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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _CONSOLE_H_
- #define _CONSOLE_H_
- #ifndef _PLATFORM_H_
- #include "platform/platform.h"
- #endif
- #ifndef _BITSET_H_
- #include "core/bitSet.h"
- #endif
- #ifndef _REFBASE_H_
- #include "core/util/refBase.h"
- #endif
- #include <stdarg.h>
- #include "core/util/str.h"
- #include "core/util/journal/journaledSignal.h"
- #include "core/stringTable.h"
- class SimObject;
- class Namespace;
- struct ConsoleFunctionHeader;
- class EngineEnumTable;
- typedef EngineEnumTable EnumTable;
- typedef U32 StringStackPtr;
- template< typename T > S32 TYPEID();
- /// @defgroup console_system Console System
- /// The Console system is the basis for logging, SimObject, and TorqueScript itself.
- ///
- /// @{
- /// Indicates that warnings about undefined script variables should be displayed.
- ///
- /// @note This is set and controlled by script.
- extern bool gWarnUndefinedScriptVariables;
- enum StringTableConstants
- {
- StringTagPrefixByte = 0x01 ///< Magic value prefixed to tagged strings.
- };
- /// Represents an entry in the log.
- struct ConsoleLogEntry
- {
- /// This field indicates the severity of the log entry.
- ///
- /// Log entries are filtered and displayed differently based on
- /// their severity. Errors are highlighted red, while normal entries
- /// are displayed as normal text. Often times, the engine will be
- /// configured to hide all log entries except warnings or errors,
- /// or to perform a special notification when it encounters an error.
- enum Level
- {
- Normal = 0,
- Warning,
- Error,
- NUM_CLASS
- } mLevel;
- /// Used to associate a log entry with a module.
- ///
- /// Log entries can come from different sources; for instance,
- /// the scripting engine, or the network code. This allows the
- /// logging system to be aware of where different log entries
- /// originated from.
- enum Type
- {
- General = 0,
- Assert,
- Script,
- GUI,
- Network,
- GGConnect,
- NUM_TYPE
- } mType;
- /// Indicates the actual log entry.
- ///
- /// This contains a description of the event being logged.
- /// For instance, "unable to access file", or "player connected
- /// successfully", or nearly anything else you might imagine.
- ///
- /// Typically, the description should contain a concise, descriptive
- /// string describing whatever is being logged. Whenever possible,
- /// include useful details like the name of the file being accessed,
- /// or the id of the player or GuiControl, so that if a log needs
- /// to be used to locate a bug, it can be done as painlessly as
- /// possible.
- const char *mString;
- };
- typedef const char *StringTableEntry;
- extern char *typeValueEmpty;
- enum ConsoleValueType
- {
- cvInteger = -4,
- cvFloat = -3,
- cvString = -2,
- cvSTEntry = -1,
- cvConsoleValueType = 0
- };
- struct ConsoleValueConsoleType
- {
- void* dataPtr;
- EnumTable* enumTable;
- };
- class ConsoleValue
- {
- union
- {
- F64 f;
- S64 i;
- char* s;
- void* data;
- ConsoleValueConsoleType* ct;
- };
- S32 type;
- static DataChunker sConversionAllocator;
- char* convertToBuffer() const;
- TORQUE_FORCEINLINE bool hasAllocatedData() const
- {
- return (type == ConsoleValueType::cvString || isConsoleType()) && data != NULL;
- }
- const char* getConsoleData() const;
- TORQUE_FORCEINLINE void cleanupData()
- {
- if (hasAllocatedData())
- {
- dFree(data);
- data = NULL;
- }
- }
- TORQUE_FORCEINLINE void _move(ConsoleValue&& ref) noexcept
- {
- type = ref.type;
- switch (ref.type)
- {
- case cvInteger:
- i = ref.i;
- break;
- case cvFloat:
- f = ref.f;
- break;
- case cvSTEntry:
- TORQUE_CASE_FALLTHROUGH;
- case cvString:
- s = ref.s;
- break;
- default:
- data = ref.data;
- break;
- }
- ref.data = NULL;
- ref.setEmptyString();
- }
- public:
- ConsoleValue()
- {
- type = ConsoleValueType::cvSTEntry;
- s = const_cast<char*>(StringTable->EmptyString());
- }
- ConsoleValue(ConsoleValue&& ref) noexcept
- {
- _move(std::move(ref));
- }
- TORQUE_FORCEINLINE ConsoleValue& operator=(ConsoleValue&& ref) noexcept
- {
- _move(std::move(ref));
- return *this;
- }
- ConsoleValue(const ConsoleValue&) = delete;
- ConsoleValue& operator=(const ConsoleValue&) = delete;
- TORQUE_FORCEINLINE ~ConsoleValue()
- {
- cleanupData();
- }
- TORQUE_FORCEINLINE void reset()
- {
- setEmptyString();
- }
- TORQUE_FORCEINLINE F64 getFloat() const
- {
- if (type == ConsoleValueType::cvFloat)
- return f;
- if (type == ConsoleValueType::cvInteger)
- return i;
- if (type == ConsoleValueType::cvSTEntry)
- return s == StringTable->EmptyString() ? 0.0f : dAtof(s);
- if (type == ConsoleValueType::cvString)
- return dStrcmp(s, "") == 0 ? 0.0f : dAtof(s);
- return dAtof(getConsoleData());
- }
- TORQUE_FORCEINLINE S64 getInt() const
- {
- if (type == ConsoleValueType::cvInteger)
- return i;
- if (type == ConsoleValueType::cvFloat)
- return f;
- if (type == ConsoleValueType::cvSTEntry)
- return s == StringTable->EmptyString() ? 0 : dAtoi(s);
- if (type == ConsoleValueType::cvString)
