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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _ENGINEFUNCTIONS_H_
- #define _ENGINEFUNCTIONS_H_
- #include <tuple>
- #ifndef _FIXEDTUPLE_H_
- #include "fixedTuple.h"
- #endif
- #ifndef _ENGINEEXPORTS_H_
- #include "console/engineExports.h"
- #endif
- #ifndef _ENGINETYPEINFO_H_
- #include "console/engineTypeInfo.h"
- #endif
- /// @file
- /// Structures for function-type engine export information.
- #ifdef TORQUE_COMPILER_VISUALC
- #define TORQUE_API extern "C" __declspec( dllexport )
- #elif defined( TORQUE_COMPILER_GCC )
- #define TORQUE_API extern "C" __attribute__( ( visibility( "default" ) ) )
- #else
- #error Unsupported compiler.
- #endif
- // #pragma pack is bugged in GCC in that the packing in place at the template instantiation
- // sites rather than their definition sites is used. Enable workarounds.
- #ifdef TORQUE_COMPILER_GCC
- #define _PACK_BUG_WORKAROUNDS
- #endif
- /// Structure storing the default argument values for a function invocation
- /// frame.
- struct EngineFunctionDefaultArguments
- {
- /// Number of default arguments for the function call frame.
- ///
- /// @warn This is @b NOT the size of the memory block returned by getArgs() and also
- /// not the number of elements it contains.
- U32 mNumDefaultArgs;
- U32* mOffsets;
- U8* mFirst;
- };
- // Need byte-aligned packing for the default argument structures.
- #ifdef _WIN64
- #pragma pack( push, 8 )
- #else
- #pragma pack( push, 1 )
- #endif
-
- // Structure encapsulating default arguments to an engine API function.
- template< typename T >
- struct _EngineFunctionDefaultArguments {};
- template<typename R, typename ...ArgTs>
- struct _EngineFunctionDefaultArguments< R(ArgTs...) > : public EngineFunctionDefaultArguments
- {
- template<typename T> using DefVST = typename EngineTypeTraits<T>::DefaultArgumentValueStoreType;
- using SelfType = _EngineFunctionDefaultArguments< R(ArgTs...) >;
- fixed_tuple<DefVST<ArgTs>...> mArgs;
- private:
- template<size_t ...> struct Seq {};
- template<size_t N, size_t ...S> struct Gens : Gens<N-1, N-1, S...> {};
-
- template<size_t ...I> struct Gens<0, I...>{ typedef Seq<I...> type; };
-
- template<typename ...TailTs, size_t ...I>
- static void copyHelper(std::tuple<DefVST<ArgTs> ...> &args, std::tuple<DefVST<TailTs> ...> &defaultArgs, Seq<I...>) {
- std::tie(std::get<I + (sizeof...(ArgTs) - sizeof...(TailTs))>(args)...) = defaultArgs;
- }
-
- #if defined(_MSC_VER) && (_MSC_VER >= 1910) && (_MSC_VER < 1920)
- template<typename ...TailTs>
- struct DodgyVCHelper
- {
- using type = typename std::enable_if<sizeof...(TailTs) <= sizeof...(ArgTs), std::tuple<DefVST<ArgTs>...>>::type;
- };
- template<typename ...TailTs> using MaybeSelfEnabled = typename DodgyVCHelper<TailTs...>::type;
- #else
- template<typename ...TailTs> using MaybeSelfEnabled = typename std::enable_if<sizeof...(TailTs) <= sizeof...(ArgTs), std::tuple<DefVST<ArgTs>...>>::type;
- #endif
-
- template<typename ...TailTs> static MaybeSelfEnabled<TailTs...> tailInit(TailTs ...tail) {
- std::tuple<DefVST<ArgTs>...> argsT;
- std::tuple<DefVST<TailTs>...> tailT = std::make_tuple(tail...);
- SelfType::template copyHelper<TailTs...>(argsT, tailT, typename Gens<sizeof...(TailTs)>::type());
- return argsT;
- };
- template<size_t I = 0>
- typename std::enable_if<I == sizeof...(ArgTs)>::type initOffsetsHelper()
- { }
- template<size_t I = 0>
- typename std::enable_if < I < sizeof...(ArgTs)>::type initOffsetsHelper()
- {
- mOffsets[I] = fixed_tuple_offset<I>(mArgs);
- initOffsetsHelper<I + 1>();
- }
-
- public:
- template<typename ...TailTs> _EngineFunctionDefaultArguments(TailTs ...tail)
- : EngineFunctionDefaultArguments()
- {
- std::tuple<DefVST<ArgTs>...> tmpTup = SelfType::tailInit(tail...);
- fixed_tuple_mutator<void(DefVST<ArgTs>...), void(DefVST<ArgTs>...)>::copy(tmpTup, mArgs);
- mNumDefaultArgs = sizeof...(TailTs);
- mOffsets = new U32[sizeof...(ArgTs)];
- initOffsetsHelper();
- mFirst = (U8*)& mArgs;
- }
- };
- #pragma pack( pop )
- // Helper to allow flags argument to DEFINE_FUNCTION to be empty.
