assetQuery_ScriptBinding.h 3.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _ASSET_QUERY_H_
  23. #include "assets/assetQuery.h"
  24. #endif
  25. #include "console/engineAPI.h"
  26. DefineEngineMethod(AssetQuery, clear, void, (),,"Clears all asset Id results."
  27. "Clears all asset Id results.\n"
  28. "@return () No return value.\n")
  29. {
  30. object->mAssetList.clear();
  31. }
  32. //-----------------------------------------------------------------------------
  33. DefineEngineMethod(AssetQuery, set, bool, (S32 queryId), ,
  34. "Sets the asset query to a copy of the specified asset query.\n"
  35. "@param assetQuery The asset query to copy.\n"
  36. "@return Whether the operation succeeded or not.\n")
  37. {
  38. // Find asset query.
  39. AssetQuery* pAssetQuery;
  40. if (!Sim::findObject(queryId, pAssetQuery))
  41. {
  42. // No, so warn.
  43. Con::warnf("AssetQuery::set() - Could not find asset query '%i'.", queryId);
  44. return false;
  45. }
  46. // Set asset query.
  47. object->set( *pAssetQuery );
  48. return true;
  49. }
  50. //-----------------------------------------------------------------------------
  51. DefineEngineMethod(AssetQuery, getCount, S32, (), ,
  52. "Gets the count of asset Id results.\n"
  53. "@return (int)The count of asset Id results.\n")
  54. {
  55. return object->mAssetList.size();
  56. }
  57. //-----------------------------------------------------------------------------
  58. DefineEngineMethod(AssetQuery, getAsset, const char*, (S32 resultIndex), (-1),
  59. "Gets the asset Id at the specified query result index.\n"
  60. "@param resultIndex The query result index to use.\n"
  61. "@return (assetId)The asset Id at the specified index or NULL if not valid.\n")
  62. {
  63. // Is index within bounds?
  64. if (resultIndex >= object->mAssetList.size())
  65. {
  66. // No, so warn.
  67. Con::warnf("AssetQuery::getAsset() - Result index '%s' is out of bounds.", resultIndex);
  68. return StringTable->EmptyString();
  69. }
  70. return object->mAssetList[resultIndex];
  71. }