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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "environment/editors/guiRoadEditorCtrl.h"
- #include "console/consoleTypes.h"
- #include "console/engineAPI.h"
- #include "scene/sceneManager.h"
- #include "collision/collision.h"
- #include "math/util/frustum.h"
- #include "gfx/gfxPrimitiveBuffer.h"
- #include "gfx/gfxTextureHandle.h"
- #include "gfx/gfxTransformSaver.h"
- #include "gfx/gfxDrawUtil.h"
- #include "gfx/primBuilder.h"
- #include "T3D/gameBase/gameConnection.h"
- #include "gui/core/guiCanvas.h"
- #include "gui/buttons/guiButtonCtrl.h"
- #include "gui/worldEditor/undoActions.h"
- #include "materials/materialDefinition.h"
- #include "T3D/Scene.h"
- IMPLEMENT_CONOBJECT(GuiRoadEditorCtrl);
- ConsoleDocClass( GuiRoadEditorCtrl,
- "@brief GUI tool that makes up the Decal Road Editor\n\n"
- "Editor use only.\n\n"
- "@internal"
- );
- GuiRoadEditorCtrl::GuiRoadEditorCtrl()
- {
- // Each of the mode names directly correlates with the River Editor's
- // tool palette
- mSelectRoadMode = "RoadEditorSelectMode";
- mAddRoadMode = "RoadEditorAddRoadMode";
- mMovePointMode = "RoadEditorMoveMode";
- mScalePointMode = "RoadEditorScaleMode";
- mAddNodeMode = "RoadEditorAddNodeMode";
- mInsertPointMode = "RoadEditorInsertPointMode";
- mRemovePointMode = "RoadEditorRemovePointMode";
-
- mMode = mSelectRoadMode;
-
- mRoadSet = NULL;
- mSelNode = -1;
- mHoverNode = -1;
- mSelRoad = NULL;
- mHoverRoad = NULL;
- mAddNodeIdx = 0;
- mDefaultWidth = 10.0f;
- mInsertIdx = -1;
- mStartWidth = -1.0f;
- mStartX = 0;
- mNodeHalfSize.set(4,4);
- mHoverSplineColor.set( 255,0,0,255 );
- mSelectedSplineColor.set( 0,255,0,255 );
- mHoverNodeColor.set( 255,255,255,255 );
- mSavedDrag = false;
- mIsDirty = false;
- mMaterialAssetId = Con::getVariable("$DecalRoadEditor::defaultMaterialAsset");
- }
- GuiRoadEditorCtrl::~GuiRoadEditorCtrl()
- {
- // nothing to do
- }
- void GuiRoadEditorUndoAction::undo()
- {
- DecalRoad *road = NULL;
- if ( !Sim::findObject( mObjId, road ) )
- return;
- // Temporarily save the roads current data.
- String materialAssetId = road->mMaterialAssetId;
- F32 textureLength = road->mTextureLength;
- F32 breakAngle = road->mBreakAngle;
- F32 segmentsPerBatch = road->mSegmentsPerBatch;
- Vector<RoadNode> nodes;
- nodes.merge( road->mNodes );
- // Restore the Road properties saved in the UndoAction
- road->_setMaterial(materialAssetId);
- road->mBreakAngle = breakAngle;
- road->mSegmentsPerBatch = segmentsPerBatch;
- road->mTextureLength = textureLength;
- road->inspectPostApply();
- // Restore the Nodes saved in the UndoAction
- road->mNodes.clear();
- for ( U32 i = 0; i < mNodes.size(); i++ )
- {
- road->_addNode( mNodes[i].point, mNodes[i].width );
- }
- // Regenerate the road
- road->regenerate();
- // If applicable set the selected road and node
- mRoadEditor->mSelRoad = road;
- mRoadEditor->mSelNode = -1;
- // Now save the previous Road data in this UndoAction
- // since an undo action must become a redo action and vice-versa
- mMaterialAssetId = materialAssetId;
- mBreakAngle = breakAngle;
- mSegmentsPerBatch = segmentsPerBatch;
- mTextureLength = textureLength;
-
- mNodes.clear();
- mNodes.merge( nodes );
- }
- bool GuiRoadEditorCtrl::onAdd()
- {