- return dStrcmp(s, "") == 0 ? 0 : dAtoi(s);
- return dAtoi(getConsoleData());
- }
- TORQUE_FORCEINLINE const char* getString() const
- {
- if (isStringType())
- return s;
- if (isNumberType())
- return convertToBuffer();
- return getConsoleData();
- }
- TORQUE_FORCEINLINE operator const char* () const
- {
- return getString();
- }
- TORQUE_FORCEINLINE bool getBool() const
- {
- if (type == ConsoleValueType::cvInteger)
- return (bool)i;
- if (type == ConsoleValueType::cvFloat)
- return (bool)f;
- if (type == ConsoleValueType::cvSTEntry)
- return s == StringTable->EmptyString() ? false : dAtob(s);
- if (type == ConsoleValueType::cvString)
- return dStrcmp(s, "") == 0 ? false : dAtob(s);
- return dAtob(getConsoleData());
- }
- TORQUE_FORCEINLINE void setFloat(const F64 val)
- {
- cleanupData();
- type = ConsoleValueType::cvFloat;
- f = val;
- }
- TORQUE_FORCEINLINE void setInt(const S64 val)
- {
- cleanupData();
- type = ConsoleValueType::cvInteger;
- i = val;
- }
- TORQUE_FORCEINLINE void setString(const char* val)
- {
- setString(val, val != NULL ? dStrlen(val) : 0);
- }
- TORQUE_FORCEINLINE void setString(const char* val, S32 len)
- {
- if (len == 0)
- {
- setEmptyString();
- return;
- }
- cleanupData();
- type = ConsoleValueType::cvString;
- s = (char*)dMalloc(static_cast<dsize_t>(len) + 1);
- s[len] = '\0';
- dStrcpy(s, val, static_cast<dsize_t>(len) + 1);
- }
- TORQUE_FORCEINLINE void setStringRef(const char* ref, S32 len)
- {
- cleanupData();
- type = ConsoleValueType::cvString;
- s = const_cast<char*>(ref);
- }
- TORQUE_FORCEINLINE void setBool(const bool val)
- {
- cleanupData();
- type = ConsoleValueType::cvInteger;
- i = (int)val;
- }
- TORQUE_FORCEINLINE void setStringTableEntry(StringTableEntry val)
- {
- cleanupData();
- type = ConsoleValueType::cvSTEntry;
- s = const_cast<char*>(val);
- }
- TORQUE_FORCEINLINE void setEmptyString()
- {
- setStringTableEntry(StringTable->EmptyString());
- }
- TORQUE_FORCEINLINE void setConsoleData(S32 consoleType, void* dataPtr, const EnumTable* enumTable)
- {
- cleanupData();
- type = ConsoleValueType::cvSTEntry;
- ct = new ConsoleValueConsoleType{ dataPtr, const_cast<EnumTable*>(enumTable) };
- }
- TORQUE_FORCEINLINE S32 getType() const
- {
- return type;
- }
- TORQUE_FORCEINLINE bool isStringType() const
- {
- return type == ConsoleValueType::cvString || type == ConsoleValueType::cvSTEntry;
- }
- TORQUE_FORCEINLINE bool isNumberType() const
- {
- return type == ConsoleValueType::cvFloat || type == ConsoleValueType::cvInteger;
- }
- TORQUE_FORCEINLINE bool isConsoleType() const
- {
- return type >= ConsoleValueType::cvConsoleValueType;
- }
- TORQUE_FORCEINLINE void setFastFloat(F64 flt)
- {
- type = ConsoleValueType::cvFloat;
- f = flt;
- }
- TORQUE_FORCEINLINE F64 getFastFloat() const
- {
- return f;
- }
- TORQUE_FORCEINLINE void setFastInt(S64 flt)
- {
- type = ConsoleValueType::cvInteger;
- i = flt;
- }
- TORQUE_FORCEINLINE S64 getFastInt() const
- {
- return i;
- }
- static void init();
- static void resetConversionBuffer();
- };
- // Transparently converts ConsoleValue[] to const char**
- class ConsoleValueToStringArrayWrapper
- {
- public:
- const char **argv;
- S32 argc;
- ConsoleValueToStringArrayWrapper(int targc, ConsoleValue* targv);
- ~ConsoleValueToStringArrayWrapper();
- const char* operator[](S32 idx) { return argv[idx]; }
- operator const char**() { return argv; }
- S32 count() { return argc; }
- };
- // Transparently converts const char** to ConsoleValue
- class StringArrayToConsoleValueWrapper
- {
- public:
- ConsoleValue *argv;
- S32 argc;
- StringArrayToConsoleValueWrapper(int targc, const char **targv);
- ~StringArrayToConsoleValueWrapper();
- ConsoleValue& operator[](int idx) { return argv[idx]; }
- operator ConsoleValue*() { return argv; }
- S32 count() { return argc; }
- };
- /// @defgroup console_callbacks Scripting Engine Callbacks
- ///
- /// The scripting engine makes heavy use of callbacks to represent
- /// function exposed to the scripting language. StringCallback,
- /// IntCallback, FloatCallback, VoidCallback, and BoolCallback all
- /// represent exposed script functions returning different types.
- ///
- /// ConsumerCallback is used with the function Con::addConsumer; functions
- /// registered with Con::addConsumer are called whenever something is outputted
- /// to the console. For instance, the TelnetConsole registers itself with the
- /// console so it can echo the console over the network.
- ///
- /// @note Callbacks to the scripting language - for instance, onExit(), which is
- /// a script function called when the engine is shutting down - are handled
- /// using Con::executef() and kin.
- /// @{
- ///
- typedef const char * (*StringCallback)(SimObject *obj, S32 argc, ConsoleValue argv[]);
- typedef S32(*IntCallback)(SimObject *obj, S32 argc, ConsoleValue argv[]);
- typedef F32(*FloatCallback)(SimObject *obj, S32 argc, ConsoleValue argv[]);
- typedef void(*VoidCallback)(SimObject *obj, S32 argc, ConsoleValue argv[]); // We have it return a value so things don't break..
