123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "console/simObjectMemento.h"
- #include "console/simObject.h"
- #include "console/simDatablock.h"
- #include "core/stream/memStream.h"
- SimObjectMemento::SimObjectMemento()
- : mState( NULL ),
- mIsDatablock( false )
- {
- }
- SimObjectMemento::~SimObjectMemento()
- {
- dFree( mState );
- }
- void SimObjectMemento::save( SimObject *object )
- {
- // Cleanup any existing state data.
- dFree( mState );
- mObjectName = String::EmptyString;
- // Use a stream to save the state.
- MemStream stream( 256 );
- U32 writeFlags = 0;
- SimDataBlock* db = dynamic_cast<SimDataBlock*>(object);
- if( !db )
- stream.write( sizeof( "return " ) - 1, "return " );
- else
- {
- mIsDatablock = true;
- // Cull the datablock name from the output so that
- // we can easily replace it in case the datablock's name
- // is already taken when we call restore(). We can't use the same
- // setup as with non-datablock classes as the return semantics
- // are not the same.
- writeFlags |= SimObject::NoName;
- }
-
- object->write( stream, 0, writeFlags );
- stream.write( (UTF8)0 );
- // Steal the data away from the stream.
- mState = (UTF8*)stream.takeBuffer();
- mObjectName = object->getName();
- }
- SimObject *SimObjectMemento::restore() const
- {
- // Make sure we have data to restore.
- if ( !mState )
- return NULL;
- // TODO: We could potentially make this faster by
- // caching the CodeBlock generated from the string
- SimObject* object;
- if( !mIsDatablock )
- {
- // Set the redefine behavior to automatically giving
- // the new objects unique names. This will restore the
- // old names if they are still available or give reasonable
- // approximations if not.
- const char* oldRedefineBehavior = Con::getVariable( "$Con::redefineBehavior" );
- Con::setVariable( "$Con::redefineBehavior", "renameNew" );
- // Read the object.
- const UTF8* result = Con::evaluate( mState );
- // Restore the redefine behavior.
- Con::setVariable( "$Con::redefineBehavior", oldRedefineBehavior );
- if ( !result || !result[ 0 ] )
- return NULL;
- // Look up the object.
- U32 objectId = dAtoi( result );
- object = Sim::findObject( objectId );
- }
- else
- {
- String objectName = mObjectName;
- // For datablocks, it's getting a little complicated. Datablock definitions cannot be used
- // as expressions and thus we can't get to the datablock object we create by using the
- // Con::evaluate() return value. Instead, we need to rely on the object name. However, if
- // the name is already taken and needs to be changed, we need to manually do that. To complicate
- // this further, we cannot rely on automatic renaming since then we don't know by what name
- // the newly created object actually goes. So what we do is we alter the source text snapshot
- // and substitute a name in case the old object name is actually taken now.
- char* tempBuffer;
- if( !Sim::findObject( objectName ) )
- tempBuffer = mState;
- else
- {
- String uniqueName = Sim::getUniqueName( objectName );
- U32 uniqueNameLen = uniqueName.length();
- char* pLeftParen = dStrchr( mState, '(' );
- if( pLeftParen == NULL )
- return NULL;
- U32 numCharsToLeftParen = pLeftParen - mState;
- dsize_t tempBufferLen = dStrlen(mState) + uniqueNameLen + 1;
- tempBuffer = ( char* ) dMalloc( tempBufferLen );
- dMemcpy( tempBuffer, mState, numCharsToLeftParen );
- dMemcpy( &tempBuffer[ numCharsToLeftParen ], uniqueName, uniqueNameLen );
- dStrcpy( &tempBuffer[ numCharsToLeftParen + uniqueNameLen ], &mState[ numCharsToLeftParen ], tempBufferLen - numCharsToLeftParen - uniqueNameLen );
- }
- Con::evaluate( tempBuffer );
- if( tempBuffer != mState )
- dFree( tempBuffer );
- if( objectName == String::EmptyString )
- return NULL;
- object = Sim::findObject( objectName );
- }
- return object;
- }
|