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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "console/simBase.h"
- #include "console/engineAPI.h"
- #include "console/telnetConsole.h"
- #include "core/strings/stringFunctions.h"
- #include "core/util/journal/process.h"
- #include "core/module.h"
- MODULE_BEGIN( TelnetConsole )
- MODULE_INIT
- {
- TelnetConsole::create();
- }
-
- MODULE_SHUTDOWN
- {
- TelnetConsole::destroy();
- }
- MODULE_END;
- TelnetConsole *TelConsole = NULL;
- void TelnetConsole::create()
- {
- TelConsole = new TelnetConsole;
- Process::notify(TelConsole, &TelnetConsole::process, PROCESS_FIRST_ORDER);
- }
- void TelnetConsole::destroy()
- {
- Process::remove(TelConsole, &TelnetConsole::process);
- delete TelConsole;
- TelConsole = NULL;
- }
- DefineEngineFunction( telnetSetParameters, void, ( int port, const char* consolePass, const char* listenPass, bool remoteEcho ), ( false ),
- "@brief Initializes and open the telnet console.\n\n"
- "@param port Port to listen on for console connections (0 will shut down listening).\n"
- "@param consolePass Password for read/write access to console.\n"
- "@param listenPass Password for read access to console.\n"
- "@param remoteEcho [optional] Enable echoing back to the client, off by default.\n\n"
- "@ingroup Debugging")
- {
- if (TelConsole)
- TelConsole->setTelnetParameters(port, consolePass, listenPass, remoteEcho);
- }
- static void telnetCallback(U32 level, const char *consoleLine)
- {
- TORQUE_UNUSED(level);
- if (TelConsole)
- TelConsole->processConsoleLine(consoleLine);
- }
- TelnetConsole::TelnetConsole()
- {
- Con::addConsumer(telnetCallback);
- mAcceptSocket = NetSocket::INVALID;
- mAcceptPort = -1;
- mClientList = NULL;
- mRemoteEchoEnabled = false;
- dStrncpy(mTelnetPassword, "", PasswordMaxLength);
- dStrncpy(mListenPassword, "", PasswordMaxLength);
- }
- TelnetConsole::~TelnetConsole()
- {
- Con::removeConsumer(telnetCallback);
- if(mAcceptSocket != NetSocket::INVALID)
- Net::closeSocket(mAcceptSocket);
- TelnetClient *walk = mClientList, *temp;
- while(walk)
- {
- temp = walk->nextClient;
- if(walk->socket != NetSocket::INVALID)
- Net::closeSocket(walk->socket);
- delete walk;
- walk = temp;
- }
- }
- void TelnetConsole::setTelnetParameters(S32 port, const char *telnetPassword, const char *listenPassword, bool remoteEcho)
- {
- if(port == mAcceptPort)
- return;
- mRemoteEchoEnabled = remoteEcho;
- if(mAcceptSocket != NetSocket::INVALID)
- {
- Net::closeSocket(mAcceptSocket);
- mAcceptSocket = NetSocket::INVALID;
- }
- mAcceptPort = port;
- if(mAcceptPort != -1 && mAcceptPort != 0)
- {
- NetAddress address;
- Net::getIdealListenAddress(&address);
- address.port = mAcceptPort;
- mAcceptSocket = Net::openSocket();
- Net::bindAddress(address, mAcceptSocket);
- Net::listen(mAcceptSocket, 4);
- Net::setBlocking(mAcceptSocket, false);
- }
- dStrncpy(mTelnetPassword, telnetPassword, PasswordMaxLength);
- dStrncpy(mListenPassword, listenPassword, PasswordMaxLength);
- }
- void TelnetConsole::processConsoleLine(const char *consoleLine)
- {
- if (mClientList==NULL) return; // just escape early. don't even do another step...
- // ok, spew this line out to all our subscribers...
- S32 len = dStrlen(consoleLine)+1;
- for(TelnetClient *walk = mClientList; walk; walk = walk->nextClient)
- {
- if(walk->state == FullAccessConnected || walk->state == ReadOnlyConnected)
- {
- Net::send(walk->socket, (const unsigned char*)consoleLine, len);
- Net::send(walk->socket, (const unsigned char*)"\r\n", 2);
- }
- }
- }
- void TelnetConsole::process()
- {
- NetAddress address;
- if(mAcceptSocket != NetSocket::INVALID)
- {
- // ok, see if we have any new connections:
- NetSocket newConnection;
- newConnection = Net::accept(mAcceptSocket, &address);
- if(newConnection != NetSocket::INVALID)
- {
- char buffer[256];
- Net::addressToString(&address, buffer);
- Con::printf("Telnet connection from %s", buffer);
- TelnetClient *cl = new TelnetClient;
- cl->socket = newConnection;
- cl->curPos = 0;
- #if defined(TORQUE_SHIPPING) && defined(TORQUE_DISABLE_TELNET_CONSOLE_PASSWORD)
- // disable the password in a ship build? WTF. lets make an error:
- PleaseMakeSureYouKnowWhatYouAreDoingAndCommentOutThisLineIfSo.