- typedef bool(*BoolCallback)(SimObject *obj, S32 argc, ConsoleValue argv[]);
- typedef void(*ConsumerCallback)(U32 level, const char *consoleLine);
- /// @}
- /// @defgroup console_types Scripting Engine Type Functions
- ///
- /// @see Con::registerType
- /// @{
- typedef const char* (*GetDataFunction)(void *dptr, EnumTable *tbl, BitSet32 flag);
- typedef void(*SetDataFunction)(void *dptr, S32 argc, const char **argv, EnumTable *tbl, BitSet32 flag);
- /// @}
- /// This namespace contains the core of the console functionality.
- ///
- /// @section con_intro Introduction
- ///
- /// The console is a key part of Torque's architecture. It allows direct run-time control
- /// of many aspects of the engine.
- ///
- /// @nosubgrouping
- namespace Con
- {
- /// Various configuration constants.
- enum Constants
- {
- /// This is the version number associated with DSO files.
- ///
- /// If you make any changes to the way the scripting language works
- /// (such as DSO format changes, adding/removing op-codes) that would
- /// break compatibility, then you should increment this.
- ///
- /// If you make a really major change, increment it to the next multiple
- /// of ten.
- ///
- /// 12/29/04 - BJG - 33->34 Removed some opcodes, part of namespace upgrade.
- /// 12/30/04 - BJG - 34->35 Reordered some things, further general shuffling.
- /// 11/03/05 - BJG - 35->36 Integrated new debugger code.
- /// 09/08/06 - THB - 36->37 New opcode for internal names
- /// 09/15/06 - THB - 37->38 Added unit conversions
- /// 11/23/06 - THB - 38->39 Added recursive internal name operator
- /// 02/15/07 - THB - 39->40 Bumping to 40 for TGB since the console has been
- /// majorly hacked without the version number being bumped
- /// 02/16/07 - THB - 40->41 newmsg operator
- /// 06/15/07 - THB - 41->42 script types
- /// 07/31/07 - THB - 42->43 Patch from Andreas Kirsch: Added opcode to support nested new declarations.
- /// 09/12/07 - CAF - 43->44 remove newmsg operator
- /// 09/27/07 - RDB - 44->45 Patch from Andreas Kirsch: Added opcode to support correct void return
- /// 01/13/09 - TMS - 45->46 Added script assert
- /// 09/07/14 - jamesu - 46->47 64bit support
- /// 10/14/14 - jamesu - 47->48 Added opcodes to reduce reliance on strings in function calls
- /// 10/07/17 - JTH - 48->49 Added opcode for function pointers and revamp of interpreter
- /// from switch to function calls.
- /// 09/04/21 - JTH - 49->50 Rewrite of interpreter
- DSOVersion = 50,
- MaxLineLength = 512, ///< Maximum length of a line of console input.
- MaxDataTypes = 256 ///< Maximum number of registered data types.
- };
- /// @name Control Functions
- ///
- /// The console must be initialized and shutdown appropriately during the
- /// lifetime of the app. These functions are used to manage this behavior.
- ///
- /// @note Torque deals with this aspect of console management, so you don't need
- /// to call these functions in normal usage of the engine.
- /// @{
- /// Initializes the console.
- ///
- /// This performs the following steps:
- /// - Calls Namespace::init() to initialize the scripting namespace hierarchy.
- /// - Calls ConsoleConstructor::setup() to initialize globally defined console
- /// methods and functions.
- /// - Registers some basic global script variables.
- /// - Calls AbstractClassRep::init() to initialize Torque's class database.
- /// - Registers some basic global script functions that couldn't usefully
- /// be defined anywhere else.
- void init();
- /// Shuts down the console.
- ///
- /// This performs the following steps:
- /// - Closes the console log file.
- /// - Calls Namespace::shutdown() to shut down the scripting namespace hierarchy.
- void shutdown();
- /// Is the console active at this time?
- bool isActive();
- /// @}
- /// @name Console Consumers
- ///
- /// The console distributes its output through Torque by using
- /// consumers. Every time a new line is printed to the console,
- /// all the ConsumerCallbacks registered using addConsumer are
- /// called, in order.
- ///
- /// @note The GuiConsole control, which provides the on-screen
- /// in-game console, uses a different technique to render
- /// the console. It calls getLockLog() to lock the Vector
- /// of on-screen console entries, then it renders them as
- /// needed. While the Vector is locked, the console will
- /// not change the Vector. When the GuiConsole control is
- /// done with the console entries, it calls unlockLog()
- /// to tell the console that it is again safe to modify
- /// the Vector.
- ///
- /// @see TelnetConsole
- /// @see TelnetDebugger
- /// @see WinConsole
- /// @see MacCarbConsole
- /// @see StdConsole
- /// @see ConsoleLogger
- ///
- /// @{
- ///
- void addConsumer(ConsumerCallback cb);
- void removeConsumer(ConsumerCallback cb);
- typedef JournaledSignal<void(RawData)> ConsoleInputEvent;
- /// Called from the native consoles to provide lines of console input
- /// to process. This will schedule it for execution ASAP.
- extern ConsoleInputEvent smConsoleInput;
- /// @}
- /// @name Miscellaneous
- /// @{
- /// Remove color marking information from a string.
- ///
- /// @note It does this in-place, so be careful! It may
- /// potentially blast data if you're not careful.
- /// When in doubt, make a copy of the string first.
- void stripColorChars(char* line);
- /// Convert from a relative script path to an absolute script path.
- ///
- /// This is used in (among other places) the exec() script function, which
- /// takes a parameter indicating a script file and executes it. Script paths
- /// can be one of:
- /// - <b>Absolute:</b> <i>fps/foo/bar.tscript</i> Paths of this sort are passed
- /// through.
