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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _FOREST_EDITOR_TOOL_H_
- #define _FOREST_EDITOR_TOOL_H_
- #ifndef _FORESTITEM_H_
- #include "forest/forestItem.h"
- #endif
- #ifndef _SIMBASE_H_
- #include "console/simBase.h"
- #endif
- #ifndef _GUITYPES_H_
- #include "gui/core/guiTypes.h"
- #endif
- class Forest;
- class ForestEditorCtrl;
- class ForestData;
- class UndoAction;
- class GuiTSCtrl;
- class Point3F;
- struct Gui3DMouseEvent;
- class ForestTool : public SimObject
- {
- typedef SimObject Parent;
- protected:
- SimObjectPtr<Forest> mForest;
- ForestEditorCtrl *mEditor;
- void _submitUndo( UndoAction *action );
- public:
- ForestTool();
- virtual ~ForestTool();
- DECLARE_CONOBJECT( ForestTool );
- virtual void setActiveForest( Forest *forest ) { mForest = forest; }
- virtual void setParentEditor( ForestEditorCtrl *editor ) { mEditor = editor; }
- virtual void onActivated( const Gui3DMouseEvent &lastEvent ) {}
- virtual void onDeactivated() {}
- virtual void on3DMouseDown( const Gui3DMouseEvent &evt ) {}
- virtual void on3DMouseUp( const Gui3DMouseEvent &evt ) {}
- virtual void on3DMouseMove( const Gui3DMouseEvent &evt ) {}
- virtual void on3DMouseDragged( const Gui3DMouseEvent &evt ) {}
- virtual void on3DMouseEnter( const Gui3DMouseEvent &evt ) {}
- virtual void on3DMouseLeave( const Gui3DMouseEvent &evt ) {}
- virtual bool onMouseWheel( const GuiEvent &evt ) { return false; }
- virtual void onRender3D() {}
- virtual void onRender2D() {}
- virtual void updateGizmo() {}
- virtual bool updateGuiInfo() { return false; }
- virtual void onUndoAction() {}
- };
- #endif // _FOREST_EDITOR_TOOL_H_
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