gfxGLPrimitiveBuffer.h 2.2 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GFXGLPRIMITIVEBUFFER_H_
  23. #define _GFXGLPRIMITIVEBUFFER_H_
  24. #include "gfx/gfxPrimitiveBuffer.h"
  25. #include "gfx/gl/util/glFrameAllocatorLockableHelper.h"
  26. /// This is a primitive buffer (index buffer to GL users) which uses VBOs.
  27. class GFXGLPrimitiveBuffer : public GFXPrimitiveBuffer
  28. {
  29. public:
  30. GFXGLPrimitiveBuffer(GFXDevice *device, U32 indexCount, U32 primitiveCount, GFXBufferType bufferType);
  31. ~GFXGLPrimitiveBuffer();
  32. virtual void lock(U32 indexStart, U32 indexEnd, void **indexPtr); ///< only write lock are supported
  33. virtual void unlock(); ///<
  34. virtual void prepare(); ///< binds the buffer
  35. virtual void finish(); ///< We're done with this buffer
  36. virtual void* getBuffer(); ///< returns NULL
  37. // GFXResource interface
  38. virtual void zombify();
  39. virtual void resurrect();
  40. private:
  41. /// Handle to our GL buffer object
  42. GLuint mBuffer;
  43. U32 mBufferOffset;
  44. U8* mZombieCache;
  45. U32 lockedIndexEnd, lockedIndexStart;
  46. FrameAllocatorLockableHelper mFrameAllocator;
  47. };
  48. #endif