- /// - <b>Mod-relative:</b> <i>~/foo/bar.tscript</i> Paths of this sort have their
- /// replaced with the name of the current mod.
- /// - <b>File-relative:</b> <i>./baz/blip.tscript</i> Paths of this sort are
- /// calculated relative to the path of the current scripting file.
- ///
- /// @note This function determines paths relative to the currently executing
- /// CodeBlock. Calling it outside of script execution will result in
- /// it directly copying src to filename, since it won't know to what the
- /// path is relative!
- ///
- /// @param filename Pointer to string buffer to fill with absolute path.
- /// @param size Size of buffer pointed to by filename.
- /// @param src Original, possibly relative script path.
- bool expandScriptFilename(char *filename, U32 size, const char *src);
- bool expandGameScriptFilename(char *filename, U32 size, const char *src);
- bool expandToolScriptFilename(char *filename, U32 size, const char *src);
- bool collapseScriptFilename(char *filename, U32 size, const char *src);
- bool expandPath(char* pDstPath, U32 size, const char* pSrcPath, const char* pWorkingDirectoryHint = NULL, const bool ensureTrailingSlash = false);
- void collapsePath(char* pDstPath, U32 size, const char* pSrcPath, const char* pWorkingDirectoryHint = NULL);
- bool isBasePath(const char* SrcPath, const char* pBasePath);
- void ensureTrailingSlash(char* pDstPath, const char* pSrcPath, S32 dstSize);
- bool stripRepeatSlashes(char* pDstPath, const char* pSrcPath, S32 dstSize);
- StringTableEntry getDSOPath(const char *scriptPath);
- void addPathExpando(const char* pExpandoName, const char* pPath);
- void removePathExpando(const char* pExpandoName);
- bool isPathExpando(const char* pExpandoName);
- StringTableEntry getPathExpando(const char* pExpandoName);
- U32 getPathExpandoCount(void);
- StringTableEntry getPathExpandoKey(U32 expandoIndex);
- StringTableEntry getPathExpandoValue(U32 expandoIndex);
- bool isCurrentScriptToolScript();
- StringTableEntry getModNameFromPath(const char *path);
- /// Returns true if fn is a global scripting function.
- ///
- /// This looks in the global namespace. It also checks to see if fn
- /// is in the StringTable; if not, it returns false.
- bool isFunction(const char *fn);
- /// This is the basis for tab completion in the console.
- ///
- /// @note This is an internally used function. You probably don't
- /// care much about how this works.
- ///
- /// This function does some basic parsing to try to ascertain the namespace in which
- /// we are attempting to do tab completion, then bumps control off to the appropriate
- /// tabComplete function, either in SimObject or Namespace.
- ///
- /// @param inputBuffer Pointer to buffer containing starting data, or last result.
- /// @param cursorPos Location of cursor in this buffer. This is used to indicate
- /// what part of the string should be kept and what part should
- /// be advanced to the next match if any.
- /// @param maxResultLength Maximum amount of result data to put into inputBuffer. This
- /// is capped by MaxCompletionBufferSize.
- /// @param forwardTab Should we go forward to next match or backwards to previous
- /// match? True indicates forward.
- U32 tabComplete(char* inputBuffer, U32 cursorPos, U32 maxResultLength, bool forwardTab);
- /// @}
- /// @name Variable Management
- /// @{
- /// The delegate signature for the variable assignment notifications.
- ///
- /// @see addVariableNotify, removeVariableNotify
- typedef Delegate<void()> NotifyDelegate;
- /// Add a console variable that references the value of a variable in C++ code.
- ///
- /// If a value is assigned to the console variable the C++ variable is updated,
- /// and vice-versa.
- ///
- /// @param name Global console variable name to create.
- /// @param type The type of the C++ variable; see the ConsoleDynamicTypes enum for a complete list.
- /// @param pointer Pointer to the variable.
- /// @param usage Documentation string.
- ///
- /// @see ConsoleDynamicTypes
- void addVariable(const char *name,
- S32 type,
- void *pointer,
- const char* usage = NULL);
- /// Add a console constant that references the value of a constant in C++ code.
- ///
- /// @param name Global console constant name to create.
- /// @param type The type of the C++ constant; see the ConsoleDynamicTypes enum for a complete list.
- /// @param pointer Pointer to the constant.
- /// @param usage Documentation string.
- ///
- /// @see ConsoleDynamicTypes
- void addConstant(const char *name,
- S32 type,
- const void *pointer,
- const char* usage = NULL);
- /// Remove a console variable.
- ///
- /// @param name Global console variable name to remove
- /// @return true if variable existed before removal.
- bool removeVariable(const char *name);
- /// Add a callback for notification when a variable
- /// is assigned a new value.
- ///
- /// @param name An existing global console variable name.
- /// @param callback The notification delegate function.
- ///
- void addVariableNotify(const char *name, const NotifyDelegate &callback);
- /// Remove an existing variable assignment notification callback.
- ///
- /// @param name An existing global console variable name.
- /// @param callback The notification delegate function.
- ///
- void removeVariableNotify(const char *name, const NotifyDelegate &callback);
- /// Retrieve the string value to a locally scoped console variable
- ///
- /// @note The context of the variable is determined by gEvalState; that is,
- /// by the currently executing code.
- ///
- /// @param name Local console variable name to get
- const char* getLocalVariable(const char* name);
- /// @}
- /// @name Global Variable Accessors
- /// @{
- /// Assign a string value to a global console variable
- /// @param name Global console variable name to set
- /// @param value String value to assign to this variable.
- void setVariable(const char *name, const char *value);
- /// Retrieve the string value of a global console variable
- /// @param name Global Console variable name to query
- /// @return The string value of the variable or "" if the variable does not exist.
