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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _CONSOLE_LOGGER_H_
- #define _CONSOLE_LOGGER_H_
- #ifndef _SIMOBJECT_H_
- #include "console/simObject.h"
- #endif
- #ifndef _CONSOLE_H_
- #include "console/console.h"
- #endif
- #ifndef _FILESTREAM_H_
- #include "core/stream/fileStream.h"
- #endif
- /// @ingroup console_system Console System
- /// @{
- typedef ConsoleLogEntry::Level LogLevel;
- DefineEnumType( LogLevel );
- /// A class designed to be used as a console consumer and log
- /// the data it receives to a file.
- class ConsoleLogger : public SimObject
- {
- typedef SimObject Parent;
- private:
-
- bool mLogging; ///< True if it is currently consuming and logging
- FileStream mStream; ///< File stream this object writes to
- static bool smInitialized; ///< This is for use with the default constructor
- bool mAppend; ///< If false, it will clear the file before logging to it.
- StringTableEntry mFilename; ///< The file name to log to.
- /// List of active ConsoleLoggers to send log messages to
- static Vector<ConsoleLogger *> mActiveLoggers;
- /// The log function called by the consumer callback
- /// @param consoleLine Line of text to log
- void log( const char *consoleLine );
- /// Utility function, sets up the object (for script interface) returns true if successful
- bool init();
- public:
- // @name Public console variables
- /// @{
- ConsoleLogEntry::Level mLevel; ///< The level of log messages to log
- /// @}
- DECLARE_CONOBJECT( ConsoleLogger );
- static void initPersistFields();
- /// Console constructor
- ///
- /// @code
- /// // Example script constructor usage.
- /// %obj = new ConsoleLogger( objName, logFileName, [append = false] );
- /// @endcode
- bool processArguments( S32 argc, ConsoleValue *argv );
- /// Default constructor, make sure to initalize
- ConsoleLogger();
- /// Constructor
- /// @param fileName File name to log to
- /// @param append If false, it will clear the file, then start logging, else it will append
- ConsoleLogger( const char *fileName, bool append = false );
- /// Destructor
- ~ConsoleLogger();
- /// Attach to the console and begin logging
- ///
- /// Returns true if the action is successful
- bool attach();
- /// Detach from the console and stop logging
- ///
- /// Returns true if the action is successful
- bool detach();
- /// Sets the level of console messages to log.
- ///
- /// @param level Log level. Only items of the specified level or
- /// lower are logged.
- /// @see ConsoleLogEntry::Level
- void setLogLevel( ConsoleLogEntry::Level level );
- /// Returns the level of console messages to log
- ConsoleLogEntry::Level getLogLevel() const;
- /// The callback for the console consumer
- ///
- /// @note This is a global callback, not executed per-instance.
- /// @see Con::addConsumer
- static void logCallback( U32 level, const char *consoleLine );
- };
- /// @}
- #endif // _CONSOLE_LOGGER_H_
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