- if( !Parent::onAdd() )
- return false;
- mRoadSet = DecalRoad::getServerSet();
- GFXStateBlockDesc desc;
- desc.setCullMode( GFXCullNone );
- desc.setBlend(false);
- desc.setZReadWrite( false, false );
- mZDisableSB = GFX->createStateBlock(desc);
- return true;
- }
- void GuiRoadEditorCtrl::initPersistFields()
- {
- addField( "DefaultWidth", TypeF32, Offset( mDefaultWidth, GuiRoadEditorCtrl ) );
- addField( "HoverSplineColor", TypeColorI, Offset( mHoverSplineColor, GuiRoadEditorCtrl ) );
- addField( "SelectedSplineColor", TypeColorI, Offset( mSelectedSplineColor, GuiRoadEditorCtrl ) );
- addField( "HoverNodeColor", TypeColorI, Offset( mHoverNodeColor, GuiRoadEditorCtrl ) );
- addField( "isDirty", TypeBool, Offset( mIsDirty, GuiRoadEditorCtrl ) );
- INITPERSISTFIELD_MATERIALASSET(Material, GuiRoadEditorCtrl, "Default Material used by the Road Editor on road creation.");
- //addField( "MoveNodeCursor", TYPEID< SimObject >(), Offset( mMoveNodeCursor, GuiRoadEditorCtrl) );
- //addField( "AddNodeCursor", TYPEID< SimObject >(), Offset( mAddNodeCursor, GuiRoadEditorCtrl) );
- //addField( "InsertNodeCursor", TYPEID< SimObject >(), Offset( mInsertNodeCursor, GuiRoadEditorCtrl) );
- //addField( "ResizeNodeCursor", TYPEID< SimObject >(), Offset( mResizeNodeCursor, GuiRoadEditorCtrl) );
- Parent::initPersistFields();
- }
- void GuiRoadEditorCtrl::onSleep()
- {
- Parent::onSleep();
- mMode = mSelectRoadMode;
- mHoverNode = -1;
- mHoverRoad = NULL;
- setSelectedNode(-1);
- }
- void GuiRoadEditorCtrl::get3DCursor( GuiCursor *&cursor,
- bool &visible,
- const Gui3DMouseEvent &event_ )
- {
- //cursor = mAddNodeCursor;
- //visible = false;
-
- cursor = NULL;
- visible = false;
- GuiCanvas *root = getRoot();
- if ( !root )
- return;
- S32 currCursor = PlatformCursorController::curArrow;
- if ( root->mCursorChanged == currCursor )
- return;
- PlatformWindow *window = root->getPlatformWindow();
- PlatformCursorController *controller = window->getCursorController();
-
- // We've already changed the cursor,
- // so set it back before we change it again.
- if( root->mCursorChanged != -1)
- controller->popCursor();
- // Now change the cursor shape
- controller->pushCursor(currCursor);
- root->mCursorChanged = currCursor;
- }
- void GuiRoadEditorCtrl::on3DMouseDown(const Gui3DMouseEvent & event)
- {
- if ( !isFirstResponder() )
- setFirstResponder();
- // Get the clicked terrain position.
- Point3F tPos;
- if ( !getTerrainPos( event, tPos ) )
- return;
- mouseLock();
- // Find any road / node at the clicked position.
- // TODO: handle overlapping roads/nodes somehow, cycle through them.
-
- DecalRoad *roadPtr = NULL;
- S32 closestNodeIdx = -1;
- F32 closestDist = F32_MAX;
- DecalRoad *closestNodeRoad = NULL;
- // First, find the closest node in any road to the clicked position.
- for ( SimSetIterator iter(mRoadSet); *iter; ++iter )
- {
- roadPtr = static_cast<DecalRoad*>( *iter );
- U32 idx;
- if ( roadPtr->getClosestNode( tPos, idx ) )
- {
- Point3F nodePos = roadPtr->getNodePosition(idx);
- F32 dist = ( nodePos - tPos ).len();
- if ( dist < closestDist )
- {
- closestNodeIdx = idx;
- closestDist = dist;
- closestNodeRoad = roadPtr;
- }
- }
- }
- //
- // Second, determine if the screen-space node rectangle
- // contains the clicked position.