- struct _EngineFunctionFlags
- {
- U32 val;
- _EngineFunctionFlags()
- : val( 0 ) {}
- _EngineFunctionFlags( U32 val )
- : val( val ) {}
- operator U32() const { return val; }
- };
- ///
- enum EngineFunctionFlags
- {
- /// Function is a callback into the control layer. If this flag is not set,
- /// the function is a call-in.
- EngineFunctionCallout = BIT( 0 ),
- };
- /// A function exported by the engine for interfacing with the control layer.
- ///
- /// A function can either be a call-in, transfering control flow from the control layer to the engine, or a call-out,
- /// transfering control flow from the engine to the control layer.
- ///
- /// All engine API functions use the native C (@c cdecl) calling convention.
- ///
- /// Be aware that there a no implicit parameters to functions. This, for example, means that methods will simply
- /// list an object type parameter as their first argument but otherwise be indistinguishable from other functions.
- ///
- /// Variadic functions are supported.
- ///
- /// @section engineFunction_strings String Arguments and Return Values
- ///
- /// Strings passed through the API are assumed to be owned by the caller. They must persist for the entire duration
- /// of a call.
- ///
- /// Strings returned by a function are assumed to be in transient storage that will be overwritten by subsequent API
- /// calls. If the caller wants to preserve a string, it is responsible to copying strings to its own memory. This will
- /// happen with most higher-level control layers anyway.
- ///
- /// @section engineFunction_defaultargs Default Arguments
- ///
- /// As the engine API export system is set up to not require hand-written code in generated wrappers per se, the
- /// export system seeks to include a maximum possible amount of information in the export structures.
- /// To this end, where applicable, information about suggested default values for arguments to the engine API
- /// functions is stored in the export structures. It is up to the wrapper generator if and how it makes use of
- /// this information.
- ///
- /// Default arguments are represented by capturing raw stack frame vectors of the arguments to functions. These
- /// frames could be used as default images for passing arguments in stack frames, though wrapper generators
- /// may actually want to read out individual argument values and include them in function prototypes within
- /// the generated code.
- ///
- /// @section engineFunction_callin Call-ins
- ///
- /// Call-ins are exposed as native entry points. The control layer must be able to natively
- /// marshall arguments and call DLL function exports using C calling conventions.
- ///
- /// @section engineFunction_callout Call-outs
- ///
- /// Call-outs are exposed as pointer-sized memory locations into which the control layer needs
- /// to install addresses of functions that receive the call from the engine back into the control
- /// layer. The function has to follow C calling conventions and
- ///
- /// A call-out will initially be set to NULL and while being NULL, will simply cause the engine
- /// to skip and ignore the call-out. This allows the control layer to only install call-outs
- /// it is actually interested in.
- ///
- class EngineFunctionInfo : public EngineExport
- {
- public:
-
- DECLARE_CLASS( EngineFunctionInfo, EngineExport );
-
- protected:
-
- /// A combination of EngineFunctionFlags.
- BitSet32 mFunctionFlags;
-
- /// The type of the function.
- const EngineTypeInfo* mFunctionType;
-
- /// Default values for the function arguments.
- const EngineFunctionDefaultArguments* mDefaultArgumentValues;
-
- /// Name of the DLL symbol denoting the address of the exported entity.
- const char* mBindingName;
-
- /// Full function prototype string. Useful for quick printing and most importantly,
- /// this will be the only place containing information about the argument names.
- const char* mPrototypeString;
-
- /// Address of either the function implementation or the variable taking the address
- /// of a call-out.
