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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SIMSET_H_
- #define _SIMSET_H_
- #ifndef _SIMOBJECT_H_
- #include "console/simObject.h"
- #endif
- #ifndef _SIMOBJECTLIST_H_
- #include "console/simObjectList.h"
- #endif
- #ifndef _SIMDICTIONARY_H_
- #include "console/simDictionary.h"
- #endif
- #ifndef _TSIGNAL_H_
- #include "core/util/tSignal.h"
- #endif
- #include "persistence/taml/tamlChildren.h"
- //---------------------------------------------------------------------------
- /// A set of SimObjects.
- ///
- /// It is often necessary to keep track of an arbitrary set of SimObjects.
- /// For instance, Torque's networking code needs to not only keep track of
- /// the set of objects which need to be ghosted, but also the set of objects
- /// which must <i>always</i> be ghosted. It does this by working with two
- /// sets. The first of these is the RootGroup (which is actually a SimGroup)
- /// and the second is the GhostAlwaysSet, which contains objects which must
- /// always be ghosted to the client.
- ///
- /// Some general notes on SimSets:
- /// - Membership is not exclusive. A SimObject may be a member of multiple
- /// SimSets.
- /// - A SimSet does not destroy subobjects when it is destroyed.
- /// - A SimSet may hold an arbitrary number of objects.
- ///
- /// Using SimSets, the code to work with these two sets becomes
- /// relatively straightforward:
- ///
- /// @code
- /// // (Example from netObject.cc)
- /// // To iterate over all the objects in the Sim:
- /// for (SimSetIterator obj(Sim::getRootGroup()); *obj; ++obj)
- /// {
- /// NetObject* nobj = dynamic_cast<NetObject*>(*obj);
- ///
- /// if (nobj)
- /// {
- /// // ... do things ...
- /// }
- /// }
- ///
- /// // (Example from netGhost.cc)
- /// // To iterate over the ghostAlways set.
- /// SimSet* ghostAlwaysSet = Sim::getGhostAlwaysSet();
- /// SimSet::iterator i;
- ///
- /// U32 sz = ghostAlwaysSet->size();
- /// S32 j;
- ///
- /// for(i = ghostAlwaysSet->begin(); i != ghostAlwaysSet->end(); i++)
- /// {
- /// NetObject *obj = (NetObject *)(*i);
- ///
- /// /// ... do things with obj...
- /// }
- /// @endcode
- ///
- class SimSet : public SimObject, public TamlChildren
- {
- public:
- typedef SimObject Parent;
- typedef SimObject Children;
- enum SetModification
- {
- SetCleared,
- SetObjectAdded,
- SetObjectRemoved
- };
- /// Signal for letting observers know when objects are added to or removed from
- /// the set.
- ///
- /// @param modification In what way the set has been modified.
- /// @param set The set that has been modified.
- /// @param object If #modification is #SetObjectAdded or #SetObjectRemoved, this is
- /// the object that has been added or removed. Otherwise NULL.
- typedef Signal< void( SetModification modification, SimSet* set, SimObject* object ) > SetModificationSignal;
- protected:
- SimObjectList mObjectList;
- void *mMutex;
- /// Signal that is triggered when objects are added or removed from the set.
- SetModificationSignal mSetModificationSignal;
-
- /// @name Callbacks
- /// @{
-
- DECLARE_CALLBACK( void, onObjectAdded, ( SimObject* object ) );
- DECLARE_CALLBACK( void, onObjectRemoved, ( SimObject* object ) );
-
- /// @}
- public:
- SimSet();
- ~SimSet();
- /// Return the signal that is triggered when an object is added to or removed
- /// from the set.
- const SetModificationSignal& getSetModificationSignal() const { return mSetModificationSignal; }
- SetModificationSignal& getSetModificationSignal() { return mSetModificationSignal; }
- /// @name STL Interface
- /// @{
- ///
- typedef SimObjectList::iterator iterator;
- typedef SimObjectList::value_type value;
- SimObject* front() { return mObjectList.front(); }
- SimObject* first() { return mObjectList.first(); }
- SimObject* last() { return mObjectList.last(); }
- bool empty() const { return mObjectList.empty(); }
- S32 size() const { return mObjectList.size(); }
- iterator begin() { return mObjectList.begin(); }
- iterator end() { return mObjectList.end(); }
- value operator[] (S32 index) { return mObjectList[U32(index)]; }
- inline iterator find( iterator first, iterator last, SimObject *obj)
- { return T3D::find(first, last, obj); }
- inline iterator find(SimObject *obj)
- { return T3D::find(begin(), end(), obj); }
- /// Reorder the position of "obj" to either be the last object in the list or, if
- /// "target" is given, to come before "target" in the list of children.