- bool nodeClicked = false;
- S32 clickedNodeIdx = -1;
- if ( closestNodeIdx != -1 )
- {
- Point3F nodePos = closestNodeRoad->getNodePosition( closestNodeIdx );
- Point3F temp;
- project( nodePos, &temp );
- Point2I screenPos( temp.x, temp.y );
- RectI nodeRect( screenPos - mNodeHalfSize, mNodeHalfSize * 2 );
-
- nodeClicked = nodeRect.pointInRect( event.mousePoint );
- if ( nodeClicked )
- clickedNodeIdx = closestNodeIdx;
- }
- //
- // Determine the clickedRoad
- //
- DecalRoad *clickedRoadPtr = NULL;
- U32 insertNodeIdx = 0;
- if ( nodeClicked && (mSelRoad == NULL || closestNodeRoad == mSelRoad) )
- {
- // If a node was clicked, the owning road is always
- // considered the clicked road.
- clickedRoadPtr = closestNodeRoad;
- }
- else
- {
- // check the selected road first
- if ( mSelRoad != NULL && mSelRoad->containsPoint( tPos, &insertNodeIdx ) )
- {
- clickedRoadPtr = mSelRoad;
- nodeClicked = false;
- clickedNodeIdx = -1;
- }
- else
- {
- // Otherwise, we must ask each road if it contains
- // the clicked pos.
- for ( SimSetIterator iter(mRoadSet); *iter; ++iter )
- {
- roadPtr = static_cast<DecalRoad*>( *iter );
- if ( roadPtr->containsPoint( tPos, &insertNodeIdx ) )
- {
- clickedRoadPtr = roadPtr;
- break;
- }
- }
- }
- }
- // shortcuts
- bool dblClick = ( event.mouseClickCount > 1 );
- if( dblClick )
- {
- if( mMode == mSelectRoadMode )
- {
- setMode( mAddRoadMode, true );
- return;
- }
- if( mMode == mAddNodeMode )
- {
- // Delete the node attached to the cursor.
- deleteSelectedNode();
- mMode = mAddRoadMode;
- return;
- }
- }
- //this check is here in order to bounce back from deleting a whole road with ctrl+z
- //this check places the editor back into addroadmode
- if ( mMode == mAddNodeMode )
- {
- if ( !mSelRoad )
- mMode = mAddRoadMode;
- }
- if ( mMode == mSelectRoadMode )
- {
- // Did not click on a road or a node.
- if ( !clickedRoadPtr )
- {
- setSelectedRoad( NULL );
- setSelectedNode( -1 );
-
- return;
- }
- // Clicked on a road that wasn't the currently selected road.
- if ( clickedRoadPtr != mSelRoad )
- {
- setSelectedRoad( clickedRoadPtr );
- setSelectedNode( -1 );
- return;
- }
- // Clicked on a node in the currently selected road that wasn't
- // the currently selected node.
- if ( nodeClicked )
- {
- setSelectedNode( clickedNodeIdx );
- return;
- }
-
- // Clicked a position on the currently selected road
- // that did not contain a node.
- //U32 newNode = clickedRoadPtr->insertNode( tPos, mDefaultWidth, insertNodeIdx );
- //setSelectedNode( newNode );
- }
- else if ( mMode == mAddRoadMode )
- {
- if ( nodeClicked && clickedRoadPtr )
- {
- // A double-click on a node in Normal mode means set AddNode mode.
- if ( clickedNodeIdx == 0 )
- {
- setSelectedRoad( clickedRoadPtr );
- setSelectedNode( clickedNodeIdx );
- mAddNodeIdx = clickedNodeIdx;
- mMode = mAddNodeMode;
- mSelNode = mSelRoad->insertNode( tPos, mDefaultWidth, mAddNodeIdx );
- mIsDirty = true;
- return;
- }
- else if ( clickedNodeIdx == clickedRoadPtr->mNodes.size() - 1 )
- {
- setSelectedRoad( clickedRoadPtr );
- setSelectedNode( clickedNodeIdx );
- mAddNodeIdx = U32_MAX;
- mMode = mAddNodeMode;
- mSelNode = mSelRoad->addNode( tPos, mDefaultWidth );
- mIsDirty = true;
- setSelectedNode( mSelNode );
- return;
- }
- }
- DecalRoad *newRoad = new DecalRoad;
-
- if (mMaterialAsset.notNull())
- newRoad->_setMaterial(mMaterialAssetId);
- newRoad->registerObject();
- // Add to scene
- Scene* scene = Scene::getRootScene();
- if ( !scene )
- Con::errorf( "GuiDecalRoadEditorCtrl - could not find scene to add new DecalRoad" );
- else
- scene->addObject( newRoad );
- newRoad->insertNode( tPos, mDefaultWidth, 0 );
- U32 newNode = newRoad->insertNode( tPos, mDefaultWidth, 1 );
- // Always add to the end of the road, the first node is the start.
