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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "core/threadStatic.h"
- //-----------------------------------------------------------------------------
- // Statics
- U32 _TorqueThreadStatic::mListIndex = 0;
- _TorqueThreadStaticReg *_TorqueThreadStaticReg::smFirst = NULL;
- //-----------------------------------------------------------------------------
- inline Vector<TorqueThreadStaticList> &_TorqueThreadStaticReg::getThreadStaticListVector()
- {
- // This function assures that the static vector of ThreadStatics will get initialized
- // before first use.
- static Vector<TorqueThreadStaticList> sTorqueThreadStaticVec( __FILE__, __LINE__ );
- return sTorqueThreadStaticVec;
- }
- //-----------------------------------------------------------------------------
- // Destructor, size should == 1 otherwise someone didn't clean up, or someone
- // did horrible things to list index 0
- _TorqueThreadStaticReg::~_TorqueThreadStaticReg()
- {
- AssertFatal( getThreadStaticListVector().size() == 1, "Destruction of static list was not performed on program exit" );
- }
- //-----------------------------------------------------------------------------
- void _TorqueThreadStaticReg::destroyInstances()
- {
- // mThreadStaticInstances[0] does *not* need to be deallocated
- // because all members of the list are pointers to static memory
- while( getThreadStaticListVector().size() > 1 )
- {
- // Delete the members of this list
- while( getThreadStaticListVector().last().size() )
- {
- _TorqueThreadStatic *biscuit = getThreadStaticListVector().last().first();
- // Erase the vector entry
- getThreadStaticListVector().last().pop_front();
- // And finally the memory
- delete biscuit;
- }
- // Remove the entry from the list of lists
- getThreadStaticListVector().pop_back();
- }
- }
- //-----------------------------------------------------------------------------
- void _TorqueThreadStaticReg::destroyInstance( TorqueThreadStaticList *instanceList )
- {
- AssertFatal( instanceList != &getThreadStaticListVector().first(), "Cannot delete static instance list index 0" );
- while( instanceList->size() )
- {
- _TorqueThreadStatic *biscuit = getThreadStaticListVector().last().first();
- // Erase the vector entry
- getThreadStaticListVector().last().pop_front();
- // And finally the memory
- delete biscuit;
- }
- getThreadStaticListVector().erase( instanceList );
- }
- //-----------------------------------------------------------------------------
- TorqueThreadStaticListHandle _TorqueThreadStaticReg::spawnThreadStaticsInstance()
- {
- AssertFatal( getThreadStaticListVector().size() > 0, "List is not initialized somehow" );
- // Add a new list of static instances
- getThreadStaticListVector().increment();
- // Copy mThreadStaticInstances[0] (master copy) into new memory, and
- // pass it back.
- for( S32 i = 0; i < getThreadStaticListVector()[0].size(); i++ )
- {
- getThreadStaticListVector().last().push_back( getThreadStaticListVector()[0][i]->_createInstance() );
- }
- // Return list index of newly allocated static instance list
- return &getThreadStaticListVector().last();
- }
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