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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _ASSET_BASE_H_
- #define _ASSET_BASE_H_
- #ifndef _ASSET_DEFINITION_H_
- #include "assetDefinition.h"
- #endif
- #ifndef _STRINGUNIT_H_
- #include "string/stringUnit.h"
- #endif
- #ifndef _ASSET_FIELD_TYPES_H_
- #include "assets/assetFieldTypes.h"
- #endif
- //-----------------------------------------------------------------------------
- class AssetManager;
- //-----------------------------------------------------------------------------
- extern StringTableEntry assetNameField;
- extern StringTableEntry assetDescriptionField;
- extern StringTableEntry assetCategoryField;
- extern StringTableEntry assetInternalField;
- extern StringTableEntry assetPrivateField;
- extern StringTableEntry assetAutoUnloadField;
- //#define ASSET_BASE_ASSETNAME_FIELD "AssetName"
- //#define ASSET_BASE_ASSETDESCRIPTION_FIELD "AssetDescription"
- //#define ASSET_BASE_ASSETCATEGORY_FIELD "AssetCategory"
- //#define ASSET_BASE_ASSETINTERNAL_FIELD "AssetInternal"
- //#define ASSET_BASE_ASSETPRIVATE_FIELD "AssetPrivate"
- //#define ASSET_BASE_AUTOUNLOAD_FIELD "AssetAutoUnload"
- //-----------------------------------------------------------------------------
- class AssetBase : public SimGroup
- {
- friend class AssetManager;
- typedef SimGroup Parent;
- protected:
- AssetManager* mpOwningAssetManager;
- bool mAssetInitialized;
- AssetDefinition* mpAssetDefinition;
- U32 mAcquireReferenceCount;
- U32 mLoadedState;
- public:
- enum AssetErrCode
- {
- Failed,
- Ok,
- NotLoaded,
- BadFileReference,
- InvalidFormat,
- DependencyNotFound,
- FileTooLarge,
- UsingFallback,
- Extended
- };
- static const String mErrCodeStrings[AssetErrCode::Extended + 1];
- static String getAssetErrstrn(U32 errCode)
- {
- if (errCode > AssetErrCode::Extended) return "undefined error";
- return mErrCodeStrings[errCode];
- };
- U32 getStatus() { return mLoadedState; };
- AssetBase();
- virtual ~AssetBase();
- /// Engine.
- static void initPersistFields();
- virtual void copyTo(SimObject* object);
- /// Asset configuration.
- inline void setAssetName(const char* pAssetName) { if (mpOwningAssetManager == NULL) mpAssetDefinition->mAssetName = StringTable->insert(pAssetName); }
- inline StringTableEntry getAssetName(void) const { return mpAssetDefinition ? mpAssetDefinition->mAssetName : StringTable->EmptyString(); }
- void setAssetDescription(const char* pAssetDescription);
- inline StringTableEntry getAssetDescription(void) const { return mpAssetDefinition ? mpAssetDefinition->mAssetDescription : StringTable->EmptyString(); }
- void setAssetCategory(const char* pAssetCategory);
- inline StringTableEntry getAssetCategory(void) const { return mpAssetDefinition ? mpAssetDefinition->mAssetCategory : StringTable->EmptyString(); }
- void setAssetAutoUnload(const bool autoUnload);
- inline bool getAssetAutoUnload(void) const { return mpAssetDefinition->mAssetAutoUnload; }
- void setAssetInternal(const bool assetInternal);
- inline bool getAssetInternal(void) const { return mpAssetDefinition->mAssetInternal; }
- inline bool getAssetPrivate(void) const { return mpAssetDefinition->mAssetPrivate; }
- inline StringTableEntry getAssetType(void) const { return mpAssetDefinition ? mpAssetDefinition->mAssetType: StringTable->EmptyString(); }
- inline S32 getAcquiredReferenceCount(void) const { return mAcquireReferenceCount; }
- inline bool getOwned(void) const { return mpOwningAssetManager != NULL; }
- // Asset Id is only available once registered with the asset manager.
