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editors
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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3 lat temu |
VolumetricFog.cpp
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98a079a797
code duplication prune. should aid in stability
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3 lat temu |
VolumetricFog.h
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98a079a797
code duplication prune. should aid in stability
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3 lat temu |
VolumetricFogRTManager.cpp
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1efb687867
uninitialized variables-environment and forrest
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5 lat temu |
VolumetricFogRTManager.h
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27d6665d21
set volumetric fog to use the standard window-resized trigger for it's update
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5 lat temu |
basicClouds.cpp
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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3 lat temu |
basicClouds.h
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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3 lat temu |
cloudLayer.cpp
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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3 lat temu |
cloudLayer.h
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98a079a797
code duplication prune. should aid in stability
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3 lat temu |
decalRoad.cpp
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66820fee90
let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering
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3 lat temu |
decalRoad.h
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98a079a797
code duplication prune. should aid in stability
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3 lat temu |
meshRoad.cpp
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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3 lat temu |
meshRoad.h
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98a079a797
code duplication prune. should aid in stability
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3 lat temu |
nodeListManager.cpp
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ad05a78946
sanity check nodelist presence
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3 lat temu |
nodeListManager.h
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1efb687867
uninitialized variables-environment and forrest
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5 lat temu |
river.cpp
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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3 lat temu |
river.h
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1efb687867
uninitialized variables-environment and forrest
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5 lat temu |
scatterSky.cpp
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382ee60d86
Sky Sorting
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3 lat temu |
scatterSky.h
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1d5a36c4c0
Spheres for Skies
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3 lat temu |
skyBox.cpp
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382ee60d86
Sky Sorting
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3 lat temu |
skyBox.h
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98a079a797
code duplication prune. should aid in stability
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3 lat temu |
skySphere.cpp
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382ee60d86
Sky Sorting
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3 lat temu |
skySphere.h
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1d5a36c4c0
Spheres for Skies
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3 lat temu |
sun.cpp
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98a079a797
code duplication prune. should aid in stability
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3 lat temu |
sun.h
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98a079a797
code duplication prune. should aid in stability
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3 lat temu |
timeOfDay.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
timeOfDay.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
waterBlock.cpp
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1efb687867
uninitialized variables-environment and forrest
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5 lat temu |
waterBlock.h
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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10 lat temu |
waterObject.cpp
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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2 lat temu |
waterObject.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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2 lat temu |
waterPlane.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
waterPlane.h
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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10 lat temu |