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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GUIDRAGANDDROPCTRL_H_
- #define _GUIDRAGANDDROPCTRL_H_
- #ifndef _GUICONTROL_H_
- #include "gui/core/guiControl.h"
- #endif
- #ifndef _GFXDEVICE_H_
- #include "gfx/gfxDevice.h"
- #endif
- #ifndef _CONSOLE_H_
- #include "console/console.h"
- #endif
- #ifndef _CONSOLETYPES_H_
- #include "console/consoleTypes.h"
- #endif
- /// A special control that implements drag-and-drop behavior.
- ///
- class GuiDragAndDropControl : public GuiControl
- {
- public:
- typedef GuiControl Parent;
-
- private:
-
- /// The mouse down offset from the upper left of the control.
- Point2I mOffset;
-
- /// If true, the control deletes itself when the left mouse button is released.
- bool mDeleteOnMouseUp;
- bool mUseWholeCanvas;
- /// Controls may want to react when they are dragged over, entered or exited.
- SimObjectPtr<GuiControl> mLastTarget;
-
- GuiControl* findDragTarget(Point2I mousePoint, const char* method);
-
- Point2I getDropPoint() const
- {
- return getPosition() + (getExtent() / 2);
- }
- public:
-
- GuiDragAndDropControl();
- void startDragging(Point2I offset = Point2I(0, 0));
- // GuiControl.
- virtual void onMouseDown(const GuiEvent& event);
- virtual void onMouseDragged(const GuiEvent& event);
- virtual void onMouseUp(const GuiEvent& event);
- static void initPersistFields();
- DECLARE_CONOBJECT( GuiDragAndDropControl );
- DECLARE_CATEGORY( "Gui Other" );
- DECLARE_DESCRIPTION( "A special control that implements drag&drop behavior.\n"
- "The control will notify other controls as it moves across the canvas.\n"
- "Content can be attached through dynamic fields or child objects." );
- DECLARE_CALLBACK(void, onControlDragCancelled, ());
- };
- #endif
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