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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GFXGLPRIMITIVEBUFFER_H_
- #define _GFXGLPRIMITIVEBUFFER_H_
- #include "gfx/gfxPrimitiveBuffer.h"
- #include "gfx/gl/util/glFrameAllocatorLockableHelper.h"
- /// This is a primitive buffer (index buffer to GL users) which uses VBOs.
- class GFXGLPrimitiveBuffer : public GFXPrimitiveBuffer
- {
- public:
- GFXGLPrimitiveBuffer(GFXDevice *device, U32 indexCount, U32 primitiveCount, GFXBufferType bufferType);
- ~GFXGLPrimitiveBuffer();
- virtual void lock(U32 indexStart, U32 indexEnd, void **indexPtr); ///< only write lock are supported
- virtual void unlock(); ///<
- virtual void prepare(); ///< binds the buffer
- virtual void finish(); ///< We're done with this buffer
- virtual void* getBuffer(); ///< returns NULL
- // GFXResource interface
- virtual void zombify();
- virtual void resurrect();
-
- private:
- /// Handle to our GL buffer object
- GLuint mBuffer;
- U32 mBufferOffset;
- U8* mZombieCache;
- U32 lockedIndexEnd, lockedIndexStart;
- FrameAllocatorLockableHelper mFrameAllocator;
- };
- #endif
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