simObjectMemento.h 2.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _CONSOLE_SIMOBJECTMEMENTO_H_
  23. #define _CONSOLE_SIMOBJECTMEMENTO_H_
  24. #ifndef _SIM_H_
  25. #include "console/sim.h"
  26. #endif
  27. /// This simple class is used to store an SimObject and
  28. /// its state so it can be recreated at a later time.
  29. ///
  30. /// The success of restoring the object completely depends
  31. /// on the results from SimObject::write().
  32. class SimObjectMemento
  33. {
  34. protected:
  35. /// The captured object state.
  36. UTF8 *mState;
  37. /// The captured object's name.
  38. String mObjectName;
  39. bool mIsDatablock;
  40. public:
  41. SimObjectMemento();
  42. virtual ~SimObjectMemento();
  43. /// Returns true if we have recorded state.
  44. bool hasState() const { return mState; }
  45. ///
  46. void save( SimObject *object );
  47. ///
  48. SimObject *restore() const;
  49. };
  50. #endif // _CONSOLE_SIMOBJECTMEMENTO_H_