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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include "afx/arcaneFX.h"
- #include "math/mathIO.h"
- #include "math/mathUtils.h"
- #include "afx/afxEffectWrapper.h"
- #include "afx/afxChoreographer.h"
- #include "afx/xm/afxXfmMod.h"
- #include "afx/util/afxPath3D.h"
- #include "afx/util/afxPath.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- class afxXM_ShockwaveData : public afxXM_BaseData
- {
- typedef afxXM_BaseData Parent;
- public:
- F32 rate;
- bool aim_z_only;
- public:
- /*C*/ afxXM_ShockwaveData();
- /*C*/ afxXM_ShockwaveData(const afxXM_ShockwaveData&, bool = false);
- void packData(BitStream* stream);
- void unpackData(BitStream* stream);
- virtual bool allowSubstitutions() const { return true; }
- static void initPersistFields();
- afxXM_Base* create(afxEffectWrapper* fx, bool on_server);
- DECLARE_CONOBJECT(afxXM_ShockwaveData);
- DECLARE_CATEGORY("AFX");
- };
- class afxConstraint;
- class afxXM_Shockwave : public afxXM_Base
- {
- typedef afxXM_Base Parent;
- afxXM_ShockwaveData* db;
- bool first;
- Point3F fixed_pos;
- public:
- /*C*/ afxXM_Shockwave(afxXM_ShockwaveData*, afxEffectWrapper*);
- virtual void updateParams(F32 dt, F32 elapsed, afxXM_Params& params);
- };
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- IMPLEMENT_CO_DATABLOCK_V1(afxXM_ShockwaveData);
- ConsoleDocClass( afxXM_ShockwaveData,
- "@brief An xmod datablock.\n\n"
- "@ingroup afxXMods\n"
- "@ingroup AFX\n"
- "@ingroup Datablocks\n"
- );
- afxXM_ShockwaveData::afxXM_ShockwaveData()
- {
- rate = 1.0f;
- aim_z_only = false;
- }
- afxXM_ShockwaveData::afxXM_ShockwaveData(const afxXM_ShockwaveData& other, bool temp_clone) : afxXM_BaseData(other, temp_clone)
- {
- rate = other.rate;
- aim_z_only = other.aim_z_only;
- }
- void afxXM_ShockwaveData::initPersistFields()
- {
- addField("rate", TypeF32, Offset(rate, afxXM_ShockwaveData),
- "...");
- addField("aimZOnly", TypeBool, Offset(aim_z_only, afxXM_ShockwaveData),
- "...");
- Parent::initPersistFields();
- }
- void afxXM_ShockwaveData::packData(BitStream* stream)
- {
- Parent::packData(stream);
- stream->write(rate);
- stream->write(aim_z_only);
- }
- void afxXM_ShockwaveData::unpackData(BitStream* stream)
- {
- Parent::unpackData(stream);
- stream->read(&rate);
- stream->read(&aim_z_only);
- }
- afxXM_Base* afxXM_ShockwaveData::create(afxEffectWrapper* fx, bool on_server)
- {
- afxXM_ShockwaveData* datablock = this;
- if (getSubstitutionCount() > 0)
- {
- datablock = new afxXM_ShockwaveData(*this, true);
- this->performSubstitutions(datablock, fx->getChoreographer(), fx->getGroupIndex());
- }
- return new afxXM_Shockwave(datablock, fx);
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
- afxXM_Shockwave::afxXM_Shockwave(afxXM_ShockwaveData* db, afxEffectWrapper* fxw)
- : afxXM_Base(db, fxw)
- {
- this->db = db;
- first = true;
- fixed_pos.zero();
- }
- void afxXM_Shockwave::updateParams(F32 dt, F32 elapsed, afxXM_Params& params)
- {
- if (first)
- {
- fixed_pos = params.pos;
- first = false;
- }
- Point3F aim_at_pos = params.pos2;
- if (db->aim_z_only)
- aim_at_pos.z = fixed_pos.z;
-
- VectorF line_of_sight = aim_at_pos - fixed_pos;
- line_of_sight.normalize();
- params.pos = fixed_pos + line_of_sight*(elapsed*db->rate);
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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