- mAddNodeIdx = U32_MAX;
-
- setSelectedRoad( newRoad );
- setSelectedNode( newNode );
- mMode = mAddNodeMode;
- // Disable the hover node while in addNodeMode, we
- // don't want some random node enlarged.
- mHoverNode = -1;
- // Grab the mission editor undo manager.
- UndoManager *undoMan = NULL;
- if ( !Sim::findObject( "EUndoManager", undoMan ) )
- {
- Con::errorf( "GuiRoadEditorCtrl::on3DMouseDown() - EUndoManager not found!" );
- return;
- }
- // Create the UndoAction.
- MECreateUndoAction *action = new MECreateUndoAction("Create Road");
- action->addObject( newRoad );
-
- // Submit it.
- undoMan->addAction( action );
-
- //send a callback to script after were done here if one exists
- if ( isMethod( "onRoadCreation" ) )
- Con::executef( this, "onRoadCreation" );
- return;
- }
- else if ( mMode == mAddNodeMode )
- {
- // Oops the road got deleted, maybe from an undo action?
- // Back to NormalMode.
- if ( mSelRoad )
- {
- // A double-click on a node in Normal mode means set AddNode mode.
- if ( clickedNodeIdx == 0 )
- {
- submitUndo( "Add Node" );
- mAddNodeIdx = clickedNodeIdx;
- mMode = mAddNodeMode;
- mSelNode = mSelRoad->insertNode( tPos, mDefaultWidth, mAddNodeIdx );
- mIsDirty = true;
- setSelectedNode( mSelNode );
- return;
- }
- else
- {
- if( clickedRoadPtr && clickedNodeIdx == clickedRoadPtr->mNodes.size() - 1 )
- {
- submitUndo( "Add Node" );
- mAddNodeIdx = U32_MAX;
- mMode = mAddNodeMode;
- mSelNode = mSelRoad->addNode( tPos, mDefaultWidth );
- mIsDirty = true;
- setSelectedNode( mSelNode );
- return;
- }
- else
- {
- submitUndo( "Insert Node" );
- // A single-click on empty space while in
- // AddNode mode means insert / add a node.
- //submitUndo( "Add Node" );
- //F32 width = mSelRoad->getNodeWidth( mSelNode );
- U32 newNode = mSelRoad->insertNode( tPos, mDefaultWidth, mAddNodeIdx);
- mIsDirty = true;
- setSelectedNode( newNode );
- return;
- }
- }
- }
- }
- else if ( mMode == mInsertPointMode && mSelRoad != NULL)
- {
- if ( clickedRoadPtr == mSelRoad )
- {
- F32 w0 = mSelRoad->getNodeWidth( insertNodeIdx );
- F32 w1 = mSelRoad->getNodeWidth( insertNodeIdx + 1 );
- F32 width = ( w0 + w1 ) * 0.5f;
- submitUndo( "Insert Node" );
- U32 newNode = mSelRoad->insertNode( tPos, width, insertNodeIdx + 1);
- mIsDirty = true;
- setSelectedNode( newNode );
- return;
- }
- }
- else if ( mMode == mRemovePointMode && mSelRoad != NULL)
- {
- if ( nodeClicked && clickedRoadPtr == mSelRoad )
- {
- setSelectedNode( clickedNodeIdx );
- deleteSelectedNode();
- return;
- }
- }
- else if ( mMode == mMovePointMode )
- {
- if ( nodeClicked && clickedRoadPtr == mSelRoad )
- {
- setSelectedNode( clickedNodeIdx );
- return;
- }
- }
- else if ( mMode == mScalePointMode )
- {
- if ( nodeClicked && clickedRoadPtr == mSelRoad )
- {
- setSelectedNode( clickedNodeIdx );
- return;
- }
- }
- }
- void GuiRoadEditorCtrl::on3DRightMouseDown(const Gui3DMouseEvent & event)
- {
- //mIsPanning = true;
- }
- void GuiRoadEditorCtrl::on3DRightMouseUp(const Gui3DMouseEvent & event)
- {
- //mIsPanning = false;
- }
- void GuiRoadEditorCtrl::on3DMouseUp(const Gui3DMouseEvent & event)
- {
- mStartWidth = -1.0f;
- mSavedDrag = false;
- mouseUnlock();
- }
- void GuiRoadEditorCtrl::on3DMouseMove(const Gui3DMouseEvent & event)
- {
- if ( mSelRoad != NULL && mMode == mAddNodeMode )
- {
- Point3F startPnt = event.pos;
- Point3F endPnt = event.pos + event.vec * 1000.0f;
- RayInfo ri;
- if ( gServerContainer.castRay(startPnt, endPnt, TerrainObjectType, &ri) )
- {
- mSelRoad->setNodePosition( mSelNode, ri.point );
- mIsDirty = true;
- }
- return;
- }
- // Is cursor hovering over a road?