- const char* getVariable(const char* name, const char* def = "");
- /// Retrieve the string value of an object field
- /// @param name "object.field" string to query
- /// @return The string value of the variable or NULL if no object is specified
- const char* getObjectField(const char* name);
- /// Same as setVariable(), but for bools.
- void setBoolVariable(const char* name, bool var);
- /// Same as getVariable(), but for bools.
- ///
- /// @param name Name of the variable.
- /// @param def Default value to supply if no matching variable is found.
- bool getBoolVariable(const char* name, bool def = false);
- /// Same as setVariable(), but for ints.
- void setIntVariable(const char* name, S32 var);
- /// Same as getVariable(), but for ints.
- ///
- /// @param name Name of the variable.
- /// @param def Default value to supply if no matching variable is found.
- S32 getIntVariable(const char* name, S32 def = 0);
- /// Same as setVariable(), but for floats.
- void setFloatVariable(const char* name, F32 var);
- /// Same as getVariable(), but for floats.
- ///
- /// @param name Name of the variable.
- /// @param def Default value to supply if no matching variable is found.
- F32 getFloatVariable(const char* name, F32 def = .0f);
- /// @}
- /// @name Global Function Registration
- /// @{
- /// Register a C++ function with the console making it a global function callable from the scripting engine.
- ///
- /// @param name Name of the new function.
- /// @param cb Pointer to the function implementing the scripting call; a console callback function returning a specific type value.
- /// @param usage Documentation for this function. @ref console_autodoc
- /// @param minArgs Minimum number of arguments this function accepts
- /// @param maxArgs Maximum number of arguments this function accepts
- /// @param toolOnly Wether this is a TORQUE_TOOLS only function.
- /// @param header The extended function header.
- void addCommand(const char* name, StringCallback cb, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL);
- void addCommand(const char* name, IntCallback cb, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL); ///< @copydoc addCommand( const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
- void addCommand(const char* name, FloatCallback cb, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL); ///< @copydoc addCommand( const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
- void addCommand(const char* name, VoidCallback cb, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL); ///< @copydoc addCommand( const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
- void addCommand(const char* name, BoolCallback cb, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL); ///< @copydoc addCommand( const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
- /// @}
- /// @name Namespace Function Registration
- /// @{
- /// Register a C++ function with the console making it callable
- /// as a method of the given namespace from the scripting engine.
- ///
- /// @param nameSpace Name of the namespace to associate the new function with; this is usually the name of a class.
- /// @param name Name of the new function.
- /// @param cb Pointer to the function implementing the scripting call; a console callback function returning a specific type value.
- /// @param usage Documentation for this function. @ref console_autodoc
- /// @param minArgs Minimum number of arguments this function accepts
- /// @param maxArgs Maximum number of arguments this function accepts
- /// @param toolOnly Wether this is a TORQUE_TOOLS only function.
- /// @param header The extended function header.
- void addCommand(const char *nameSpace, const char *name, StringCallback cb, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL);
- void addCommand(const char *nameSpace, const char *name, IntCallback cb, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL); ///< @copydoc addCommand( const char*, const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
- void addCommand(const char *nameSpace, const char *name, FloatCallback cb, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL); ///< @copydoc addCommand( const char*, const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
- void addCommand(const char *nameSpace, const char *name, VoidCallback cb, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL); ///< @copydoc addCommand( const char*, const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
- void addCommand(const char *nameSpace, const char *name, BoolCallback cb, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL); ///< @copydoc addCommand( const char*, const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
- /// @}
- /// @name Special Purpose Registration
- ///
- /// These are special-purpose functions that exist to allow commands to be grouped, so
- /// that when we generate console docs, they can be more meaningfully presented.
- ///
- /// @ref console_autodoc "Click here for more information about console docs and grouping."
- ///
- /// @{
- void markCommandGroup(const char * nsName, const char *name, const char* usage = NULL);
- void beginCommandGroup(const char * nsName, const char *name, const char* usage);
- void endCommandGroup(const char * nsName, const char *name);
- void noteScriptCallback(const char *className, const char *funcName, const char *usage, ConsoleFunctionHeader* header = NULL);
- /// @}
- /// @name Console Output
- ///
- /// These functions process the formatted string and pass it to all the ConsumerCallbacks that are
- /// currently registered. The console log file and the console window callbacks are installed by default.
- ///
- /// @see addConsumer()
- /// @see removeConsumer()
- /// @{
- /// @param _format A stdlib printf style formatted out put string
- /// @param ... Variables to be written
- void printf(const char *_format, ...);
- /// @note The console window colors warning text as LIGHT GRAY.
- /// @param _format A stdlib printf style formatted out put string
- /// @param ... Variables to be written
- void warnf(const char *_format, ...);
- /// @note The console window colors warning text as RED.
- /// @param _format A stdlib printf style formatted out put string
- /// @param ... Variables to be written
- void errorf(const char *_format, ...);
- /// @note The console window colors warning text as LIGHT GRAY.
- /// @param type Allows you to associate the warning message with an internal module.
- /// @param _format A stdlib printf style formatted out put string
- /// @param ... Variables to be written
- /// @see Con::warnf()
- void warnf(ConsoleLogEntry::Type type, const char *_format, ...);
- /// @note The console window colors warning text as RED.
- /// @param type Allows you to associate the warning message with an internal module.
- /// @param _format A stdlib printf style formatted out put string
- /// @param ... Variables to be written
- /// @see Con::errorf()
- void errorf(ConsoleLogEntry::Type type, const char *_format, ...);
- //some additions from t2d
- /// Prints a separator to the console.
- inline void printSeparator(void) { printf("--------------------------------------------------------------------------------"); }
- /// Prints a separator to the console.
- inline void printBlankLine(void) { printf(""); }
- /// @}
- /// Returns true when called from the main thread, false otherwise
- bool isMainThread();
- /// @name Console Execution
- ///
- /// These are functions relating to the execution of script code.
