123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SUN_H_
- #define _SUN_H_
- #ifndef _SCENEOBJECT_H_
- #include "scene/sceneObject.h"
- #endif
- #ifndef _COLOR_H_
- #include "core/color.h"
- #endif
- #ifndef _LIGHTINFO_H_
- #include "lighting/lightInfo.h"
- #endif
- #ifndef _LIGHTFLAREDATA_H_
- #include "T3D/lightFlareData.h"
- #endif
- #include "T3D/assets/MaterialAsset.h"
- class TimeOfDay;
- class MatrixSet;
- ///
- class Sun : public SceneObject, public ISceneLight
- {
- typedef SceneObject Parent;
- protected:
- F32 mSunAzimuth;
-
- F32 mSunElevation;
- LinearColorF mLightColor;
- LinearColorF mLightAmbient;
- F32 mBrightness;
- bool mAnimateSun;
- F32 mTotalTime;
- F32 mCurrTime;
- F32 mStartAzimuth;
- F32 mEndAzimuth;
- F32 mStartElevation;
- F32 mEndElevation;
- bool mCastShadows;
- S32 mStaticRefreshFreq;
- S32 mDynamicRefreshFreq;
- LightInfo *mLight;
- LightFlareData *mFlareData;
- LightFlareState mFlareState;
- F32 mFlareScale;
- bool mCoronaEnabled;
- DECLARE_MATERIALASSET(Sun, CoronaMaterial);
- DECLARE_ASSET_NET_SETGET(Sun, CoronaMaterial, UpdateMask);
- BaseMatInstance *mCoronaMatInst;
- MatrixSet *mMatrixSet;
- F32 mCoronaScale;
- LinearColorF mCoronaTint;
- bool mCoronaUseLightColor;
- // These are not user specified.
- // These hold data calculated once used across several methods.
- F32 mCoronaWorldRadius;
- Point3F mLightWorldPos;
- void _conformLights();
- void _initCorona();
- void _renderCorona( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
- void _updateTimeOfDay( TimeOfDay *timeOfDay, F32 time );
- // SimObject.
- virtual void _onSelected();
- virtual void _onUnselected();
- enum NetMaskBits
- {
- UpdateMask = BIT(0)
- };
- public:
- Sun();
- virtual ~Sun();
- // SimObject
- virtual bool onAdd();
- virtual void onRemove();
- // ConsoleObject
- DECLARE_CONOBJECT(Sun);
- static void initPersistFields();
- void inspectPostApply();
- // NetObject
- U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream );
- void unpackUpdate( NetConnection *conn, BitStream *stream );
- // ISceneLight
- virtual void submitLights( LightManager *lm, bool staticLighting );
- virtual LightInfo* getLight() { return mLight; }
- // SceneObject
- virtual void prepRenderImage( SceneRenderState* state );
- // ProcessObject
- virtual void advanceTime( F32 dt );
- ///
- void setAzimuth( F32 azimuth );
- ///
- void setElevation( F32 elevation );
- ///
- void setColor( const LinearColorF &color );
- ///
- void animate( F32 duration, F32 startAzimuth, F32 endAzimuth, F32 startElevation, F32 endElevation );
- };
- #endif // _SUN_H_
|