gfxGLStateCache.h 4.5 KB

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  1. #ifndef GFX_GL_STATE_CACHE
  2. #define GFX_GL_STATE_CACHE
  3. /// GFXGLStateCache store OpenGL state to avoid performance penalities of glGet* calls
  4. /// GL_TEXTURE_1D/2D/3D, GL_FRAMEBUFFER, GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER
  5. class GFXGLStateCache
  6. {
  7. public:
  8. GFXGLStateCache()
  9. {
  10. mActiveTexture = 0;
  11. mBindedVBO = 0;
  12. mBindedIBO = 0;
  13. mBindedFBO_W = 0;
  14. mBindedFBO_R = 0;
  15. mVertexAttribActive = 0;
  16. }
  17. class TextureUnit
  18. {
  19. public:
  20. TextureUnit() : mTexture1D(0), mTexture2D(0), mTexture3D(0), mTextureCube(0), mTextureCubeArray(0), mTextureArray(0)
  21. {
  22. }
  23. GLuint mTexture1D, mTexture2D, mTexture3D, mTextureCube, mTextureCubeArray, mTextureArray;
  24. };
  25. /// after glBindTexture
  26. void setCacheBindedTex(U32 texUnit, GLenum biding, GLuint handle)
  27. {
  28. mActiveTexture = texUnit;
  29. switch (biding)
  30. {
  31. case GL_TEXTURE_2D:
  32. mTextureUnits[mActiveTexture].mTexture2D = handle;
  33. break;
  34. case GL_TEXTURE_3D:
  35. mTextureUnits[mActiveTexture].mTexture3D = handle;
  36. break;
  37. case GL_TEXTURE_1D:
  38. mTextureUnits[mActiveTexture].mTexture1D = handle;
  39. break;
  40. case GL_TEXTURE_CUBE_MAP:
  41. mTextureUnits[mActiveTexture].mTextureCube = handle;
  42. break;
  43. case GL_TEXTURE_CUBE_MAP_ARRAY:
  44. mTextureUnits[mActiveTexture].mTextureCubeArray = handle;
  45. break;
  46. case GL_TEXTURE_2D_ARRAY:
  47. mTextureUnits[mActiveTexture].mTextureArray = handle;
  48. break;
  49. default:
  50. AssertFatal(0, avar("GFXGLStateCache::setCacheBindedTex - binding (%x) not supported.", biding) );
  51. return;
  52. }
  53. }
  54. /// after opengl object binded
  55. void setCacheBinded(GLenum biding, GLuint handle)
  56. {
  57. switch (biding)
  58. {
  59. case GL_TEXTURE_2D:
  60. mTextureUnits[mActiveTexture].mTexture2D = handle;
  61. break;
  62. case GL_TEXTURE_3D:
  63. mTextureUnits[mActiveTexture].mTexture3D = handle;
  64. break;
  65. case GL_TEXTURE_1D:
  66. mTextureUnits[mActiveTexture].mTexture1D = handle;
  67. break;
  68. case GL_TEXTURE_CUBE_MAP:
  69. mTextureUnits[mActiveTexture].mTextureCube = handle;
  70. break;
  71. case GL_TEXTURE_CUBE_MAP_ARRAY:
  72. mTextureUnits[mActiveTexture].mTextureCubeArray = handle;
  73. break;
  74. case GL_TEXTURE_2D_ARRAY:
  75. mTextureUnits[mActiveTexture].mTextureArray = handle;
  76. break;
  77. case GL_FRAMEBUFFER:
  78. mBindedFBO_W = mBindedFBO_R = handle;
  79. break;
  80. case GL_DRAW_FRAMEBUFFER:
  81. mBindedFBO_W = handle;
  82. break;
  83. case GL_READ_FRAMEBUFFER:
  84. mBindedFBO_R = handle;
  85. break;
  86. case GL_ARRAY_BUFFER:
  87. mBindedVBO = handle;
  88. break;
  89. case GL_ELEMENT_ARRAY_BUFFER:
  90. mBindedIBO = handle;
  91. break;
  92. default:
  93. AssertFatal(0, avar("GFXGLStateCache::setCacheBinded - binding (%x) not supported.", biding) );
  94. break;
  95. }
  96. }
  97. GLuint getCacheBinded(GLenum biding) const
  98. {
  99. switch (biding)
  100. {
  101. case GL_TEXTURE_2D:
  102. return mTextureUnits[mActiveTexture].mTexture2D;
  103. case GL_TEXTURE_3D:
  104. return mTextureUnits[mActiveTexture].mTexture3D;
  105. case GL_TEXTURE_1D:
  106. return mTextureUnits[mActiveTexture].mTexture1D;
  107. case GL_TEXTURE_CUBE_MAP:
  108. return mTextureUnits[mActiveTexture].mTextureCube;
  109. case GL_TEXTURE_CUBE_MAP_ARRAY:
  110. return mTextureUnits[mActiveTexture].mTextureCubeArray;
  111. case GL_TEXTURE_2D_ARRAY:
  112. return mTextureUnits[mActiveTexture].mTextureArray;
  113. case GL_DRAW_FRAMEBUFFER:
  114. return mBindedFBO_W;
  115. case GL_READ_FRAMEBUFFER:
  116. return mBindedFBO_R;
  117. case GL_ARRAY_BUFFER:
  118. return mBindedVBO;
  119. case GL_ELEMENT_ARRAY_BUFFER:
  120. return mBindedIBO;
  121. default:
  122. AssertFatal(0, avar("GFXGLStateCache::getCacheBinded - binding (%x) not supported.", biding) );
  123. return 0;
  124. }
  125. }
  126. /// after glActiveTexture
  127. void setCacheActiveTexture(U32 unit) { mActiveTexture = unit; }
  128. U32 getCacheActiveTexture() const { return mActiveTexture; }
  129. /// for cache glEnableVertexAttribArray / glDisableVertexAttribArray
  130. void setCacheVertexAttribActive(U32 activeMask) { mVertexAttribActive = activeMask; }
  131. U32 getCacheVertexAttribActive() const { return mVertexAttribActive; }
  132. protected:
  133. GLuint mActiveTexture, mBindedVBO, mBindedIBO, mBindedFBO_W, mBindedFBO_R;
  134. TextureUnit mTextureUnits[GFX_TEXTURE_STAGE_COUNT];
  135. U32 mVertexAttribActive;
  136. };
  137. #endif