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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include "afx/arcaneFX.h"
- #include "console/consoleTypes.h"
- #include "core/stream/bitStream.h"
- #include "afx/ce/afxDamage.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxDamageData
- IMPLEMENT_CO_DATABLOCK_V1(afxDamageData);
- ConsoleDocClass( afxDamageData,
- "@brief A datablock that specifies a Damage effect.\n\n"
- "A Damage effect is useful for assigning damage with unusual timing that must be synchronized with other effects. They "
- "can be used to deal direct damage, radius damage, and damage over time. Negative damage amounts can be used for "
- "healing effects."
- "\n\n"
- "@ingroup afxEffects\n"
- "@ingroup AFX\n"
- "@ingroup Datablocks\n"
- );
- afxDamageData::afxDamageData()
- {
- label = ST_NULLSTRING;
- flavor = ST_NULLSTRING;
- amount = 0;
- repeats = 1;
- ad_amount = 0;
- radius = 0;
- impulse = 0;
- }
- afxDamageData::afxDamageData(const afxDamageData& other, bool temp_clone) : GameBaseData(other, temp_clone)
- {
- label = other.label;
- flavor = other.flavor;
- amount = other.amount;
- repeats = other.repeats;
- ad_amount = other.ad_amount;
- radius = other.radius;
- impulse = other.impulse;
- }
- #define myOffset(field) Offset(field, afxDamageData)
- void afxDamageData::initPersistFields()
- {
- addField("label", TypeString, myOffset(label),
- "An arbitrary string which is passed as an argument to a spell's onDamage() script "
- "method. It can be used to identify which damage effect the damage came from in "
- "cases where more than one damage effect is used in a single spell.");
- addField("flavor", TypeString, myOffset(flavor),
- "An arbitrary string which is passed as an argument to a spell's onDamage() script "
- "method. It is used to classify a type of damage such as 'melee', 'magical', or "
- "'fire'.");
- addField("directDamage", TypeF32, myOffset(amount),
- "An amount of direct damage to inflict on a target.");
- addField("directDamageRepeats", TypeS8, myOffset(repeats),
- "The number of times to inflict the damage specified by directDamage. Values "
- "greater than 1 inflict damage over time, with the amount of directDamage "
- "repeatedly dealt at evenly spaced intervals over the lifetime of the effect.");
- addField("areaDamage", TypeF32, myOffset(ad_amount),
- "An amount of area damage to inflict on a target. Objects within half the radius "
- "receive full damage which then diminishes out to the full distance of "
- "areaDamageRadius.");
- addField("areaDamageRadius", TypeF32, myOffset(radius),
- "Radius centered at the effect position in which damage will be applied.");
- addField("areaDamageImpulse", TypeF32, myOffset(impulse),
- "Specifies an amount of force to apply to damaged objects. Objects within half the "
- "radius receive full impulse which then diminishes out to the full distance of "
- "areaDamageRadius.");
- Parent::initPersistFields();
- }
- bool afxDamageData::onAdd()
- {
- if (Parent::onAdd() == false)
- return false;
- return true;
- }
- void afxDamageData::packData(BitStream* stream)
- {
- Parent::packData(stream);
- stream->writeString(label);
- stream->writeString(flavor);
- stream->write(amount);
- stream->write(repeats);
- stream->write(ad_amount);
- stream->write(radius);
- stream->write(impulse);
- }
- void afxDamageData::unpackData(BitStream* stream)
- {
- Parent::unpackData(stream);
- label = stream->readSTString();
- flavor = stream->readSTString();
- stream->read(&amount);
- stream->read(&repeats);
- stream->read(&ad_amount);
- stream->read(&radius);
- stream->read(&impulse);
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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