- ///
- /// @{
- /// Call a script function from C/C++ code.
- ///
- /// @param argc Number of elements in the argv parameter
- /// @param argv A character string array containing the name of the function
- /// to call followed by the arguments to that function.
- /// @code
- /// // Call a Torque script function called mAbs, having one parameter.
- /// char* argv[] = {"abs", "-9"};
- /// char* result = execute(2, argv);
- /// @endcode
- /// NOTE: this function restores the console stack on return.
- ConsoleValue execute(S32 argc, const char* argv[]);
- ConsoleValue execute(S32 argc, ConsoleValue argv[]);
- /// Call a Torque Script member function of a SimObject from C/C++ code.
- /// @param object Object on which to execute the method call.
- /// @param argc Number of elements in the argv parameter (must be >2, see argv)
- /// @param argv A character string array containing the name of the member function
- /// to call followed by an empty parameter (gets filled with object ID)
- /// followed by arguments to that function.
- /// @code
- /// // Call the method setMode() on an object, passing it one parameter.
- ///
- /// char* argv[] = {"setMode", "", "2"};
- /// char* result = execute(mysimobject, 3, argv);
- /// @endcode
- /// NOTE: this function restores the console stack on return.
- ConsoleValue execute(SimObject *object, S32 argc, const char* argv[], bool thisCallOnly = false);
- ConsoleValue execute(SimObject *object, S32 argc, ConsoleValue argv[], bool thisCallOnly = false);
- /// Executes a script file and compiles it for use in script.
- ///
- /// @param string File name that is the script to be executed and compiled.
- /// @param fileName Path to the file to execute
- /// @param noCalls Deprecated
- /// @param journalScript Deprecated
- ///
- /// @return True if the script was successfully executed, false if not.
- bool executeFile(const char* fileName, bool noCalls, bool journalScript);
- /// Evaluate an arbitrary chunk of code.
- ///
- /// @param string Buffer containing code to execute.
- /// @param echo Should we echo the string to the console?
- /// @param fileName Indicate what file this code is coming from; used in error reporting and such.
- /// NOTE: This function restores the console stack on return.
- ConsoleValue evaluate(const char* string, bool echo = false, const char *fileName = NULL);
- /// Evaluate an arbitrary line of script.
- ///
- /// This wraps dVsprintf(), so you can substitute parameters into the code being executed.
- /// NOTE: This function restores the console stack on return.
- ConsoleValue evaluatef(const char* string, ...);
- /// @}
- /// @name Console Function Implementation Helpers
- ///
- /// The functions Con::getIntArg, Con::getFloatArg and Con::getArgBuffer(size) are used to
- /// allocate on the console stack string variables that will be passed into the next console
- // function called. This allows the console to avoid copying some data.
- ///
- /// getReturnBuffer lets you allocate stack space to return data in.
- /// @{
- ///
- char* getReturnBuffer(U32 bufferSize);
- char* getReturnBuffer(const char *stringToCopy);
- char* getReturnBuffer(const String& str);
- char* getReturnBuffer(const StringBuilder& str);
- char* getArgBuffer(U32 bufferSize);
- char* getFloatArg(F64 arg);
- char* getIntArg(S32 arg);
- char* getBoolArg(bool arg);
- char* getStringArg(const char* arg);
- char* getStringArg(const String& arg);
- /// @}
- /// @name Namespaces
- /// @{
- Namespace *lookupNamespace(const char *nsName);
- bool linkNamespaces(const char *parentName, const char *childName);
- bool unlinkNamespaces(const char *parentName, const char *childName);
- /// @note This should only be called from consoleObject.h
- bool classLinkNamespaces(Namespace *parent, Namespace *child);
- const char *getNamespaceList(Namespace *ns);
- /// @}
- /// @name Logging
- /// @{
- void getLockLog(ConsoleLogEntry * &log, U32 &size);
- void unlockLog(void);
- void setLogMode(S32 mode);
- /// @}
- /// @name Instant Group
- /// @{
- void pushInstantGroup(String name = String());
- void popInstantGroup();
- /// @}
- /// @name Dynamic Type System
- /// @{
- void setData(S32 type, void *dptr, S32 index, S32 argc, const char **argv, const EnumTable *tbl = NULL, BitSet32 flag = 0);
- const char *getData(S32 type, void *dptr, S32 index, const EnumTable *tbl = NULL, BitSet32 flag = 0);
- const char *getFormattedData(S32 type, const char *data, const EnumTable *tbl = NULL, BitSet32 flag = 0);
- /// @}
- };
- struct _EngineConsoleCallbackHelper;
- template<typename P1> struct _EngineConsoleExecCallbackHelper;
- namespace Con
- {
- /// @name Console Execution - executef
- /// {
- ///
- /// Implements a script function thunk which automatically converts parameters to relevant console types.
- /// Can be used as follows:
- /// - Con::executef("functionName", ...);
- /// - Con::executef(mySimObject, "functionName", ...);
- ///
- /// NOTE: if you get a rather cryptic template error coming through here, most likely you are trying to
- /// convert a parameter which EngineMarshallType does not have a specialization for.
- /// Another problem can occur if you do not include "console/simBase.h" and "console/engineAPI.h"
- /// since _EngineConsoleExecCallbackHelper and SimConsoleThreadExecCallback are required.
- ///
- /// @see _EngineConsoleExecCallbackHelper
- ///
- template<typename R, typename ...ArgTs>
- ConsoleValue executef(R r, ArgTs ...argTs)
- {
- _EngineConsoleExecCallbackHelper<R> callback(r);
- return std::move(callback.template call<ConsoleValue>(argTs...));
- }
- /// }
- };
- extern void expandEscape(char *dest, const char *src);
- extern bool collapseEscape(char *buf);
- extern U32 HashPointer(StringTableEntry ptr);
- /// Extended information about a console function.
