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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _AUTOLOAD_ASSETS_H_
- #define _AUTOLOAD_ASSETS_H_
- #ifndef _SIM_H_
- #include "console/sim.h"
- #endif
- #ifndef _SIMOBJECT_H_
- #include "console/simObject.h"
- #endif
- #ifndef _CONSOLEOBJECT_H_
- #include "console/consoleObject.h"
- #endif
- //-----------------------------------------------------------------------------
- class AutoloadAssets : public SimObject
- {
- friend class AssetManager;
- private:
- typedef SimObject Parent;
- StringTableEntry mPath;
- StringTableEntry mAssetType;
- bool mRecurse;
- public:
- AutoloadAssets() :
- mPath(StringTable->EmptyString()),
- mAssetType(StringTable->EmptyString()),
- mRecurse(false)
- {}
- virtual ~AutoloadAssets() {}
- static void initPersistFields();
- inline void setPath(const char* pPath) { mPath = StringTable->insert(pPath); }
- inline StringTableEntry getPath(void) const { return mPath; }
- inline void setAssetType(const char* pPath) { mAssetType = StringTable->insert(pPath); }
- inline StringTableEntry getAssetType(void) const { return mAssetType; }
- inline void setRecurse(const bool recurse) { mRecurse = recurse; }
- inline bool getRecurse(void) const { return mRecurse; }
- /// Declare Console Object.
- DECLARE_CONOBJECT(AutoloadAssets);
- };
- #endif // _DECLARED_ASSETS_H_
- #pragma once
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