- inline StringTableEntry getAssetId(void) const { return mpAssetDefinition ? mpAssetDefinition->mAssetId : StringTable->EmptyString(); }
- /// Expanding/Collapsing asset paths is only available once registered with the asset manager.
- StringTableEntry expandAssetFilePath(const char* pAssetFilePath) const;
- StringTableEntry collapseAssetFilePath(const char* pAssetFilePath) const;
- virtual bool isAssetValid(void) const { return true; }
- void refreshAsset(void);
- S32 getAssetDependencyFieldCount(const char* pFieldName);
- StringTableEntry getAssetDependencyField(const char* pFieldName, S32 index = 0);
- void clearAssetDependencyFields(const char* pFieldName);
- void addAssetDependencyField(const char* pFieldName, const char* pAssetId);
- bool saveAsset();
- /// Declare Console Object.
- DECLARE_CONOBJECT(AssetBase);
- protected:
- virtual void initializeAsset(void) {}
- virtual void onAssetRefresh(void) {}
- protected:
- static bool setAssetName(void *obj, const char *array, const char *data) { static_cast<AssetBase*>(obj)->setAssetName(data); return false; }
- static const char* getAssetName(void* obj, const char* data) { return static_cast<AssetBase*>(obj)->getAssetName(); }
- static bool writeAssetName(void* obj, StringTableEntry pFieldName) { return static_cast<AssetBase*>(obj)->getAssetName() != StringTable->EmptyString(); }
- static bool setAssetDescription(void *obj, const char *array, const char *data) { static_cast<AssetBase*>(obj)->setAssetDescription(data); return false; }
- static const char* getAssetDescription(void* obj, const char* data) { return static_cast<AssetBase*>(obj)->getAssetDescription(); }
- static bool writeAssetDescription(void* obj, StringTableEntry pFieldName) { return static_cast<AssetBase*>(obj)->getAssetDescription() != StringTable->EmptyString(); }
- static bool setAssetCategory(void *obj, const char *array, const char *data) { static_cast<AssetBase*>(obj)->setAssetCategory(data); return false; }
- static const char* getAssetCategory(void* obj, const char* data) { return static_cast<AssetBase*>(obj)->getAssetCategory(); }
- static bool writeAssetCategory(void* obj, StringTableEntry pFieldName) { return static_cast<AssetBase*>(obj)->getAssetCategory() != StringTable->EmptyString(); }
- static bool setAssetAutoUnload(void *obj, const char *array, const char *data) { static_cast<AssetBase*>(obj)->setAssetAutoUnload(dAtob(data)); return false; }
- static const char* getAssetAutoUnload(void* obj, const char* data) { return Con::getBoolArg(static_cast<AssetBase*>(obj)->getAssetAutoUnload()); }
- static bool writeAssetAutoUnload(void* obj, StringTableEntry pFieldName) { return static_cast<AssetBase*>(obj)->getAssetAutoUnload() == false; }
- static bool setAssetInternal(void *obj, const char *array, const char *data) { static_cast<AssetBase*>(obj)->setAssetInternal(dAtob(data)); return false; }
- static const char* getAssetInternal(void* obj, const char* data) { return Con::getBoolArg(static_cast<AssetBase*>(obj)->getAssetInternal()); }
- static bool writeAssetInternal(void* obj, StringTableEntry pFieldName) { return static_cast<AssetBase*>(obj)->getAssetInternal() == true; }
- static const char* getAssetPrivate(void* obj, const char* data) { return Con::getBoolArg(static_cast<AssetBase*>(obj)->getAssetPrivate()); }
- private:
- void acquireAssetReference(void);
- bool releaseAssetReference(void);
- /// Set asset manager ownership.
- void setOwned(AssetManager* pAssetManager, AssetDefinition* pAssetDefinition);
- };
- //helper macro for stitching string and non string values togeather sans quotes
- #define assetText(x,suff) #x#suff
- #define macroText(x) #x
- #define assetDoc(x,suff) "@brief "#x" "#suff
- #endif // _ASSET_BASE_H_
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