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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "core/util/tSignal.h"
- void SignalBase::DelegateLink::insert(DelegateLink* node, F32 order)
- {
- // Note: can only legitimately be called on list head
- DelegateLink * walk = next;
- while (order >= walk->mOrder && walk->next != this)
- walk = walk->next;
- if (order >= walk->mOrder)
- {
- // insert after walk
- node->prev = walk;
- node->next = walk->next;
- walk->next->prev = node;
- walk->next = node;
- }
- else
- {
- // insert before walk
- node->prev = walk->prev;
- node->next = walk;
- walk->prev->next = node;
- walk->prev = node;
- }
- node->mOrder = order;
- }
- void SignalBase::DelegateLink::unlink()
- {
- // Unlink this node
- next->prev = prev;
- prev->next = next;
- }
- SignalBase::~SignalBase()
- {
- removeAll();
- }
- void SignalBase::removeAll()
- {
- while (mList.next != &mList)
- {
- DelegateLink* ptr = mList.next;
- ptr->unlink();
- delete ptr;
- }
- }
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