gfxGLWindowTarget.h 2.4 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GFXGLWINDOWTARGET_H_
  23. #define _GFXGLWINDOWTARGET_H_
  24. #include "gfx/gfxTarget.h"
  25. class GFXGLWindowTarget : public GFXWindowTarget
  26. {
  27. public:
  28. GFXGLWindowTarget(PlatformWindow *win, GFXDevice *d);
  29. ~GFXGLWindowTarget();
  30. const Point2I getSize()
  31. {
  32. return mWindow->getClientExtent();
  33. }
  34. virtual GFXFormat getFormat()
  35. {
  36. // TODO: Fix me!
  37. return GFXFormatR8G8B8A8_SRGB;
  38. }
  39. void makeActive();
  40. virtual bool present();
  41. virtual void resetMode();
  42. virtual void zombify() { }
  43. virtual void resurrect() { }
  44. virtual void resolveTo(GFXTextureObject* obj);
  45. void _onAppSignal(WindowId wnd, S32 event);
  46. // create pixel format for the window
  47. void createPixelFormat();
  48. private:
  49. friend class GFXGLDevice;
  50. GLuint mCopyFBO, mBackBufferFBO;
  51. GFXTexHandle mBackBufferColorTex, mBackBufferDepthTex;
  52. Point2I size;
  53. GFXDevice* mDevice;
  54. /// Is this a secondary window
  55. bool mSecondaryWindow;
  56. void* mContext;
  57. void* mFullscreenContext;
  58. void _teardownCurrentMode();
  59. void _setupNewMode();
  60. void _setupAttachments();
  61. void _WindowPresent();
  62. //set this windows context to be current
  63. void _makeContextCurrent();
  64. };
  65. #endif