- if ( mMode == mSelectRoadMode )
- {
- mHoverRoad = NULL;
- Point3F startPnt = event.pos;
- Point3F endPnt = event.pos + event.vec * 1000.0f;
- RayInfo ri;
- if ( gServerContainer.castRay(startPnt, endPnt, TerrainObjectType, &ri) )
- {
- DecalRoad *pRoad = NULL;
- for ( SimSetIterator iter(mRoadSet); *iter; ++iter )
- {
- pRoad = static_cast<DecalRoad*>( *iter );
- if ( pRoad->containsPoint( ri.point ) )
- {
- mHoverRoad = pRoad;
- break;
- }
- }
- }
- }
- // Is cursor hovering over a RoadNode?
- if ( mHoverRoad )
- {
- DecalRoad *pRoad = mHoverRoad;
- S32 hoverNodeIdx = -1;
- F32 hoverNodeDist = F32_MAX;
- for ( U32 i = 0; i < pRoad->mNodes.size(); i++ )
- {
- const Point3F &nodePos = pRoad->mNodes[i].point;
- Point3F screenPos;
- project( nodePos, &screenPos );
-
- RectI rect( Point2I((S32)screenPos.x,(S32)screenPos.y) - mNodeHalfSize, mNodeHalfSize * 2 );
-
- if ( rect.pointInRect( event.mousePoint ) && screenPos.z < hoverNodeDist )
- {
- hoverNodeDist = screenPos.z;
- hoverNodeIdx = i;
- }
- }
- mHoverNode = hoverNodeIdx;
- }
- }
- void GuiRoadEditorCtrl::on3DMouseDragged(const Gui3DMouseEvent & event)
- {
- // Drags are only used to transform nodes
- if ( !mSelRoad || mSelNode == -1 ||
- ( mMode != mMovePointMode && mMode != mScalePointMode ) )
- return;
- if ( !mSavedDrag )
- {
- submitUndo( "Modify Node" );
- mSavedDrag = true;
- }
- if ( mMode == mScalePointMode )
- {
- Point3F tPos;
- if ( !getTerrainPos( event, tPos ) )
- return;
- if ( mStartWidth == -1.0f )
- {
- mStartWidth = mSelRoad->mNodes[mSelNode].width;
-
- mStartX = event.mousePoint.x;
- mStartWorld = tPos;
- }
- S32 deltaScreenX = event.mousePoint.x - mStartX;
-
- F32 worldDist = ( event.pos - mStartWorld ).len();
- F32 deltaWorldX = ( deltaScreenX * worldDist ) / getWorldToScreenScale().y;
- F32 width = mStartWidth + deltaWorldX;
- mSelRoad->setNodeWidth( mSelNode, width );
- mIsDirty = true;
- }
- else if( mMode == mMovePointMode )
- {
- Point3F tPos;
- if ( !getTerrainPos( event, tPos ) )
- return;
- mSelRoad->setNodePosition( mSelNode, tPos );
- mIsDirty = true;
- }
- Con::executef( this, "onNodeModified", Con::getIntArg(mSelNode) );
- }
- void GuiRoadEditorCtrl::on3DMouseEnter(const Gui3DMouseEvent & event)
- {
- // nothing to do
- }
- void GuiRoadEditorCtrl::on3DMouseLeave(const Gui3DMouseEvent & event)
- {
- // nothing to do
- }
- bool GuiRoadEditorCtrl::onKeyDown(const GuiEvent& event)
- {
- if( event.keyCode == KEY_RETURN && mMode == mAddNodeMode )
- {
- // Delete the node attached to the cursor.