- virtual bool reOrder( SimObject *obj, SimObject *target=0 );
-
- /// Return the object at the given index.
- SimObject* at(S32 index) const { return mObjectList.at(index); }
- /// Remove all objects from this set.
- virtual void clear();
-
- /// @}
- /// @name Set Management
- /// @{
- /// Add the given object to the set.
- /// @param object Object to add to the set.
- virtual void addObject( SimObject* object );
-
- /// Remove the given object from the set.
- /// @param object Object to remove from the set.
- virtual void removeObject( SimObject* object );
- /// Add the given object to the end of the object list of this set.
- /// @param object Object to add to the set.
- virtual void pushObject( SimObject* object );
-
- /// Return true if this set accepts the given object as a child.
- /// This method should be overridden for set classes that restrict membership.
- virtual bool acceptsAsChild( SimObject* object ) const { return true; }
-
- /// Deletes all the objects in the set.
- void deleteAllObjects();
- /// Remove an object from the end of the list.
- virtual void popObject();
- void bringObjectToFront(SimObject* obj) { reOrder(obj, front()); }
- void pushObjectToBack(SimObject* obj) { reOrder(obj, NULL); }
- /// Performs a sort of the objects in the set using a script
- /// callback function to do the comparison.
- ///
- /// An example script sort callback:
- ///
- /// @code
- /// function sortByName( %object1, %object2 )
- /// {
- /// return strcmp( %object1.getName(), %object2.getName() );
- /// }
- /// @endcode
- ///
- /// Note: You should never modify the SimSet itself while in
- /// the sort callback function as it can cause a deadlock.
- ///
- void scriptSort( const String &scriptCallbackFn );
-
- /// @}
- void callOnChildren( const String &method, S32 argc, ConsoleValue argv[], bool executeOnChildGroups = true );
- /// Return the number of objects in this set as well as all sets that are contained
- /// in this set and its children.
- ///
- /// @note The child sets themselves count towards the total too.
- U32 sizeRecursive();
- virtual SimObject* findObjectByInternalName(StringTableEntry internalName, bool searchChildren = false);
- SimObject* findObjectByLineNumber(const char* fileName, S32 declarationLine, bool searchChildren = false);
- /// Find the given object in this set. Returns NULL if the object
- /// is not part of this set.
- SimObject* findObject( SimObject* object );
- /// Add all child objects ( including children of children ) to the foundObjects
- /// Vector which are of type T.
- template< class T >
- void findObjectByType( Vector<T*> &foundObjects );
- /// Add all child objects ( including children of children ) to the foundObjects
- /// Vector which are of type T and for which DecideAddObjectCallback return true;
- template< class T >
- void findObjectByCallback( bool ( *fn )( T* ), Vector<T*>& foundObjects );
-
- SimObject* getRandom();
- inline void lock()
- {
- #ifdef TORQUE_MULTITHREAD
- Mutex::lockMutex(mMutex);
- #endif
- }
- void unlock()
- {
- #ifdef TORQUE_MULTITHREAD
- Mutex::unlockMutex(mMutex);
- #endif
- }
- #ifdef TORQUE_DEBUG_GUARD
- inline void _setVectorAssoc( const char *file, const U32 line )
- {
- mObjectList.setFileAssociation( file, line );
- }
- #endif
- // SimObject.
- DECLARE_CONOBJECT( SimSet );
- virtual void onRemove();
- virtual void onDeleteNotify(SimObject *object);
- virtual SimObject* findObject( const char* name );
- virtual void write(Stream &stream, U32 tabStop, U32 flags = 0);
- virtual bool writeObject(Stream *stream);
- virtual bool readObject(Stream *stream);
- virtual SimSet* clone();
- // TamlChildren
- virtual U32 getTamlChildCount(void) const
- {
- return (U32)size();
- }
- virtual SimObject* getTamlChild(const U32 childIndex) const
- {
- // Sanity!
- AssertFatal(childIndex < (U32)size(), "SimSet::getTamlChild() - Child index is out of range.");
- // For when the assert is not used.
- if (childIndex >= (U32)size())
- return NULL;
- return at(childIndex);
- }
- virtual void addTamlChild(SimObject* pSimObject)
- {
- // Sanity!
- AssertFatal(pSimObject != NULL, "SimSet::addTamlChild() - Cannot add a NULL child object.");
- addObject(pSimObject);
- }
- };
- #ifdef TORQUE_DEBUG_GUARD
- # define SIMSET_SET_ASSOCIATION( x ) x._setVectorAssoc( __FILE__, __LINE__ )
- #else
- # define SIMSET_SET_ASSOCIATION( x )
- #endif
- template< class T >
- void SimSet::findObjectByType( Vector<T*> &foundObjects )
- {
- T *curObj;
- SimSet *curSet;
- lock();
- // Loop through our child objects.