- struct ConsoleFunctionHeader
- {
- /// Return type string.
- const char* mReturnString;
- /// List of arguments taken by the function. Used for documentation.
- const char* mArgString;
- /// List of default argument values. Used for documentation.
- const char* mDefaultArgString;
- /// Whether this is a static method in a class.
- bool mIsStatic;
- ConsoleFunctionHeader(
- const char* returnString,
- const char* argString,
- const char* defaultArgString,
- bool isStatic = false)
- : mReturnString(returnString),
- mArgString(argString),
- mDefaultArgString(defaultArgString),
- mIsStatic(isStatic) {}
- };
- /// This is the backend for the ConsoleMethod()/ConsoleFunction() macros.
- ///
- /// See the group ConsoleConstructor Innards for specifics on how this works.
- ///
- /// @see @ref console_autodoc
- /// @nosubgrouping
- class ConsoleConstructor
- {
- public:
- /// @name Entry Type Fields
- ///
- /// One of these is set based on the type of entry we want
- /// inserted in the console.
- ///
- /// @ref console_autodoc
- /// @{
- StringCallback mSC; ///< A function/method that returns a string.
- IntCallback mIC; ///< A function/method that returns an int.
- FloatCallback mFC; ///< A function/method that returns a float.
- VoidCallback mVC; ///< A function/method that returns nothing.
- BoolCallback mBC; ///< A function/method that returns a bool.
- bool mGroup; ///< Indicates that this is a group marker.
- bool mNS; ///< Indicates that this is a namespace marker.
- /// @deprecated Unused.
- bool mCallback; ///< Is this a callback into script?
- /// @}
- /// Minimum number of arguments expected by the function.
- S32 mMina;
- /// Maximum number of arguments accepted by the funtion. Zero for varargs.
- S32 mMaxa;
- /// Name of the function/method.
- const char* mFuncName;
- /// Name of the class namespace to which to add the method.
- const char* mClassName;
- /// Usage string for documentation.
- const char* mUsage;
- /// Whether this is a TORQUE_TOOLS only function.
- bool mToolOnly;
- /// The extended function header.
- ConsoleFunctionHeader* mHeader;
- /// @name ConsoleConstructor Innards
- ///
- /// The ConsoleConstructor class is used as the backend for the ConsoleFunction() and
- /// ConsoleMethod() macros. The way it works takes advantage of several properties of
- /// C++.
- ///
- /// The ConsoleFunction()/ConsoleMethod() macros wrap the declaration of a ConsoleConstructor.
- ///
- /// @code
- /// // The definition of a ConsoleFunction using the macro
- /// ConsoleFunction(ExpandFilename, const char*, 2, 2, "(string filename)")
- /// {
- /// argc;
- /// char* ret = Con::getReturnBuffer( 1024 );
- /// Con::expandScriptFilename(ret, 1024, argv[1]);
- /// return ret;
- /// }
- ///
- /// // Resulting code
- /// static const char* cExpandFilename(SimObject *, S32, const char **argv);
- /// static ConsoleConstructor
- /// gExpandFilenameobj(NULL,"ExpandFilename", cExpandFilename,
- /// "(string filename)", 2, 2);
- /// static const char* cExpandFilename(SimObject *, S32 argc, const char **argv)
- /// {
- /// argc;
- /// char* ret = Con::getReturnBuffer( 1024 );
- /// Con::expandScriptFilename(ret, 1024, argv[1]);
- /// return ret;
- /// }
- ///
- /// // A similar thing happens when you do a ConsoleMethod.
- /// @endcode
- ///
- /// As you can see, several global items are defined when you use the ConsoleFunction method.
- /// The macro constructs the name of these items from the parameters you passed it. Your
- /// implementation of the console function is is placed in a function with a name based on
- /// the actual name of the console funnction. In addition, a ConsoleConstructor is declared.
- ///
- /// Because it is defined as a global, the constructor for the ConsoleConstructor is called
- /// before execution of main() is started. The constructor is called once for each global
- /// ConsoleConstructor variable, in the order in which they were defined (this property only holds true
- /// within file scope).
- ///
- /// We have ConsoleConstructor create a linked list at constructor time, by storing a static
- /// pointer to the head of the list, and keeping a pointer to the next item in each instance
- /// of ConsoleConstructor. init() is a helper function in this process, automatically filling
- /// in commonly used fields and updating first and next as needed. In this way, a list of
- /// items to add to the console is assemble in memory, ready for use, before we start
- /// execution of the program proper.
- ///
- /// In Con::init(), ConsoleConstructor::setup() is called to process this prepared list. Each
- /// item in the list is iterated over, and the appropriate Con namespace functions (usually
- /// Con::addCommand) are invoked to register the ConsoleFunctions and ConsoleMethods in
- /// the appropriate namespaces.
- ///
- /// @see Namespace
- /// @see Con
- /// @{
- ///
- ConsoleConstructor *mNext;
- static ConsoleConstructor *mFirst;
- void init(const char* cName, const char* fName, const char *usg, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL);
- static void setup();
- /// Validate there are no duplicate entries for this item.
- void validate();
- /// @}
- /// @name Basic Console Constructors
- /// @{
- ConsoleConstructor(const char* className, const char* funcName, StringCallback sfunc, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL);
- ConsoleConstructor(const char* className, const char* funcName, IntCallback ifunc, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL);
- ConsoleConstructor(const char* className, const char* funcName, FloatCallback ffunc, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL);
- ConsoleConstructor(const char* className, const char* funcName, VoidCallback vfunc, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL);
- ConsoleConstructor(const char* className, const char* funcName, BoolCallback bfunc, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL);
- /// @}
- /// @name Magic Console Constructors
- ///
- /// These perform various pieces of "magic" related to consoleDoc functionality.