- deleteSelectedNode();
- mMode = mAddRoadMode;
- return true;
- }
- return false;
- }
- void GuiRoadEditorCtrl::updateGuiInfo()
- {
- // nothing to do
- }
-
- void GuiRoadEditorCtrl::onRender( Point2I offset, const RectI &updateRect )
- {
- PROFILE_SCOPE( GuiRoadEditorCtrl_OnRender );
- Parent::onRender( offset, updateRect );
- return;
- }
-
- void GuiRoadEditorCtrl::renderScene(const RectI & updateRect)
- {
- GFX->setStateBlock( mZDisableSB );
- // Draw the spline based from the client-side road
- // because the serverside spline is not actually reliable...
- // Can be incorrect if the DecalRoad is before the TerrainBlock
- // in the scene.
- if ( mHoverRoad && mHoverRoad != mSelRoad )
- {
- DecalRoad *pRoad = (DecalRoad*)mHoverRoad->getClientObject();
- if ( pRoad )
- _drawRoadSpline( pRoad, mHoverSplineColor );
- }
- if ( mSelRoad )
- {
- DecalRoad *pRoad = (DecalRoad*)mSelRoad->getClientObject();
- if ( pRoad )
- _drawRoadSpline( pRoad, mSelectedSplineColor );
- }
- }
- void GuiRoadEditorCtrl::renderGui( Point2I offset, const RectI &updateRect )
- {
- // Draw Control nodes for selected and highlighted roads
- if ( mHoverRoad )
- _drawRoadControlNodes( mHoverRoad, mHoverSplineColor );
- if ( mSelRoad )
- _drawRoadControlNodes( mSelRoad, mSelectedSplineColor );
- Parent::renderGui(offset, updateRect);
- }
- void GuiRoadEditorCtrl::_drawRoadSpline( DecalRoad *road, const ColorI &color )
- {
- if ( road->mEdges.size() <= 1 )
- return;
-
- GFXTransformSaver saver;
- if ( DecalRoad::smShowSpline )
- {
- // Render the center-line
- PrimBuild::color( color );
- PrimBuild::begin( GFXLineStrip, road->mEdges.size() );
- for ( U32 i = 0; i < road->mEdges.size(); i++ )
- {
- PrimBuild::vertex3fv( road->mEdges[i].p1 );
- }
- PrimBuild::end();
- }
-
- if ( DecalRoad::smWireframe )
- {
- // Left-side line
- PrimBuild::color3i( 100, 100, 100 );
- PrimBuild::begin( GFXLineStrip, road->mEdges.size() );
- for ( U32 i = 0; i < road->mEdges.size(); i++ )
- {
- PrimBuild::vertex3fv( road->mEdges[i].p0 );
- }
- PrimBuild::end();
- // Right-side line
- PrimBuild::begin( GFXLineStrip, road->mEdges.size() );
- for ( U32 i = 0; i < road->mEdges.size(); i++ )
- {
- PrimBuild::vertex3fv( road->mEdges[i].p2 );
- }
- PrimBuild::end();
- // Cross-sections
- PrimBuild::begin( GFXLineList, road->mEdges.size() * 2 );
- for ( U32 i = 0; i < road->mEdges.size(); i++ )
- {
- PrimBuild::vertex3fv( road->mEdges[i].p0 );
- PrimBuild::vertex3fv( road->mEdges[i].p2 );
- }
- PrimBuild::end();
- }
- }
- void GuiRoadEditorCtrl::_drawRoadControlNodes( DecalRoad *road, const ColorI &color )
- {
- if ( !DecalRoad::smShowSpline )
- return;
- RectI bounds = getBounds();
- GFXDrawUtil *drawer = GFX->getDrawUtil();
