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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GFXGLWINDOWTARGET_H_
- #define _GFXGLWINDOWTARGET_H_
- #include "gfx/gfxTarget.h"
- class GFXGLWindowTarget : public GFXWindowTarget
- {
- public:
- GFXGLWindowTarget(PlatformWindow *win, GFXDevice *d);
- ~GFXGLWindowTarget();
- const Point2I getSize()
- {
- return mWindow->getClientExtent();
- }
- virtual GFXFormat getFormat()
- {
- // TODO: Fix me!
- return GFXFormatR8G8B8A8_SRGB;
- }
- void makeActive();
- virtual bool present();
- virtual void resetMode();
- virtual void zombify() { }
- virtual void resurrect() { }
-
- virtual void resolveTo(GFXTextureObject* obj);
-
- void _onAppSignal(WindowId wnd, S32 event);
- // create pixel format for the window
- void createPixelFormat();
-
- private:
- friend class GFXGLDevice;
- GLuint mCopyFBO, mBackBufferFBO;
- GFXTexHandle mBackBufferColorTex, mBackBufferDepthTex;
- Point2I size;
- GFXDevice* mDevice;
- /// Is this a secondary window
- bool mSecondaryWindow;
- void* mContext;
- void* mFullscreenContext;
- void _teardownCurrentMode();
- void _setupNewMode();
- void _setupAttachments();
- void _WindowPresent();
- //set this windows context to be current
- void _makeContextCurrent();
-
- };
- #endif
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