gfxGLStateBlock.h 2.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GFXGLSTATEBLOCK_H_
  23. #define _GFXGLSTATEBLOCK_H_
  24. #include "gfx/gfxStateBlock.h"
  25. namespace DictHash
  26. {
  27. U32 hash(const GFXSamplerStateDesc &data);
  28. }
  29. class GFXGLStateBlock : public GFXStateBlock
  30. {
  31. public:
  32. //
  33. // GFXGLStateBlock interface
  34. //
  35. GFXGLStateBlock(const GFXStateBlockDesc& desc);
  36. virtual ~GFXGLStateBlock();
  37. /// Called by OpenGL device to active this state block.
  38. /// @param oldState The current state, used to make sure we don't set redundant states on the device. Pass NULL to reset all states.
  39. void activate(const GFXGLStateBlock* oldState);
  40. //
  41. // GFXStateBlock interface
  42. //
  43. /// Returns the hash value of the desc that created this block
  44. virtual U32 getHashValue() const;
  45. /// Returns a GFXStateBlockDesc that this block represents
  46. virtual const GFXStateBlockDesc& getDesc() const;
  47. //
  48. // GFXResource
  49. //
  50. virtual void zombify() { }
  51. /// When called the resource should restore all device sensitive information destroyed by zombify()
  52. virtual void resurrect() { }
  53. private:
  54. GFXStateBlockDesc mDesc;
  55. U32 mCachedHashValue;
  56. U32 mSamplerObjects[GFX_TEXTURE_STAGE_COUNT];
  57. };
  58. typedef StrongRefPtr<GFXGLStateBlock> GFXGLStateBlockRef;
  59. #endif