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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #ifndef _AFX_ZODIAC_H_
- #define _AFX_ZODIAC_H_
- #ifndef _ARCANE_FX_H_
- #include "afx/arcaneFX.h"
- #endif
- #ifndef _AFX_ZODIAC_DEFS_H_
- #include "afx/ce/afxZodiacDefs.h"
- #endif
- #include "console/typeValidators.h"
- GFX_DeclareTextureProfile(AFX_GFXZodiacTextureProfile);
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxZodiacData
- class afxZodiacData : public GameBaseData, public afxZodiacDefs
- {
- typedef GameBaseData Parent;
- public:
- enum BlendType
- {
- BLEND_NORMAL = 0x0,
- BLEND_ADDITIVE = 0x1,
- BLEND_SUBTRACTIVE = 0x2,
- BLEND_RESERVED = 0x3,
- BLEND_MASK = 0x3
- };
- static void convertGradientRangeFromDegrees(Point2F& gradrange, const Point2F& gradrange_deg);
- void onImageChanged() {}
- public:
- DECLARE_IMAGEASSET(afxZodiacData, Texture, onImageChanged, AFX_GFXZodiacTextureProfile);
- DECLARE_ASSET_SETGET(afxZodiacData, Texture);
- F32 radius_xy;
- Point2F vert_range;
- F32 start_ang;
- F32 ang_per_sec;
- F32 grow_in_time;
- F32 shrink_out_time;
- F32 growth_rate;
- LinearColorF color;
- U32 blend_flags;
- bool terrain_ok;
- bool interiors_ok;
- bool reflected_ok;
- bool non_reflected_ok;
- bool respect_ori_cons;
- bool scale_vert_range;
- bool interior_h_only;
- bool interior_v_ignore;
- bool interior_back_ignore;
- bool interior_opaque_ignore;
- bool interior_transp_ignore;
- U32 zflags;
- F32 altitude_max;
- F32 altitude_falloff;
- bool altitude_shrinks;
- bool altitude_fades;
- F32 distance_max;
- F32 distance_falloff;
- bool use_grade_range;
- bool prefer_dest_grade;
- Point2F grade_range_user;
- Point2F grade_range;
- bool inv_grade_range;
- static StringTableEntry GradientRangeSlot;
- static bool sPreferDestinationGradients;
- void expand_zflags();
- void merge_zflags();
- public:
- /*C*/ afxZodiacData();
- /*C*/ afxZodiacData(const afxZodiacData&, bool = false);
- virtual bool onAdd();
- virtual void packData(BitStream*);
- virtual void unpackData(BitStream*);
- bool preload(bool server, String &errorStr);
- virtual void onStaticModified(const char* slotName, const char* newValue = NULL);
- virtual void onPerformSubstitutions();
- virtual bool allowSubstitutions() const { return true; }
- F32 calcRotationAngle(F32 elapsed, F32 rate_factor=1.0f);
- static void initPersistFields();
- DECLARE_CONOBJECT(afxZodiacData);
- DECLARE_CATEGORY("AFX");
- };
- typedef afxZodiacData::BlendType afxZodiac_BlendType;
- DefineEnumType( afxZodiac_BlendType );
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #endif // _AFX_ZODIAC_H_
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