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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "console/simBase.h"
- #include "console/consoleTypes.h"
- #include "console/scriptObjects.h"
- #include "console/engineAPI.h"
- //-----------------------------------------------------------------------------
- // ScriptObject
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(ScriptObject);
- ConsoleDocClass( ScriptObject,
- "@brief A script-level OOP object which allows binding of a class, superClass and arguments along with declaration of methods.\n\n"
- "ScriptObjects are extrodinarily powerful objects that allow defining of any type of data required. They can optionally have\n"
- "a class and a superclass defined for added control of multiple ScriptObjects through a simple class definition.\n\n"
- "@tsexample\n"
- "new ScriptObject(Game)\n"
- "{\n"
- " class = \"DeathMatchGame\";\n"
- " superClass = GameCore;\n"
- " genre = \"Action FPS\"; // Note the new, non-Torque variable\n"
- "};\n"
- "@endtsexample\n"
- "@see SimObject\n"
- "@ingroup Console\n"
- "@ingroup Scripting"
- );
- IMPLEMENT_CALLBACK( ScriptObject, onAdd, void, ( SimObjectId ID ), ( ID ),
- "Called when this ScriptObject is added to the system.\n"
- "@param ID Unique object ID assigned when created (%this in script).\n"
- );
- IMPLEMENT_CALLBACK( ScriptObject, onRemove, void, ( SimObjectId ID ), ( ID ),
- "Called when this ScriptObject is removed from the system.\n"
- "@param ID Unique object ID assigned when created (%this in script).\n"
- );
- ScriptObject::ScriptObject()
- {
- }
- bool ScriptObject::onAdd()
- {
- if (!Parent::onAdd())
- return false;
- // Call onAdd in script!
- onAdd_callback(getId());
- return true;
- }
- void ScriptObject::onRemove()
- {
- // We call this on this objects namespace so we unlink them after. - jdd
- //
- // Call onRemove in script!
- onRemove_callback(getId());
-
- Parent::onRemove();
- }
- //-----------------------------------------------------------------------------
- // ScriptTickObject
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(ScriptTickObject);
- ConsoleDocClass( ScriptTickObject,
- "@brief A ScriptObject that responds to tick and frame events.\n\n"
- "ScriptTickObject is a ScriptObject that adds callbacks for tick and frame events. Use "
- "setProcessTicks() to enable or disable the onInterpolateTick() and onProcessTick() callbacks. "
- "The callOnAdvanceTime property determines if the onAdvanceTime() callback is called.\n\n"
- "@see ScriptObject\n"
- "@ingroup Console\n"
- "@ingroup Scripting"
- );
- IMPLEMENT_CALLBACK( ScriptTickObject, onInterpolateTick, void, ( F32 delta ), ( delta ),
- "This is called every frame, but only if the object is set to process ticks.\n"
- "@param delta The time delta for this frame.\n"
- );
- IMPLEMENT_CALLBACK( ScriptTickObject, onProcessTick, void, (), (),
- "Called once every 32ms if this object is set to process ticks.\n"
- );
- IMPLEMENT_CALLBACK( ScriptTickObject, onAdvanceTime, void, ( F32 timeDelta ), ( timeDelta ),
- "This is called every frame regardless if the object is set to process ticks, but only "
- "if the callOnAdvanceTime property is set to true.\n"
- "@param timeDelta The time delta for this frame.\n"
- "@see callOnAdvanceTime\n"
- );
- ScriptTickObject::ScriptTickObject()
- {
- mCallOnAdvanceTime = false;
- }
- void ScriptTickObject::initPersistFields()
- {
- addField("callOnAdvanceTime", TypeBool, Offset(mCallOnAdvanceTime, ScriptTickObject), "Call the onAdvaceTime() callback.");
- Parent::initPersistFields();
- }
- bool ScriptTickObject::onAdd()
- {
- if (!Parent::onAdd())
- return false;
- return true;
- }
- void ScriptTickObject::onRemove()
- {
- Parent::onRemove();
- }
- void ScriptTickObject::interpolateTick( F32 delta )
- {
- onInterpolateTick_callback(delta);
- }
- void ScriptTickObject::processTick()
- {
- onProcessTick_callback();
- }
- void ScriptTickObject::advanceTime( F32 timeDelta )
- {
- if(mCallOnAdvanceTime)
- {
- onAdvanceTime_callback(timeDelta);
- }
- }
- DefineEngineMethod( ScriptTickObject, setProcessTicks, void, ( bool tick ),,
- "@brief Sets this object as either tick processing or not.\n\n"
- "@param tick This object's onInterpolateTick() and onProcessTick() callbacks are called if set to true.\n\n")
- {
- object->setProcessTicks(tick);
- }
- DefineEngineMethod( ScriptTickObject, isProcessingTicks, bool, ( ),,
- "@brief Is this object wanting to receive tick notifications.\n\n"
- "If this object is set to receive tick notifications then its onInterpolateTick() and "
- "onProcessTick() callbacks are called.\n"
- "@return True if object wants tick notifications\n\n" )
- {
- return object->isProcessingTicks();
- }
- //-----------------------------------------------------------------------------
- // ScriptGroup
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(ScriptGroup);
- ConsoleDocClass( ScriptGroup,
- "@brief Essentially a SimGroup, but with onAdd and onRemove script callbacks.\n\n"
- "@tsexample\n"
- "// First container, SimGroup containing a ScriptGroup\n"
- "new SimGroup(Scenes)\n"
- "{\n"
- " // Subcontainer, ScriptGroup containing variables\n"
- " // related to a cut scene and a starting WayPoint\n"
- " new ScriptGroup(WelcomeScene)\n"
- " {\n"
- " class = \"Scene\";\n"
- " pathName = \"Pathx\";\n"
- " description = \"A small orc village set in the Hardesty mountains. This town and its surroundings will be used to illustrate some the Torque Game Engine\'s features.\";\n"
- " pathTime = \"0\";\n"
- " title = \"Welcome to Orc Town\";\n\n"
- " new WayPoint(start)\n"
- " {\n"
- " position = \"163.873 -103.82 208.354\";\n"
- " rotation = \"0.136165 -0.0544916 0.989186 44.0527\";\n"
- " scale = \"1 1 1\";\n"
- " dataBlock = \"WayPointMarker\";\n"
- " team = \"0\";\n"
- " };\n"
- " };\n"
- "};\n"
- "@endtsexample\n\n"
- "@see SimGroup\n"
- "@ingroup Console\n"
- "@ingroup Scripting"
- );
- ScriptGroup::ScriptGroup()
- {
- }
- IMPLEMENT_CALLBACK( ScriptGroup, onAdd, void, ( SimObjectId ID ), ( ID ),
- "Called when this ScriptGroup is added to the system.\n"
- "@param ID Unique object ID assigned when created (%this in script).\n"
- );
- IMPLEMENT_CALLBACK( ScriptGroup, onRemove, void, ( SimObjectId ID ), ( ID ),
- "Called when this ScriptObject is removed from the system.\n"
- "@param ID Unique object ID assigned when created (%this in script).\n"
- );
- bool ScriptGroup::onAdd()
- {
- if (!Parent::onAdd())
- return false;
- // Call onAdd in script!
- onAdd_callback(getId());
- return true;
- }
- void ScriptGroup::onRemove()
- {
- // Call onRemove in script!
- onRemove_callback(getId());
- Parent::onRemove();
- }
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