- bool isSelected = ( road == mSelRoad );
- bool isHighlighted = ( road == mHoverRoad );
- for ( U32 i = 0; i < road->mNodes.size(); i++ )
- {
- if ( false && isSelected && mSelNode == i )
- continue;
- const Point3F &wpos = road->mNodes[i].point;
- Point3F spos;
- project( wpos, &spos );
- if ( spos.z > 1.0f )
- continue;
- Point2I posi;
- posi.x = spos.x;
- posi.y = spos.y;
- if ( !bounds.pointInRect( posi ) )
- continue;
- ColorI theColor = color;
- Point2I nodeHalfSize = mNodeHalfSize;
- if ( isHighlighted && mHoverNode == i )
- nodeHalfSize += Point2I(2,2);
- if ( isSelected )
- {
- if ( mSelNode == i )
- {
- theColor.set(0,0,255);
- }
- else if ( i == 0 )
- {
- theColor.set(0,255,0);
- }
- else if ( i == road->mNodes.size() - 1 )
- {
- theColor.set(255,0,0);
- }
- }
- drawer->drawRectFill( posi - nodeHalfSize, posi + nodeHalfSize, theColor );
- }
- }
- bool GuiRoadEditorCtrl::getTerrainPos( const Gui3DMouseEvent & event, Point3F &tpos )
- {
- // Find clicked point on the terrain
- Point3F startPnt = event.pos;
- Point3F endPnt = event.pos + event.vec * 10000.0f;
- RayInfo ri;
- bool hit;
-
- hit = gServerContainer.castRay(startPnt, endPnt, TerrainObjectType, &ri);
- tpos = ri.point;
-
- return hit;
- }
- void GuiRoadEditorCtrl::deleteSelectedNode()
- {
- if ( !mSelRoad || mSelNode == -1 )
- return;
-
- // If the road has only two nodes remaining,
- // delete the whole road.
- if ( mSelRoad->mNodes.size() <= 2 )
- {
- deleteSelectedRoad();
- }
- else
- {
- // Only submit undo if we weren't in AddMode
- if ( mMode != mAddNodeMode )
- submitUndo( "Delete Node" );
- // Delete the SelectedNode of the SelectedRoad
- mSelRoad->deleteNode(mSelNode);
- mIsDirty = true;
- // We deleted the Node but not the Road (it has nodes left)
- // so decrement the currently selected node.
- if ( mSelRoad->mNodes.size() <= mSelNode )
- mSelNode--;
- }
- }
- void GuiRoadEditorCtrl::deleteSelectedRoad( bool undoAble )
- {
- AssertFatal( mSelRoad != NULL, "GuiRoadEditorCtrl::deleteSelectedRoad() - No road IS selected" );
- // Not undo-able? Just delete it.
- if ( !undoAble )
- {
- DecalRoad *lastRoad = mSelRoad;
- setSelectedRoad(NULL);
- lastRoad->deleteObject();
- mIsDirty = true;
- return;
- }
- // Grab the mission editor undo manager.
- UndoManager *undoMan = NULL;
- if ( !Sim::findObject( "EUndoManager", undoMan ) )
- {
- // Couldn't find it? Well just delete the road.
- Con::errorf( "GuiRoadEditorCtrl::on3DMouseDown() - EUndoManager not found!" );
- return;
- }
- else
- {
- DecalRoad *lastRoad = mSelRoad;
- setSelectedRoad(NULL);
- // Create the UndoAction.
- MEDeleteUndoAction *action = new MEDeleteUndoAction("Deleted Road");
- action->deleteObject( lastRoad );
- mIsDirty = true;
- // Submit it.
