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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _ASSET_QUERY_H_
- #define _ASSET_QUERY_H_
- #ifndef _SIMBASE_H_
- #include "console/simBase.h"
- #endif
- #ifndef _TVECTOR_H_
- #include "core/util/tVector.h"
- #endif
- #ifndef _STRINGUNIT_H_
- #include "core/strings/stringUnit.h"
- #endif
- #ifndef _TAML_CUSTOM_H_
- #include "persistence/taml/tamlCustom.h"
- #endif
- //-----------------------------------------------------------------------------
- #define ASSETQUERY_RESULTS_NODE_NAME "Results"
- #define ASSETQUERY_ASSETNODE_NAME "Asset"
- #define ASSETQUERY_ASSETID_FIELD_NAME "AssetId"
- //-----------------------------------------------------------------------------
- class AssetQuery : public SimObject
- {
- private:
- typedef SimObject Parent;
- protected:
- virtual void onTamlCustomWrite( TamlCustomNodes& customNodes );
- virtual void onTamlCustomRead( const TamlCustomNodes& customNodes );
- static const char* getCount(void* obj, const char* data) { return Con::getIntArg(static_cast<AssetQuery*>(obj)->mAssetList.size()); }
- static bool writeCount( void* obj, StringTableEntry pFieldName ) { return false; }
- public:
- AssetQuery() {}
- virtual ~AssetQuery() {}
- /// SimObject overrides
- static void initPersistFields();
- Vector<StringTableEntry> mAssetList;
- /// Whether asset is contained or not.
- inline bool containsAsset( StringTableEntry assetId )
- {
- for (Vector<StringTableEntry>::const_iterator assetItr = mAssetList.begin(); assetItr != mAssetList.end(); ++assetItr)
- {
- if ( *assetItr == assetId )
- return true;
- }
- return false;
- }
- /// Set assets.
- inline void set( const AssetQuery& assetQuery ) { this->mAssetList = assetQuery.mAssetList; }
- /// Declare Console Object.
- DECLARE_CONOBJECT( AssetQuery );
- };
- #endif // _ASSET_QUERY_H_
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