assetQuery.h 3.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _ASSET_QUERY_H_
  23. #define _ASSET_QUERY_H_
  24. #ifndef _SIMBASE_H_
  25. #include "console/simBase.h"
  26. #endif
  27. #ifndef _TVECTOR_H_
  28. #include "core/util/tVector.h"
  29. #endif
  30. #ifndef _STRINGUNIT_H_
  31. #include "core/strings/stringUnit.h"
  32. #endif
  33. #ifndef _TAML_CUSTOM_H_
  34. #include "persistence/taml/tamlCustom.h"
  35. #endif
  36. //-----------------------------------------------------------------------------
  37. #define ASSETQUERY_RESULTS_NODE_NAME "Results"
  38. #define ASSETQUERY_ASSETNODE_NAME "Asset"
  39. #define ASSETQUERY_ASSETID_FIELD_NAME "AssetId"
  40. //-----------------------------------------------------------------------------
  41. class AssetQuery : public SimObject
  42. {
  43. private:
  44. typedef SimObject Parent;
  45. protected:
  46. virtual void onTamlCustomWrite( TamlCustomNodes& customNodes );
  47. virtual void onTamlCustomRead( const TamlCustomNodes& customNodes );
  48. static const char* getCount(void* obj, const char* data) { return Con::getIntArg(static_cast<AssetQuery*>(obj)->mAssetList.size()); }
  49. static bool writeCount( void* obj, StringTableEntry pFieldName ) { return false; }
  50. public:
  51. AssetQuery() {}
  52. virtual ~AssetQuery() {}
  53. /// SimObject overrides
  54. static void initPersistFields();
  55. Vector<StringTableEntry> mAssetList;
  56. /// Whether asset is contained or not.
  57. inline bool containsAsset( StringTableEntry assetId )
  58. {
  59. for (Vector<StringTableEntry>::const_iterator assetItr = mAssetList.begin(); assetItr != mAssetList.end(); ++assetItr)
  60. {
  61. if ( *assetItr == assetId )
  62. return true;
  63. }
  64. return false;
  65. }
  66. /// Set assets.
  67. inline void set( const AssetQuery& assetQuery ) { this->mAssetList = assetQuery.mAssetList; }
  68. /// Declare Console Object.
  69. DECLARE_CONOBJECT( AssetQuery );
  70. };
  71. #endif // _ASSET_QUERY_H_