- disableFieldSubstitutions("cameraSpec");
- disableFieldSubstitutions("networking");
- Parent::initPersistFields();
- }
- bool afxCameraPuppetData::onAdd()
- {
- if (Parent::onAdd() == false)
- return false;
- bool runs_on_s = ((networking & (SERVER_ONLY | SERVER_AND_CLIENT)) != 0);
- bool runs_on_c = ((networking & (CLIENT_ONLY | SERVER_AND_CLIENT)) != 0);
- cam_def.parseSpec(cam_spec, runs_on_s, runs_on_c);
- return true;
- }
- void afxCameraPuppetData::packData(BitStream* stream)
- {
- Parent::packData(stream);
- stream->writeString(cam_spec);
- stream->write(networking);
- }
- void afxCameraPuppetData::unpackData(BitStream* stream)
- {
- Parent::unpackData(stream);
- cam_spec = stream->readSTString();
- stream->read(&networking);
- }
- void afxCameraPuppetData::gather_cons_defs(Vector<afxConstraintDef>& defs)
- {
- if (cam_def.isDefined())
- defs.push_back(cam_def);
- };
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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