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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _TCPOBJECT_H_
- #define _TCPOBJECT_H_
- #ifndef _SIMBASE_H_
- #include "console/simBase.h"
- #endif
- #include "platform/platformNet.h"
- class TCPObject : public SimObject
- {
- public:
- enum State {Disconnected, DNSResolved, Connected, Listening };
- DECLARE_CALLBACK(void, onConnectionRequest, (const char* address, const char* ID));
- DECLARE_CALLBACK(void, onLine, (const char* line));
- DECLARE_CALLBACK(bool, onPacket, (const char* data));
- DECLARE_CALLBACK(void, onEndReceive, ());
- DECLARE_CALLBACK(void, onDNSResolved,());
- DECLARE_CALLBACK(void, onDNSFailed, ());
- DECLARE_CALLBACK(void, onConnected, ());
- DECLARE_CALLBACK(void, onConnectFailed, ());
- DECLARE_CALLBACK(void, onDisconnect, ());
- private:
- NetSocket mTag;
- TCPObject *mNext;
- enum { TableSize = 256, TableMask = 0xFF };
- static TCPObject *table[TableSize];
- State mState;
- protected:
- typedef SimObject Parent;
- U8 *mBuffer;
- U32 mBufferSize;
- U16 mPort;
- public:
- TCPObject();
- virtual ~TCPObject();
- void parseLine(U8 *buffer, U32 *start, U32 bufferLen);
- bool finishLastLine();
- bool isBufferEmpty();
- void emptyBuffer();
- static TCPObject *find(NetSocket tag);
- // onReceive gets called continuously until all bytes are processed
- // return # of bytes processed each time.
- virtual U32 onReceive(U8 *buffer, U32 bufferLen); // process a buffer of raw packet data
- virtual bool processLine(UTF8 *line); // process a complete line of text... default action is to call into script
- virtual void onDNSResolved();
- virtual void onDNSFailed();
- virtual void onConnected();
- virtual void onConnectFailed();
- virtual void onConnectionRequest(const NetAddress *addr, U32 connectId);
- virtual void onDisconnect();
- void connect(const char *address);
- void listen(U16 port);
- void disconnect();
- State getState() { return mState; }
- bool processArguments(S32 argc, ConsoleValue *argv);
- void send(const U8 *buffer, U32 bufferLen);
- ///Send an entire file over tcp
- ///@arg fileName Full path to file you want to send
- ///@return true if file was sent, false if not (file doesn't exist)
- bool sendFile(const char* fileName);
- void addToTable(NetSocket newTag);
- void removeFromTable();
- void setPort(U16 port) { mPort = port; }
- bool onAdd();
- DECLARE_CONOBJECT(TCPObject);
- };
- #endif // _H_TCPOBJECT_
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