- void* mAddress;
-
- /// Next function in the global link chain of engine functions.
- EngineFunctionInfo* mNextFunction;
-
- /// First function in the global link chain of engine functions.
- static EngineFunctionInfo* smFirstFunction;
-
- public:
-
- ///
- EngineFunctionInfo( const char* name,
- EngineExportScope* scope,
- const char* docString,
- const char* protoypeString,
- const char* bindingName,
- const EngineTypeInfo* functionType,
- const EngineFunctionDefaultArguments* defaultArgs,
- void* address,
- U32 flags );
-
- /// Return the name of the function.
- const char* getFunctionName() const { return getExportName(); }
-
- /// Return the function's full prototype string including the return type, function name,
- /// and argument list.
- const char* getPrototypeString() const { return mPrototypeString; }
-
- /// Return the DLL export symbol name.
- const char* getBindingName() const { return mBindingName; }
-
- /// Test whether this is a callout function.
- bool isCallout() const { return mFunctionFlags.test( EngineFunctionCallout ); }
-
- /// Test whether the function is variadic, i.e. takes a variable number of arguments.
- bool isVariadic() const { return mFunctionType->isVariadic(); }
-
- /// Return the type of this function.
- const EngineTypeInfo* getFunctionType() const { return mFunctionType; }
-
- /// Return the return type of the function.
- const EngineTypeInfo* getReturnType() const { return getFunctionType()->getArgumentTypeTable()->getReturnType(); }
-
- /// Return the number of arguments that this function takes. If the function is variadic,
- /// this is the number of fixed arguments.
- U32 getNumArguments() const { return getFunctionType()->getArgumentTypeTable()->getNumArguments(); }
-
- ///
- const EngineTypeInfo* getArgumentType( U32 index ) const { return ( *( getFunctionType()->getArgumentTypeTable() ) )[ index ]; }
-
- /// Return the vector storing the default argument values.
- const EngineFunctionDefaultArguments* getDefaultArguments() const { return mDefaultArgumentValues; }
-
- /// Reset all callout function pointers back to NULL. This deactivates all callbacks.
- static void resetAllCallouts();
- };
- ///
- ///
- /// Due to the given argument types and return type being directly used as is, it is not possible
- /// to use this macro with engine types that have more complex value passing semantics (like e.g.
- /// String). Use engineAPI in this case.
- ///
- /// @note The method of defining functions exposed by this macro is very low-level. To more
- /// conveniently define API functions and methods, use the facilities provided in engineAPI.h.
- ///
- /// @see engineAPI.h
- #define DEFINE_CALLIN( bindingName, exportName, scope, returnType, args, defaultArgs, flags, doc ) \
- TORQUE_API returnType bindingName args; \
- namespace { namespace _ ## bindingName { \
- _EngineFunctionDefaultArguments< void args > sDefaultArgs defaultArgs; \
- EngineFunctionInfo sFunctionInfo( \
- #exportName, \
- &_SCOPE< scope >()(), \
- doc, \
- #returnType " " #exportName #args, \
- #bindingName, \
- TYPE< returnType args >(), \
- &sDefaultArgs, \
- ( void* ) &bindingName, \
- _EngineFunctionFlags( flags ) \
- ); \
- } } \
- TORQUE_API returnType bindingName args
-
-
- ///
- ///
- /// Not all control layers may be able to access data variables in a DLL so this macro exposes
- /// both the variable and a set_XXX function to set the variable programmatically.
- #define DEFINE_CALLOUT( bindingName, exportName, scope, returnType, args, flags, doc ) \
- TORQUE_API returnType ( *bindingName ) args; \
- TORQUE_API void set_ ## bindingName( returnType ( *fn ) args ) \
- { bindingName = fn; } \
- returnType ( *bindingName ) args; \
- namespace { \
- ::EngineFunctionInfo _cb ## bindingName( \
- #exportName, \
- &::_SCOPE< scope >()(), \
- doc, \
- #returnType " " #exportName #args, \
- #bindingName, \
- ::TYPE< returnType args >(), \
- NULL, \
- ( void* ) &bindingName, \
- EngineFunctionCallout | EngineFunctionFlags( flags ) \
- ); \
- }
-
- #endif // !_ENGINEFUNCTIONS_H_
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