- #elif !defined(TORQUE_SHIPPING) && defined(TORQUE_DISABLE_TELNET_CONSOLE_PASSWORD)
- cl->state = FullAccessConnected;
- #else
- cl->state = PasswordTryOne;
- #endif
- Net::setBlocking(newConnection, false);
- const char *prompt = Con::getVariable("Con::Prompt");
- char connectMessage[1024];
- dSprintf(connectMessage, sizeof(connectMessage),
- "Torque Telnet Remote Console\r\n\r\n%s",
- cl->state == FullAccessConnected ? prompt : "Enter Password:");
- Net::send(cl->socket, (const unsigned char*)connectMessage, dStrlen(connectMessage)+1);
- cl->nextClient = mClientList;
- mClientList = cl;
- }
- }
- char recvBuf[256];
- char reply[1024];
- // see if we have any input to process...
- for(TelnetClient *client = mClientList; client; client = client->nextClient)
- {
- S32 numBytes;
- Net::Error err = Net::recv(client->socket, (unsigned char*)recvBuf, sizeof(recvBuf), &numBytes);
- if((err != Net::NoError && err != Net::WouldBlock) || numBytes == 0)
- {
- Net::closeSocket(client->socket);
- client->socket = NetSocket::INVALID;
- continue;
- }
- S32 replyPos = 0;
- for(S32 i = 0; i < numBytes;i++)
- {
- if(recvBuf[i] == '\r')
- continue;
- // execute the current command
- if(recvBuf[i] == '\n')
- {
- reply[replyPos++] = '\r';
- reply[replyPos++] = '\n';
- client->curLine[client->curPos] = 0;
- client->curPos = 0;
- if(client->state == FullAccessConnected)
- {
- Net::send(client->socket, (const unsigned char*)reply, replyPos);
- replyPos = 0;
- // Notify console of line to execute.
- RawData rd;
- rd.size = dStrlen(client->curLine) + 1;
- rd.data = ( S8* ) client->curLine;
- Con::smConsoleInput.trigger(rd);
- // note - send prompt next
- const char *prompt = Con::getVariable("Con::Prompt");
- Net::send(client->socket, (const unsigned char*)prompt, dStrlen(prompt));
- }
- else if(client->state == ReadOnlyConnected)
- {
- Net::send(client->socket, (const unsigned char*)reply, replyPos);
- replyPos = 0;
- }
- else
- {
- client->state++;
- if(!dStrncmp(client->curLine, mTelnetPassword, PasswordMaxLength))
- {
- Net::send(client->socket, (const unsigned char*)reply, replyPos);
- replyPos = 0;
- // send prompt
- const char *prompt = Con::getVariable("Con::Prompt");
- Net::send(client->socket, (const unsigned char*)prompt, dStrlen(prompt));
- client->state = FullAccessConnected;
- }
- else if(!dStrncmp(client->curLine, mListenPassword, PasswordMaxLength))
- {
- Net::send(client->socket, (const unsigned char*)reply, replyPos);
- replyPos = 0;
- // send prompt
- const char *listenConnected = "Connected.\r\n";
- Net::send(client->socket, (const unsigned char*)listenConnected, dStrlen(listenConnected));
- client->state = ReadOnlyConnected;
- }
- else
- {
- const char *sendStr;
- if(client->state == DisconnectThisDude)
- sendStr = "Too many tries... cya.";
- else
- sendStr = "Nope... try agian.\r\nEnter Password:";
- Net::send(client->socket, (const unsigned char*)sendStr, dStrlen(sendStr));
- if(client->state == DisconnectThisDude)
- {
- Net::closeSocket(client->socket);
- client->socket = NetSocket::INVALID;
- }
- }
- }
- }
- else if(recvBuf[i] == '\b')
- {
- // pull the old backspace manuever...
- if(client->curPos > 0)
- {
- client->curPos--;
- if(client->state == FullAccessConnected)
- {
- reply[replyPos++] = '\b';
- reply[replyPos++] = ' ';
- reply[replyPos++] = '\b';
- }
- }
- }
- else if(client->curPos < Con::MaxLineLength-1)
- {
- client->curLine[client->curPos++] = recvBuf[i];
- // don't echo password chars...
- if(client->state == FullAccessConnected)
- reply[replyPos++] = recvBuf[i];
- }
- }
- // Echo the character back to the user, unless the remote echo
- // is disabled (by default)
- if(replyPos && mRemoteEchoEnabled)
- Net::send(client->socket, (const unsigned char*)reply, replyPos);
- }
- TelnetClient ** walk = &mClientList;
- TelnetClient *cl;
- while((cl = *walk) != NULL)
- {
- if(cl->socket == NetSocket::INVALID)
- {
- *walk = cl->nextClient;
- delete cl;
- }
- else
- walk = &cl->nextClient;
- }
- }
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