- SimObjectList::iterator itr = mObjectList.begin();
- for ( ; itr != mObjectList.end(); itr++ )
- {
- curObj = dynamic_cast<T*>( *itr );
- curSet = dynamic_cast<SimSet*>( *itr );
- // If child object is a set, call recursively into it.
- if ( curSet && curSet->size() != 0)
- curSet->findObjectByType( foundObjects );
- // Add this child object if appropriate.
- if ( curObj )
- foundObjects.push_back( curObj );
- }
- // Add this object if appropriate.
- curObj = dynamic_cast<T*>(this);
- if ( curObj )
- foundObjects.push_back( curObj );
- unlock();
- }
- template< class T >
- void SimSet::findObjectByCallback( bool ( *fn )( T* ), Vector<T*> &foundObjects )
- {
- T *curObj;
- SimSet *curSet;
- lock();
- // Loop through our child objects.
- SimObjectList::iterator itr = mObjectList.begin();
- for ( ; itr != mObjectList.end(); itr++ )
- {
- curObj = dynamic_cast<T*>( *itr );
- curSet = dynamic_cast<SimSet*>( *itr );
- // If child object is a set, call recursively into it.
- if ( curSet )
- curSet->findObjectByCallback( fn, foundObjects );
- // Add this child object if appropriate.
- if ( curObj && ( fn == NULL || fn( curObj ) ) )
- foundObjects.push_back( curObj );
- }
- // Add this object if appropriate.
- curObj = dynamic_cast<T*>(this);
- if ( curObj && ( fn == NULL || fn( curObj ) ) )
- foundObjects.push_back( curObj );
- unlock();
- }
- /// An iterator that recursively and exhaustively traverses the contents
- /// of a SimSet.
- ///
- /// @see SimSet
- class SimSetIterator
- {
- protected:
- struct Entry {
- SimSet* set;
- SimSet::iterator itr;
- };
- class Stack: public Vector<Entry> {
- public:
- void push_back(SimSet*);
- };
- Stack stack;
- public:
- SimSetIterator(SimSet*);
- SimObject* operator++();
- SimObject* operator*() {
- return stack.empty()? 0: *stack.last().itr;
- }
- };
- //---------------------------------------------------------------------------
- /// A group of SimObjects.
- ///
- /// A SimGroup is a stricter form of SimSet. SimObjects may only be a member
- /// of a single SimGroup at a time.
- ///
- /// The SimGroup will automatically enforce the single-group-membership rule.
- ///
- /// @code
- /// // From engine/sim/simPath.cc - getting a pointer to a SimGroup
- /// SimGroup* pMissionGroup = dynamic_cast<SimGroup*>(Sim::findObject("MissionGroup"));
- ///
- /// // From game/trigger.cc:46 - iterating over a SimObject's group.
- /// SimObject* trigger = ...;
- /// SimGroup* pGroup = trigger->getGroup();
- /// for (SimGroup::iterator itr = pGroup->begin(); itr != pGroup->end(); itr++)
- /// {
- /// // do something with *itr
- /// }
- /// @endcode
- class SimGroup: public SimSet
- {
- public:
-
- typedef SimSet Parent;
- friend class SimManager;
- friend class SimObject;
- private:
- SimNameDictionary mNameDictionary;
- void _addObject( SimObject* object, bool forcePushBack = false );
- void _removeObjectNoLock( SimObject* );
- public:
- ~SimGroup();
- void addObject( SimObject* object, SimObjectId id);
- void addObject( SimObject* object, const char* name );
- // SimSet.
- virtual void addObject( SimObject* object );
- virtual void removeObject( SimObject* object );
- virtual void pushObject( SimObject* object );
- virtual void popObject();
- virtual void clear();
-
- virtual SimGroup* clone();
- virtual SimGroup* deepClone();
- virtual SimObject* findObject(const char* name);
- virtual void onRemove();
- virtual bool processArguments( S32 argc, ConsoleValue *argv );
- virtual SimObject* getObject(const S32& index);
- DECLARE_CONOBJECT( SimGroup );
- };
- inline void SimGroup::addObject(SimObject* obj, SimObjectId id)
- {
- obj->mId = id;
- dSprintf( obj->mIdString, sizeof( obj->mIdString ), "%u", obj->mId );
- addObject( obj );
- }
- inline void SimGroup::addObject(SimObject *obj, const char *name)
- {
- addObject( obj );
- obj->assignName(name);
- }
- /// An iterator that recursively and exhaustively traverses all objects
- /// in an SimGroup object tree.
- class SimGroupIterator: public SimSetIterator
- {
- public:
- SimGroupIterator(SimGroup* grp): SimSetIterator(grp) {}
- SimObject* operator++();
- };
- #endif // _SIMSET_H_
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