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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _VERTEXPOLYLIST_H_
- #define _VERTEXPOLYLIST_H_
- #ifndef _ABSTRACTPOLYLIST_H_
- #include "collision/abstractPolyList.h"
- #endif
- /// A simple polylist which only gathers the unique verticies passed to it.
- class VertexPolyList : public AbstractPolyList
- {
- public:
- VertexPolyList();
- virtual ~VertexPolyList() {}
- // AbstractPolyList
- U32 addPoint(const Point3F& p);
- U32 addPlane(const PlaneF& plane) { return 0; }
- void begin(BaseMatInstance* material,U32 surfaceKey) {}
- void plane(U32 v1,U32 v2,U32 v3) {}
- void plane(const PlaneF& p) {}
- void plane(const U32 index) {}
- void vertex(U32 vi) {}
- void end() {}
- const PlaneF& getIndexedPlane(const U32 index);
- /// Clears any captured verts.
- void clear();
- /// Returns true if the polylist contains no verts.
- bool isEmpty() const { return mVertexList.empty(); }
- /// Returns the vertex list.
- Vector<Point3F>& getVertexList() { return mVertexList; }
- /// Returns the constant vertex list.
- const Vector<Point3F>& getVertexList() const { return mVertexList; }
- protected:
- /// The unique verts we captured.
- Vector<Point3F> mVertexList;
- };
- #endif // _VERTEXPOLYLIST_H_
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