forestTool.h 2.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _FOREST_EDITOR_TOOL_H_
  23. #define _FOREST_EDITOR_TOOL_H_
  24. #ifndef _FORESTITEM_H_
  25. #include "forest/forestItem.h"
  26. #endif
  27. #ifndef _SIMBASE_H_
  28. #include "console/simBase.h"
  29. #endif
  30. #ifndef _GUITYPES_H_
  31. #include "gui/core/guiTypes.h"
  32. #endif
  33. class Forest;
  34. class ForestEditorCtrl;
  35. class ForestData;
  36. class UndoAction;
  37. class GuiTSCtrl;
  38. class Point3F;
  39. struct Gui3DMouseEvent;
  40. class ForestTool : public SimObject
  41. {
  42. typedef SimObject Parent;
  43. protected:
  44. SimObjectPtr<Forest> mForest;
  45. ForestEditorCtrl *mEditor;
  46. void _submitUndo( UndoAction *action );
  47. public:
  48. ForestTool();
  49. virtual ~ForestTool();
  50. DECLARE_CONOBJECT( ForestTool );
  51. virtual void setActiveForest( Forest *forest ) { mForest = forest; }
  52. virtual void setParentEditor( ForestEditorCtrl *editor ) { mEditor = editor; }
  53. virtual void onActivated( const Gui3DMouseEvent &lastEvent ) {}
  54. virtual void onDeactivated() {}
  55. virtual void on3DMouseDown( const Gui3DMouseEvent &evt ) {}
  56. virtual void on3DMouseUp( const Gui3DMouseEvent &evt ) {}
  57. virtual void on3DMouseMove( const Gui3DMouseEvent &evt ) {}
  58. virtual void on3DMouseDragged( const Gui3DMouseEvent &evt ) {}
  59. virtual void on3DMouseEnter( const Gui3DMouseEvent &evt ) {}
  60. virtual void on3DMouseLeave( const Gui3DMouseEvent &evt ) {}
  61. virtual bool onMouseWheel( const GuiEvent &evt ) { return false; }
  62. virtual void onRender3D() {}
  63. virtual void onRender2D() {}
  64. virtual void updateGizmo() {}
  65. virtual bool updateGuiInfo() { return false; }
  66. virtual void onUndoAction() {}
  67. };
  68. #endif // _FOREST_EDITOR_TOOL_H_