autoloadAssets.h 2.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _AUTOLOAD_ASSETS_H_
  23. #define _AUTOLOAD_ASSETS_H_
  24. #ifndef _SIM_H_
  25. #include "console/sim.h"
  26. #endif
  27. #ifndef _SIMOBJECT_H_
  28. #include "console/simObject.h"
  29. #endif
  30. #ifndef _CONSOLEOBJECT_H_
  31. #include "console/consoleObject.h"
  32. #endif
  33. //-----------------------------------------------------------------------------
  34. class AutoloadAssets : public SimObject
  35. {
  36. friend class AssetManager;
  37. private:
  38. typedef SimObject Parent;
  39. StringTableEntry mPath;
  40. StringTableEntry mAssetType;
  41. bool mRecurse;
  42. public:
  43. AutoloadAssets() :
  44. mPath(StringTable->EmptyString()),
  45. mAssetType(StringTable->EmptyString()),
  46. mRecurse(false)
  47. {}
  48. virtual ~AutoloadAssets() {}
  49. static void initPersistFields();
  50. inline void setPath(const char* pPath) { mPath = StringTable->insert(pPath); }
  51. inline StringTableEntry getPath(void) const { return mPath; }
  52. inline void setAssetType(const char* pPath) { mAssetType = StringTable->insert(pPath); }
  53. inline StringTableEntry getAssetType(void) const { return mAssetType; }
  54. inline void setRecurse(const bool recurse) { mRecurse = recurse; }
  55. inline bool getRecurse(void) const { return mRecurse; }
  56. /// Declare Console Object.
  57. DECLARE_CONOBJECT(AutoloadAssets);
  58. };
  59. #endif // _DECLARED_ASSETS_H_
  60. #pragma once