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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "console/console.h"
- #include "console/simBase.h"
- #include "core/stream/bitStream.h"
- #include "core/stream/fileStream.h"
- #include "console/engineAPI.h"
- //-----------------------------------------------------------------------------
- // SimObject Methods
- //-----------------------------------------------------------------------------
- bool SimObject::writeObject(Stream *stream)
- {
- stream->writeString(getName() ? getName() : "");
- // Static fields
- AbstractClassRep *rep = getClassRep();
- AbstractClassRep::FieldList &fieldList = rep->mFieldList;
- AbstractClassRep::FieldList::iterator itr;
-
- U32 savePos = stream->getPosition();
- U32 numFields = fieldList.size();
- stream->write(numFields);
- for(itr = fieldList.begin();itr != fieldList.end();itr++)
- {
- if( itr->type >= AbstractClassRep::ARCFirstCustomField )
- {
- numFields--;
- continue;
- }
- const char *field = getDataField(itr->pFieldname, NULL);
- if(field == NULL)
- field = "";
- stream->writeString(itr->pFieldname);
- stream->writeString(field);
- }
- // Dynamic Fields
- if(mCanSaveFieldDictionary)
- {
- SimFieldDictionary * fieldDictionary = getFieldDictionary();
- for(SimFieldDictionaryIterator ditr(fieldDictionary); *ditr; ++ditr)
- {
- SimFieldDictionary::Entry * entry = (*ditr);
- stream->writeString(entry->slotName);
- stream->writeString(entry->value);
- numFields++;
- }
- }
- // Overwrite the number of fields with the correct value
- U32 savePos2 = stream->getPosition();
- stream->setPosition(savePos);
- stream->write(numFields);
- stream->setPosition(savePos2);
- return true;
- }
- bool SimObject::readObject(Stream *stream)
- {
- const char *name = stream->readSTString(true);
- if(name && *name)
- assignName(name);
- U32 numFields;
- stream->read(&numFields);
- for(S32 i = 0;i < numFields;i++)
- {
- const char *fieldName = stream->readSTString();
- const char *data = stream->readSTString();
- setDataField(fieldName, NULL, data);
- }
- return true;
- }
- //-----------------------------------------------------------------------------
- // SimSet Methods
- //-----------------------------------------------------------------------------
- bool SimSet::writeObject( Stream *stream )
- {
- if(! Parent::writeObject(stream))
- return false;
- stream->write(size());
- for(SimSet::iterator i = begin();i < end();++i)
- {
- if(! Sim::saveObject((*i), stream))
- return false;
- }
- return true;
- }
- bool SimSet::readObject( Stream *stream )
- {
- if(! Parent::readObject(stream))
- return false;
- U32 numObj;
- stream->read(&numObj);
- for(U32 i = 0;i < numObj;i++)
- {
- SimObject *obj = Sim::loadObjectStream(stream);
- if(obj == NULL)
- return false;
- addObject(obj);
- }
- return true;
- }
- //-----------------------------------------------------------------------------
- // Sim Functions
- //-----------------------------------------------------------------------------
- namespace Sim
- {
- bool saveObject(SimObject *obj, const char *filename)
- {
- FileStream *stream;
- if((stream = FileStream::createAndOpen( filename, Torque::FS::File::Write )) == NULL)
- return false;
- bool ret = saveObject(obj, stream);
- delete stream;
- return ret;
- }
- bool saveObject(SimObject *obj, Stream *stream)
- {
- stream->writeString(obj->getClassName());
- return obj->writeObject(stream);
- }
- //-----------------------------------------------------------------------------
- SimObject *loadObjectStream(const char *filename)
- {
- FileStream * stream;
- if((stream = FileStream::createAndOpen( filename, Torque::FS::File::Read )) == NULL)
- return NULL;
- SimObject * ret = loadObjectStream(stream);
- delete stream;
- return ret;
- }
- SimObject *loadObjectStream(Stream *stream)
- {
- const char *className = stream->readSTString(true);
- ConsoleObject *conObj = ConsoleObject::create(className);
- if(conObj == NULL)
- {
- Con::errorf("Sim::restoreObjectStream - Could not create object of class \"%s\"", className);
- return NULL;
- }
- SimObject *simObj = dynamic_cast<SimObject *>(conObj);
- if(simObj == NULL)
- {
- Con::errorf("Sim::restoreObjectStream - Object of class \"%s\" is not a SimObject", className);
- delete simObj;
- return NULL;
- }
- if( simObj->readObject(stream)
- && simObj->registerObject() )
- return simObj;
- delete simObj;
- return NULL;
- }
- } // end namespace Sim
- //-----------------------------------------------------------------------------
- // Console Functions
- //-----------------------------------------------------------------------------
- DefineEngineFunction(saveObject, bool, ( SimObject *object, const char *filename ),,
- "@brief Serialize the object to a file.\n\n"
- "@param object The object to serialize.\n"
- "@param filename The file name and path.\n"
- "@ingroup Console\n")
- {
- return object && Sim::saveObject(object, filename);
- }
- DefineEngineFunction(loadObject, SimObject*, ( const char *filename ),,
- "@brief Loads a serialized object from a file.\n\n"
- "@param Name and path to text file containing the object\n"
- "@ingroup Console\n")
- {
- return Sim::loadObjectStream(filename);
- }
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