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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SKYSPHERE_H_
- #define _SKYSPHERE_H_
- #ifndef _SCENEOBJECT_H_
- #include "scene/sceneObject.h"
- #endif
- #ifndef _GFXDEVICE_H_
- #include "gfx/gfxDevice.h"
- #endif
- #ifndef _CUBEMAPDATA_H_
- #include "gfx/sim/cubemapData.h"
- #endif
- #ifndef _MATERIALLIST_H_
- #include "materials/materialList.h"
- #endif
- #ifndef _GFXVERTEXBUFFER_H_
- #include "gfx/gfxVertexBuffer.h"
- #endif
- #ifndef _GFXPRIMITIVEBUFFER_H_
- #include "gfx/gfxPrimitiveBuffer.h"
- #endif
- #include "T3D/assets/MaterialAsset.h"
- struct SkyMatParams
- {
- void init(BaseMatInstance* matInst) {};
- };
- class MatrixSet;
- class SkySphere : public SceneObject
- {
- typedef SceneObject Parent;
- public:
- SkySphere();
- virtual ~SkySphere();
- DECLARE_CONOBJECT(SkySphere);
- // SimObject
- void onStaticModified(const char* slotName, const char* newValue);
- // ConsoleObject
- virtual bool onAdd();
- virtual void onRemove();
- static void initPersistFields();
- virtual void inspectPostApply();
- // NetObject
- virtual U32 packUpdate(NetConnection* conn, U32 mask, BitStream* stream);
- virtual void unpackUpdate(NetConnection* conn, BitStream* stream);
- // SceneObject
- void prepRenderImage(SceneRenderState* state);
- /// Our render delegate.
- void _renderObject(ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* mi);
- void clearVectors();
- void addVertex(Point3F vert);
- void addNormal(Point3F nor);
- void addTexcoord(F32 s, F32 t);
- void addColor(ColorI col);
- void BuildFinalVert();
- void BuildFinalFogVert();
- /// Prepares rendering structures and geometry.
- void _initRender();
- struct SphereVertex
- {
- Point3F pos;
- Point3F nor;
- F32 s, t;
- };
- Vector<SphereVertex> tmpVertices;
- Vector<F32> vertsVec;
- Vector<F32> texCoordVec;
- Vector<F32> normsVec;
- struct FinalVertexData
- {
- Point3F pos;
- Point3F nor;
- F32 s;
- F32 t;
- };
- Vector<FinalVertexData> finalVertData;
- struct FogVertex
- {
- // might need normals for smoothing.
- Point3F pos;
- ColorI col;
- };
- Vector<FogVertex> finalFogVertex;
- Vector<FogVertex> tempFogVertex;
- Vector<ColorI> colVec;
- Vector<F32> fogVerts;
- protected:
- // Material
- DECLARE_MATERIALASSET(SkySphere, Material);
- DECLARE_ASSET_NET_SETGET(SkySphere, Material, -1);
- BaseMatInstance* mMatInstance;
- SkyMatParams mMatParamHandle;
- GFXVertexBufferHandle<GFXVertexPNT> mVB;
- GFXVertexBufferHandle<GFXVertexPC> mFogBandVB;
- Material* mFogBandMat;
- BaseMatInstance* mFogBandMatInst;
- LinearColorF mLastFogColor;
- bool mIsVBDirty;
- U32 mPrimCount;
- MatrixSet* mMatrixSet;
- F32 mFogBandHeight;
- U32 mFogPrimCount;
- void _updateMaterial();
- void _initMaterial();
- BaseMatInstance* _getMaterialInstance();
- };
- #endif
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