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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GFXGLVERTEXBUFFER_H_
- #define _GFXGLVERTEXBUFFER_H_
- #ifndef _GFXVERTEXBUFFER_H_
- #include "gfx/gfxVertexBuffer.h"
- #endif
- #include "gfx/gl/tGL/tGL.h"
- #include "gfx/gl/util/glFrameAllocatorLockableHelper.h"
- /// This is a vertex buffer which uses GL_ARB_vertex_buffer_object.
- class GFXGLVertexBuffer : public GFXVertexBuffer
- {
- public:
- GFXGLVertexBuffer( GFXDevice *device,
- U32 numVerts,
- const GFXVertexFormat *vertexFormat,
- U32 vertexSize,
- GFXBufferType bufferType );
- ~GFXGLVertexBuffer();
- virtual void lock(U32 vertexStart, U32 vertexEnd, void **vertexPtr); ///< Only write lock are supported.
- virtual void unlock(); ///<
- virtual void prepare(); ///< Do nothing. Use void prepare(U32 stream, U32 divisor).
- virtual void finish(); ///< Do nothing.
- void prepare(U32 stream, U32 divisor);
- GLvoid* getBuffer(); ///< returns NULL
- // GFXResource interface
- virtual void zombify();
- virtual void resurrect();
- private:
- friend class GFXGLDevice;
- /// GL buffer handle
- GLuint mBuffer;
- /// bytes offset in buffer
- U32 mBufferOffset;
- /// start vertex offset in buffer
- U32 mBufferVertexOffset;
- U8* mZombieCache;
- FrameAllocatorLockableHelper mFrameAllocator;
- };
- #endif
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