- undoMan->addAction( action );
- }
- }
- void GuiRoadEditorCtrl::setMode( String mode, bool sourceShortcut = false )
- {
- mMode = mode;
- if( sourceShortcut )
- Con::executef( this, "paletteSync", mode );
- }
- void GuiRoadEditorCtrl::setSelectedRoad( DecalRoad *road )
- {
- mSelRoad = road;
- if ( road != NULL )
- Con::executef( this, "onRoadSelected", road->getIdString() );
- else
- Con::executef( this, "onRoadSelected" );
- if ( mSelRoad != road )
- setSelectedNode(-1);
- }
- void GuiRoadEditorCtrl::setNodeWidth( F32 width )
- {
- if ( mSelRoad && mSelNode != -1 )
- {
- mSelRoad->setNodeWidth( mSelNode, width );
- mIsDirty = true;
- }
- }
- F32 GuiRoadEditorCtrl::getNodeWidth()
- {
- if ( mSelRoad && mSelNode != -1 )
- return mSelRoad->getNodeWidth( mSelNode );
- return 0.0f;
- }
- void GuiRoadEditorCtrl::setNodePosition(const Point3F& pos)
- {
- if ( mSelRoad && mSelNode != -1 )
- {
- mSelRoad->setNodePosition( mSelNode, pos );
- mIsDirty = true;
- }
- }
- Point3F GuiRoadEditorCtrl::getNodePosition()
- {
- if ( mSelRoad && mSelNode != -1 )
- return mSelRoad->getNodePosition( mSelNode );
- return Point3F( 0, 0, 0 );
- }
- void GuiRoadEditorCtrl::setSelectedNode( S32 node )
- {
- //if ( mSelNode == node )
- // return;
- mSelNode = node;
-
- if ( mSelNode != -1 && mSelRoad != NULL )
- Con::executef( this, "onNodeSelected", Con::getIntArg(mSelNode), Con::getFloatArg(mSelRoad->mNodes[mSelNode].width) );
- else
- Con::executef( this, "onNodeSelected", Con::getIntArg(-1) );
- }
- void GuiRoadEditorCtrl::submitUndo( const UTF8 *name )
- {
- // Grab the mission editor undo manager.
- UndoManager *undoMan = NULL;
- if ( !Sim::findObject( "EUndoManager", undoMan ) )
- {
- Con::errorf( "GuiRoadEditorCtrl::submitUndo() - EUndoManager not found!" );
- return;
- }
- // Setup the action.
- GuiRoadEditorUndoAction *action = new GuiRoadEditorUndoAction( name );
- action->mObjId = mSelRoad->getId();
- action->mBreakAngle = mSelRoad->mBreakAngle;
- action->mMaterialAssetId = mSelRoad->mMaterialAssetId;
- action->mSegmentsPerBatch = mSelRoad->mSegmentsPerBatch;
- action->mTextureLength = mSelRoad->mTextureLength;
- action->mRoadEditor = this;
- for( U32 i = 0; i < mSelRoad->mNodes.size(); i++ )
- {
- action->mNodes.push_back( mSelRoad->mNodes[i] );
- }
-
- undoMan->addAction( action );
- }
- DefineEngineMethod( GuiRoadEditorCtrl, deleteNode, void, (), , "deleteNode()" )
- {
- object->deleteSelectedNode();
- }
- DefineEngineMethod( GuiRoadEditorCtrl, getMode, const char*, (), , "" )
- {
- return object->getMode();
- }
- DefineEngineMethod( GuiRoadEditorCtrl, setMode, void, ( const char * mode ), , "setMode( String mode )" )
- {
- String newMode = ( mode );
- object->setMode( newMode );
- }
- DefineEngineMethod( GuiRoadEditorCtrl, getNodeWidth, F32, (), , "" )
- {
- return object->getNodeWidth();
- }
- DefineEngineMethod( GuiRoadEditorCtrl, setNodeWidth, void, ( F32 width ), , "" )
- {
- object->setNodeWidth( width );
- }
- DefineEngineMethod( GuiRoadEditorCtrl, getNodePosition, Point3F, (), , "" )
- {
- return object->getNodePosition();
- }
- DefineEngineMethod( GuiRoadEditorCtrl, setNodePosition, void, ( Point3F pos ), , "" )
- {
- object->setNodePosition( pos );
- }
- DefineEngineMethod( GuiRoadEditorCtrl, setSelectedRoad, void, ( const char * pathRoad ), (""), "" )
- {
- if (String::compare( pathRoad,"")==0 )
- object->setSelectedRoad(NULL);
- else
- {
- DecalRoad *road = NULL;
- if ( Sim::findObject( pathRoad, road ) )
- object->setSelectedRoad(road);
- }
- }
- DefineEngineMethod( GuiRoadEditorCtrl, getSelectedRoad, S32, (), , "" )
- {
- DecalRoad *road = object->getSelectedRoad();
- if ( road )
- return road->getId();
-
- return 0;
- }
- DefineEngineMethod( GuiRoadEditorCtrl, getSelectedNode, S32, (), , "" )
- {
- return object->getSelectedNode();
- }
- DefineEngineMethod( GuiRoadEditorCtrl, deleteRoad, void, (), , "" )
- {
- object->deleteSelectedRoad();
- }
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