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D3D11
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ad3c961579
get probes displaying with low Texture quality
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2 years ago |
Null
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5a933c00d3
Removed old fixed function code from GFX.
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4 years ago |
bitmap
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880ac5a264
bump down saveScaledImage default to 256
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3 years ago |
gl
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aafbb7bfba
add debug reportingfor cubemap arrays, and correct transcription flaw
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2 years ago |
sim
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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3 years ago |
util
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edd1e0a270
Removes Direct3D9 functionality.
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8 years ago |
video
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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3 years ago |
gFont.cpp
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b9c207765e
uninitialized variables-gfx
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5 years ago |
gFont.h
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b9c207765e
uninitialized variables-gfx
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5 years ago |
genericConstBuffer.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 years ago |
genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxAPI.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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4 years ago |
gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 years ago |
gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 years ago |
gfxCardProfile.cpp
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39952a490f
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
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3 years ago |
gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
gfxCubemap.cpp
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ad3c961579
get probes displaying with low Texture quality
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2 years ago |
gfxCubemap.h
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ad3c961579
get probes displaying with low Texture quality
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2 years ago |
gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
gfxDevice.cpp
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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2 years ago |
gfxDevice.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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2 years ago |
gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
gfxDrawUtil.cpp
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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3 years ago |
gfxDrawUtil.h
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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3 years ago |
gfxEnums.h
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6d71bec417
gfx enum correction
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4 years ago |
gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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4 years ago |
gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
gfxFormatUtils.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 years ago |
gfxInit.cpp
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98a4e7fb12
dedicated gfx device surpression
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3 years ago |
gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 years ago |
gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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8 years ago |
gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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9 years ago |
gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 years ago |
gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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8 years ago |
gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxStateBlock.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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4 years ago |
gfxStateBlock.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 years ago |
gfxStringEnumTranslate.cpp
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1c0f234d3a
adress #510 - missing GFXFormatR11G11B10 macrohook
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4 years ago |
gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 years ago |
gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 years ago |
gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 years ago |
gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 years ago |
gfxTextureArray.cpp
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62a99adb74
aug GFXTextureArray::setTexture to report what texture sizes are mismatching
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2 years ago |
gfxTextureArray.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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4 years ago |
gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 years ago |
gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 years ago |
gfxTextureManager.cpp
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ad3c961579
get probes displaying with low Texture quality
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2 years ago |
gfxTextureManager.h
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d044ae0702
Removed unneeded default irradiance and prefilter cubemaps, and their convars
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3 years ago |
gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 years ago |
gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
gfxVertexBuffer.h
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b9c207765e
uninitialized variables-gfx
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5 years ago |
gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 years ago |
gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 years ago |
gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 years ago |
gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 years ago |
gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 years ago |
primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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4 years ago |
primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
screenshot.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 years ago |
screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 years ago |