Areloch cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 2 lat temu
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editors f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 3 lat temu
VolumetricFog.cpp 98a079a797 code duplication prune. should aid in stability 3 lat temu
VolumetricFog.h 98a079a797 code duplication prune. should aid in stability 3 lat temu
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest 5 lat temu
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update 5 lat temu
basicClouds.cpp e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 3 lat temu
basicClouds.h e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 3 lat temu
cloudLayer.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 3 lat temu
cloudLayer.h 98a079a797 code duplication prune. should aid in stability 3 lat temu
decalRoad.cpp 66820fee90 let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering 3 lat temu
decalRoad.h 98a079a797 code duplication prune. should aid in stability 3 lat temu
meshRoad.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 3 lat temu
meshRoad.h 98a079a797 code duplication prune. should aid in stability 3 lat temu
nodeListManager.cpp ad05a78946 sanity check nodelist presence 3 lat temu
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest 5 lat temu
river.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 3 lat temu
river.h 1efb687867 uninitialized variables-environment and forrest 5 lat temu
scatterSky.cpp 382ee60d86 Sky Sorting 3 lat temu
scatterSky.h 1d5a36c4c0 Spheres for Skies 3 lat temu
skyBox.cpp 382ee60d86 Sky Sorting 3 lat temu
skyBox.h 98a079a797 code duplication prune. should aid in stability 3 lat temu
skySphere.cpp 382ee60d86 Sky Sorting 3 lat temu
skySphere.h 1d5a36c4c0 Spheres for Skies 3 lat temu
sun.cpp 98a079a797 code duplication prune. should aid in stability 3 lat temu
sun.h 98a079a797 code duplication prune. should aid in stability 3 lat temu
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest 5 lat temu
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 10 lat temu
waterObject.cpp cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 2 lat temu
waterObject.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 2 lat temu
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 10 lat temu