simObjectList.h 3.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _SIMOBJECTLIST_H_
  23. #define _SIMOBJECTLIST_H_
  24. #ifndef _TVECTOR_H_
  25. #include "core/util/tVector.h"
  26. #endif
  27. #ifndef _TALGORITHM_H_
  28. #include "core/tAlgorithm.h"
  29. #endif
  30. #ifndef _TORQUE_STRING_H_
  31. #include "core/util/str.h"
  32. #endif
  33. // Forward Refs
  34. class SimObject;
  35. /// A vector of SimObjects.
  36. ///
  37. /// As this inherits from VectorPtr, it has the full range of vector methods.
  38. class SimObjectList : public VectorPtr<SimObject*>
  39. {
  40. /// The script callback function for the active sort.
  41. /// @see scriptSort
  42. static String smSortScriptCallbackFn;
  43. /// The script callback comparision callback.
  44. /// @see scriptSort
  45. static S32 QSORT_CALLBACK _callbackSort(const void* a,const void* b);
  46. /// The SimObjectId comparision sort callback.
  47. /// @see sortId
  48. static S32 QSORT_CALLBACK _compareId( const void *a, const void *b );
  49. public:
  50. bool pushBack(SimObject*); ///< Add the SimObject* to the end of the list, unless it's already in the list.
  51. bool pushBackForce(SimObject*); ///< Add the SimObject* to the end of the list, moving it there if it's already present in the list.
  52. bool pushFront(SimObject*); ///< Add the SimObject* to the start of the list.
  53. bool remove(SimObject*); ///< Remove the SimObject* from the list; may disrupt order of the list.
  54. SimObject* at(S32 index) const { if(index >= 0 && index < size()) return (*this)[index]; return NULL; }
  55. /// Remove the SimObject* from the list; guaranteed to preserve list order.
  56. bool removeStable(SimObject* pObject);
  57. /// Performs a simple sort by SimObjectId.
  58. void sortId();
  59. /// Performs a sort of the objects in the set using a script
  60. /// callback function to do the comparision.
  61. /// @see SimSet::scriptSort
  62. void scriptSort( const String &scriptCallback );
  63. };
  64. #endif // _SIMOBJECTLIST_H_