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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "gfx/gl/gfxGLVertexBuffer.h"
- #include "gfx/gl/gfxGLDevice.h"
- #include "gfx/gl/gfxGLEnumTranslate.h"
- #include "gfx/gl/gfxGLUtils.h"
- #include "gfx/gl/gfxGLVertexAttribLocation.h"
- #include "gfx/gl/gfxGLCircularVolatileBuffer.h"
- GLCircularVolatileBuffer* getCircularVolatileVertexBuffer()
- {
- static GLCircularVolatileBuffer sCircularVolatileVertexBuffer(GL_ARRAY_BUFFER);
- return &sCircularVolatileVertexBuffer;
- }
- GFXGLVertexBuffer::GFXGLVertexBuffer( GFXDevice *device,
- U32 numVerts,
- const GFXVertexFormat *vertexFormat,
- U32 vertexSize,
- GFXBufferType bufferType )
- : GFXVertexBuffer( device, numVerts, vertexFormat, vertexSize, bufferType ),
- mBufferOffset(0),
- mBufferVertexOffset(0),
- mZombieCache(NULL)
- {
- if( mBufferType == GFXBufferTypeVolatile )
- {
- mBuffer = getCircularVolatileVertexBuffer()->getHandle();
- return;
- }
- // Generate a buffer
- glGenBuffers(1, &mBuffer);
- //and allocate the needed memory
- PRESERVE_VERTEX_BUFFER();
- glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
- glBufferData(GL_ARRAY_BUFFER, numVerts * vertexSize, NULL, GFXGLBufferType[bufferType]);
- }
- GFXGLVertexBuffer::~GFXGLVertexBuffer()
- {
- // While heavy handed, this does delete the buffer and frees the associated memory.
- if( mBufferType != GFXBufferTypeVolatile )
- glDeleteBuffers(1, &mBuffer);
- if( mZombieCache )
- delete [] mZombieCache;
- }
- void GFXGLVertexBuffer::lock( U32 vertexStart, U32 vertexEnd, void **vertexPtr )
- {
- PROFILE_SCOPE(GFXGLVertexBuffer_lock);
- if( mBufferType == GFXBufferTypeVolatile )
- {
- AssertFatal(vertexStart == 0, "");
- if( GFXGL->mCapabilities.vertexAttributeBinding )
- {
- getCircularVolatileVertexBuffer()->lock( mNumVerts * mVertexSize, 0, mBufferOffset, *vertexPtr );
- }
- else
- {
- getCircularVolatileVertexBuffer()->lock( mNumVerts * mVertexSize, mVertexSize, mBufferOffset, *vertexPtr );
- mBufferVertexOffset = mBufferOffset / mVertexSize;
- }
- }
- else
- {
- mFrameAllocator.lock( mNumVerts * mVertexSize );
- lockedVertexPtr = (void*)(mFrameAllocator.getlockedPtr() + (vertexStart * mVertexSize));
- *vertexPtr = lockedVertexPtr;
- }
- lockedVertexStart = vertexStart;
- lockedVertexEnd = vertexEnd;
- }
- void GFXGLVertexBuffer::unlock()
- {
- PROFILE_SCOPE(GFXGLVertexBuffer_unlock);
- if( mBufferType == GFXBufferTypeVolatile )
- {
- getCircularVolatileVertexBuffer()->unlock();
- }
- else
- {
- U32 offset = lockedVertexStart * mVertexSize;
- U32 length = (lockedVertexEnd - lockedVertexStart) * mVertexSize;
-
- PRESERVE_VERTEX_BUFFER();
- glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
-
- if( !lockedVertexStart && lockedVertexEnd == mNumVerts)
- glBufferData(GL_ARRAY_BUFFER, mNumVerts * mVertexSize, NULL, GFXGLBufferType[mBufferType]); // orphan the buffer
- glBufferSubData(GL_ARRAY_BUFFER, offset, length, mFrameAllocator.getlockedPtr() + offset );
- mFrameAllocator.unlock();
- }
- lockedVertexStart = 0;
- lockedVertexEnd = 0;
- lockedVertexPtr = NULL;
- }
- void GFXGLVertexBuffer::prepare()
- {
- AssertFatal(0, "GFXGLVertexBuffer::prepare - use GFXGLVertexBuffer::prepare(U32 stream, U32 divisor)");
- }
- void GFXGLVertexBuffer::prepare(U32 stream, U32 divisor)
- {
- if( GFXGL->mCapabilities.vertexAttributeBinding )
- {
- glBindVertexBuffer( stream, mBuffer, mBufferOffset, mVertexSize );
- glVertexBindingDivisor( stream, divisor );
- return;
- }
- }
- void GFXGLVertexBuffer::finish()
- {
-
- }
- GLvoid* GFXGLVertexBuffer::getBuffer()
- {
- // NULL specifies no offset into the hardware buffer
- return (GLvoid*)NULL;
- }
- void GFXGLVertexBuffer::zombify()
- {
- if(mZombieCache || !mBuffer)
- return;
-
- mZombieCache = new U8[mNumVerts * mVertexSize];
- glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
- glGetBufferSubData(GL_ARRAY_BUFFER, 0, mNumVerts * mVertexSize, mZombieCache);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- glDeleteBuffers(1, &mBuffer);
- mBuffer = 0;
- }
- void GFXGLVertexBuffer::resurrect()
- {
- if(!mZombieCache)
- return;
-
- glGenBuffers(1, &mBuffer);
- glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
- glBufferData(GL_ARRAY_BUFFER, mNumVerts * mVertexSize, mZombieCache, GFXGLBufferType[mBufferType]);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-
- delete[] mZombieCache;
- mZombieCache = NULL;
- }
- namespace
- {
- bool onGFXDeviceSignal( GFXDevice::GFXDeviceEventType type )
- {
- if( GFX->getAdapterType() == OpenGL && GFXDevice::deEndOfFrame == type )
- getCircularVolatileVertexBuffer()->protectUsedRange();
- return true;
- }
- }
- MODULE_BEGIN( GFX_GL_VertexBuffer )
- MODULE_INIT_AFTER( gfx )
- MODULE_SHUTDOWN_BEFORE( gfx )
- MODULE_INIT
- {
- GFXDevice::getDeviceEventSignal().notify( &onGFXDeviceSignal );
- }
- MODULE_SHUTDOWN
- {
- GFXDevice::getDeviceEventSignal( ).remove( &onGFXDeviceSignal );
- }
- MODULE_END
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