- /// @ref console_autodoc
- /// @{
- /// Indicates a group marker. (A doxygen illusion)
- ///
- /// @see Con::markCommandGroup
- /// @ref console_autodoc
- ConsoleConstructor(const char *className, const char *groupName, const char* usage);
- /// Indicates a callback declared with the DECLARE_SCRIPT_CALLBACK macro and friends.
- ConsoleConstructor(const char *className, const char *callbackName, const char *usage, ConsoleFunctionHeader* header);
- /// @}
- };
- /// An arbitrary fragment of auto-doc text for the script reference.
- struct ConsoleDocFragment
- {
- /// The class in which to put the fragment. If NULL, the fragment
- /// will be placed globally.
- const char* mClass;
- /// The definition to output for this fragment. NULL for fragments
- /// not associated with a definition.
- const char* mDefinition;
- /// The documentation text.
- const char* mText;
- /// Next fragment in the global link chain.
- ConsoleDocFragment* mNext;
- /// First fragment in the global link chain.
- static ConsoleDocFragment* smFirst;
- ConsoleDocFragment(const char* text, const char* inClass = NULL, const char* definition = NULL)
- : mClass(inClass),
- mDefinition(definition),
- mText(text),
- mNext(smFirst)
- {
- smFirst = this;
- }
- };
- /// Utility class to save and restore the current console stack frame
- ///
- class ConsoleStackFrameSaver
- {
- public:
- bool mSaved;
- ConsoleStackFrameSaver() : mSaved(false)
- {
- }
- ~ConsoleStackFrameSaver()
- {
- restore();
- }
- void save();
- void restore();
- };
- /// @name Global Console Definition Macros
- ///
- /// @note If TORQUE_DEBUG is defined, then we gather documentation information, and
- /// do some extra sanity checks.
- ///
- /// @see ConsoleConstructor
- /// @ref console_autodoc
- /// @{
- /// Define a C++ method that calls back to script on an object.
- ///
- /// @see consoleCallback.h
- #define DECLARE_CALLBACK( returnType, name, args ) \
- virtual returnType name ## _callback args
- // O hackery of hackeries
- #define conmethod_return_const return (const
- #define conmethod_return_S32 return (S32
- #define conmethod_return_F32 return (F32
- #define conmethod_nullify(val)
- #define conmethod_return_void conmethod_nullify(void
- #define conmethod_return_bool return (bool
- #if !defined(TORQUE_SHIPPING)
- // Console function macros
- # define ConsoleFunctionGroupBegin(groupName, usage) \
- static ConsoleConstructor cfg_ConsoleFunctionGroup_##groupName##_GroupBegin(NULL,#groupName,usage)
- # define ConsoleToolFunction(name,returnType,minArgs,maxArgs,usage1) \
- returnType ctf_##name(SimObject *, S32, ConsoleValue *argv); \
- ConsoleConstructor cc_##name##_obj(NULL,#name,ctf_##name,usage1,minArgs,maxArgs, true); \
- returnType ctf_##name(SimObject *, S32 argc, ConsoleValue *argv)
- # define ConsoleFunctionGroupEnd(groupName) \
- static ConsoleConstructor cfg_##groupName##_GroupEnd(NULL,#groupName,NULL)
- // Console method macros
- # define ConsoleNamespace(className, usage) \
- ConsoleConstructor cc_##className##_Namespace(#className, usage)
- # define ConsoleMethodGroupBegin(className, groupName, usage) \
- static ConsoleConstructor cc_##className##_##groupName##_GroupBegin(#className,#groupName,usage)
- # define ConsoleMethodGroupEnd(className, groupName) \
- static ConsoleConstructor cc_##className##_##groupName##_GroupEnd(#className,#groupName,NULL)
- /// Add a fragment of auto-doc text to the console API reference.
- /// @note There can only be one ConsoleDoc per source file.
- # define ConsoleDoc( text ) \
- namespace { \
- ConsoleDocFragment _sDocFragment( text ); \
- }
- #else
- // These do nothing if we don't want doc information.
- # define ConsoleFunctionGroupBegin(groupName, usage)
- # define ConsoleFunctionGroupEnd(groupName)
- # define ConsoleNamespace(className, usage)
- # define ConsoleMethodGroupBegin(className, groupName, usage)
- # define ConsoleMethodGroupEnd(className, groupName)
- // These are identical to what's above, we just want to null out the usage strings.
- # define ConsoleFunction(name,returnType,minArgs,maxArgs,usage1) \
- static returnType c##name(SimObject *, S32, ConsoleValue*); \
- static ConsoleConstructor g##name##obj(NULL,#name,c##name,"",minArgs,maxArgs);\
- static returnType c##name(SimObject *, S32 argc, ConsoleValue *argv)
- # define ConsoleToolFunction(name,returnType,minArgs,maxArgs,usage1) \
- static returnType c##name(SimObject *, S32, ConsoleValue*); \
- static ConsoleConstructor g##name##obj(NULL,#name,c##name,"",minArgs,maxArgs, true);\
- static returnType c##name(SimObject *, S32 argc, ConsoleValue *argv)
- # define ConsoleMethod(className,name,returnType,minArgs,maxArgs,usage1) \
- static inline returnType c##className##name(className *, S32, ConsoleValue *argv); \
- static returnType c##className##name##caster(SimObject *object, S32 argc, ConsoleValue *argv) { \
- conmethod_return_##returnType ) c##className##name(static_cast<className*>(object),argc,argv); \
- }; \
- static ConsoleConstructor \
- className##name##obj(#className,#name,c##className##name##caster,"",minArgs,maxArgs); \
- static inline returnType c##className##name(className *object, S32 argc, ConsoleValue *argv)
- #define ConsoleDoc( text )
- #endif
- /// @}
- /// @}
- #endif // _CONSOLE_H_
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