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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GFXGLTEXTUREMANAGER_H
- #define _GFXGLTEXTUREMANAGER_H
- #include "gfx/gfxDevice.h"
- #include "gfx/gfxTextureManager.h"
- #include "gfx/gl/gfxGLTextureObject.h"
- #include "gfx/gl/tGL/tGL.h"
- class GFXGLTextureManager : public GFXTextureManager
- {
- public:
- GFXGLTextureManager();
- ~GFXGLTextureManager();
-
- protected:
- // GFXTextureManager
- GFXTextureObject *_createTextureObject( U32 height,
- U32 width,
- U32 depth,
- GFXFormat format,
- GFXTextureProfile *profile,
- U32 numMipLevels,
- bool forceMips = false,
- S32 antialiasLevel = 0,
- GFXTextureObject *inTex = NULL );
- bool _loadTexture(GFXTextureObject *texture, DDSFile *dds);
- bool _loadTexture(GFXTextureObject *texture, GBitmap *bmp);
- bool _loadTexture(GFXTextureObject *texture, void *raw);
- bool _refreshTexture(GFXTextureObject *texture);
- bool _freeTexture(GFXTextureObject *texture, bool zombify = false);
- private:
- friend class GFXGLTextureObject;
-
- /// Creates internal GL texture
- void innerCreateTexture(GFXGLTextureObject *obj, U32 height, U32 width, U32 depth, GFXFormat format, GFXTextureProfile *profile, U32 numMipLevels, bool forceMips = false);
- };
- #endif
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