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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _TELNETDEBUGGER_H_
- #define _TELNETDEBUGGER_H_
- #ifndef _PLATFORM_PLATFORMNET_H_
- #include "platform/platformNet.h"
- #endif
- class CodeBlock;
- /// Telnet debug service implementation.
- ///
- /// This is the C++ side of the built-in Torque debugger.
- ///
- /// To use the debugger, use dbgSetParameters(port, password); in the console
- /// of the server to enable debugger connections. Then on some other system,
- /// start up the app (you don't have to start a game or connect to the
- /// server) and exec("common/debugger/debugger.tscript"); in the console. Then use
- /// the debugger GUI to connect to the server with the right port and password.
- ///
- /// @see http://www.planettribes.com/tribes2/editing.shtml for more thorough discussion.
- class TelnetDebugger
- {
- S32 mAcceptPort;
- NetSocket mAcceptSocket;
- NetSocket mDebugSocket;
- enum {
-
- // We should only change this is we truely
- // break the protocol in a future version.
- Version = 2,
- PasswordMaxLength = 32,
- MaxCommandSize = 2048
- };
- char mDebuggerPassword[PasswordMaxLength+1];
- enum State
- {
- NotConnected,
- PasswordTry,
- Initialize,
- Connected
- };
- S32 mState;
- char mLineBuffer[MaxCommandSize];
- S32 mCurPos;
- bool mWaitForClient;
- TelnetDebugger();
- ~TelnetDebugger();
- struct Breakpoint
- {
- StringTableEntry fileName;
- CodeBlock *code;
- U32 lineNumber;
- S32 passCount;
- S32 curCount;
- char *testExpression;
- bool clearOnHit;
- Breakpoint *next;
- };
- Breakpoint *mBreakpoints;
- Breakpoint **findBreakpoint(StringTableEntry fileName, S32 lineNumber);
- bool mProgramPaused;
- bool mBreakOnNextStatement;
- S32 mStackPopBreakIndex;
- void addVariableBreakpoint(const char *varName, S32 passCount, const char *evalString);
- void removeVariableBreakpoint(const char *varName);
- void addBreakpoint(const char *fileName, S32 line, bool clear, S32 passCount, const char *evalString);
- void removeBreakpoint(const char *fileName, S32 line);
- void removeAllBreakpoints();
- void debugBreakNext();
- void debugContinue();
- void debugStepIn();
- void debugStepOver();
- void debugStepOut();
- void evaluateExpression(const char *tag, S32 frame, const char *evalBuffer);
- void dumpFileList();
- void dumpBreakableList(const char *fileName);
- void removeBreakpointsFromCode(CodeBlock *code);
- void checkDebugRecv();
- void processLineBuffer(S32);
- void sendBreak();
- void setBreakOnNextStatement( bool enabled );
- public:
- static void create();
- static void destroy();
- void disconnect();
- bool isConnected() const { return mState == Connected; }
- void process();
- void popStackFrame();
- void pushStackFrame();
- void addAllBreakpoints(CodeBlock *code);
- void clearCodeBlockPointers(CodeBlock *code);
- void breakProcess();
- void executionStopped(CodeBlock *code, U32 lineNumber);
- void send(const char *s);
- void setDebugParameters(S32 port, const char *password, bool waitForClient);
- void processConsoleLine(const char *consoleLine);
- };
- extern TelnetDebugger *TelDebugger;
- #endif
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