afxPointLight_T3D.cpp 3.2 KB

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  1. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  2. // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
  3. // Copyright (C) 2015 Faust Logic, Inc.
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //
  23. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  24. #include "afx/arcaneFX.h"
  25. #include "console/consoleTypes.h"
  26. #include "core/stream/bitStream.h"
  27. #include "afx/ce/afxPointLight_T3D.h"
  28. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  29. // afxT3DPointLightData
  30. IMPLEMENT_CO_DATABLOCK_V1(afxT3DPointLightData);
  31. ConsoleDocClass( afxT3DPointLightData,
  32. "@brief A datablock that specifies a dynamic Point Light effect.\n\n"
  33. "A Point Light effect that uses the T3D PointLight object. afxT3DPointLightData has the same fields found in PointLight but "
  34. "in a datablock structure."
  35. "\n\n"
  36. "@ingroup afxEffects\n"
  37. "@ingroup AFX\n"
  38. "@ingroup Datablocks\n"
  39. );
  40. afxT3DPointLightData::afxT3DPointLightData()
  41. : mRadius( 5.0f )
  42. {
  43. }
  44. afxT3DPointLightData::afxT3DPointLightData(const afxT3DPointLightData& other, bool temp_clone) : afxT3DLightBaseData(other, temp_clone)
  45. {
  46. mRadius = other.mRadius;
  47. }
  48. //
  49. // NOTE: keep this as consistent as possible with PointLight::initPersistFields()
  50. //
  51. void afxT3DPointLightData::initPersistFields()
  52. {
  53. addGroup( "Light" );
  54. addField( "radius", TypeF32, Offset( mRadius, afxT3DPointLightData ),
  55. "Controls the falloff of the light emission");
  56. endGroup( "Light" );
  57. // We do the parent fields at the end so that
  58. // they show up that way in the inspector.
  59. Parent::initPersistFields();
  60. // Remove the scale field... it's already
  61. // defined by the light radius.
  62. removeField( "scale" );
  63. }
  64. bool afxT3DPointLightData::onAdd()
  65. {
  66. if (Parent::onAdd() == false)
  67. return false;
  68. return true;
  69. }
  70. void afxT3DPointLightData::packData(BitStream* stream)
  71. {
  72. Parent::packData(stream);
  73. stream->write( mRadius );
  74. }
  75. void afxT3DPointLightData::unpackData(BitStream* stream)
  76. {
  77. Parent::unpackData(stream);
  78. stream->read( &mRadius );
  79. }
  80. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//