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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "console/engineAPI.h"
- #include "platform/platform.h"
- #include "gui/containers/guiDynamicCtrlArrayCtrl.h"
- GuiDynamicCtrlArrayControl::GuiDynamicCtrlArrayControl()
- {
- mCols = 0;
- mColSize = 64;
- mRows = 0;
- mRowSize = 64;
- mRowSpacing = 0;
- mColSpacing = 0;
- mIsContainer = true;
- mResizing = false;
- mSizeToChildren = false;
- mAutoCellSize = false;
- mFrozen = false;
- mDynamicSize = false;
- mFillRowFirst = true;
- mPadding.set( 0, 0, 0, 0 );
- }
- GuiDynamicCtrlArrayControl::~GuiDynamicCtrlArrayControl()
- {
- }
- IMPLEMENT_CONOBJECT(GuiDynamicCtrlArrayControl);
- ConsoleDocClass( GuiDynamicCtrlArrayControl,
- "@brief A container that arranges children into a grid.\n\n"
- "This container maintains a 2D grid of GUI controls. If one is added, deleted, "
- "or resized, then the grid is updated. The insertion order into the grid is "
- "determined by the internal order of the children (ie. the order of addition).<br>"
- "Children are added to the grid by row or column until they fill the assocated "
- "GuiDynamicCtrlArrayControl extent (width or height). For example, a "
- "GuiDynamicCtrlArrayControl with 15 children, and <i>fillRowFirst</i> set to "
- "true may be arranged as follows:\n\n"
- "<pre>\n"
- "1 2 3 4 5 6\n"
- "7 8 9 10 11 12\n"
- "13 14 15\n"
- "</pre>\n"
- "If <i>dynamicSize</i> were set to true in this case, the GuiDynamicCtrlArrayControl "
- "height would be calculated to fit the 3 rows of child controls.\n\n"
- "@tsexample\n"
- "new GuiDynamicCtrlArrayControl()\n"
- "{\n"
- " colSize = \"128\";\n"
- " rowSize = \"18\";\n"
- " colSpacing = \"2\";\n"
- " rowSpacing = \"2\";\n"
- " frozen = \"0\";\n"
- " autoCellSize = \"1\";\n"
- " fillRowFirst = \"1\";\n"
- " dynamicSize = \"1\";\n"
- " padding = \"0 0 0 0\";\n"
- " //Properties not specific to this control have been omitted from this example.\n"
- "};\n"
- "@endtsexample\n\n"
- "@ingroup GuiContainers"
- );
- // ConsoleObject...
- void GuiDynamicCtrlArrayControl::initPersistFields()
- {
- addField( "colCount", TypeS32, Offset( mCols, GuiDynamicCtrlArrayControl ),
- "Number of columns the child controls have been arranged into. This "
- "value is calculated automatically when children are added, removed or "
- "resized; writing it directly has no effect." );
- addField( "colSize", TypeS32, Offset( mColSize, GuiDynamicCtrlArrayControl ),
- "Width of each column. If <i>autoCellSize</i> is set, this will be "
- "calculated automatically from the widest child control" );
- addField( "rowCount", TypeS32, Offset( mRows, GuiDynamicCtrlArrayControl ),
- "Number of rows the child controls have been arranged into. This value "
- "is calculated automatically when children are added, removed or resized; "
- "writing it directly has no effect." );
- addField( "rowSize", TypeS32, Offset( mRowSize, GuiDynamicCtrlArrayControl ),
- "Height of each row. If <i>autoCellSize</i> is set, this will be "
- "calculated automatically from the tallest child control" );
- addField( "rowSpacing", TypeS32, Offset( mRowSpacing, GuiDynamicCtrlArrayControl ),
- "Spacing between rows" );
- addField( "colSpacing", TypeS32, Offset( mColSpacing, GuiDynamicCtrlArrayControl ),
- "Spacing between columns" );
- addField( "frozen", TypeBool, Offset( mFrozen, GuiDynamicCtrlArrayControl ),
- "When true, the array will not update when new children are added or in "
- "response to child resize events. This is useful to prevent unnecessary "
- "resizing when adding, removing or resizing a number of child controls." );
- addField( "autoCellSize", TypeBool, Offset( mAutoCellSize, GuiDynamicCtrlArrayControl ),
- "When true, the cell size is set to the widest/tallest child control." );
- addField( "fillRowFirst", TypeBool, Offset( mFillRowFirst, GuiDynamicCtrlArrayControl ),
- "Controls whether rows or columns are filled first.\n\nIf true, controls are "
- "added to the grid left-to-right (to fill a row); then rows are added "
- "top-to-bottom as shown below:\n"
- "<pre>1 2 3 4\n"
- "5 6 7 8</pre>\n"
- "If false, controls are added to the grid top-to-bottom (to fill a column); "
- "then columns are added left-to-right as shown below:\n"
- "<pre>1 3 5 7\n"
- "2 4 6 8</pre>" );
- addField( "dynamicSize", TypeBool, Offset( mDynamicSize, GuiDynamicCtrlArrayControl ),
- "If true, the width or height of this control will be automatically "
- "calculated based on the number of child controls (width if "
- "<i>fillRowFirst</i> is false, height if <i>fillRowFirst</i> is true)." );
- addField( "padding", TypeRectSpacingI, Offset( mPadding, GuiDynamicCtrlArrayControl ),
- "Padding around the top, bottom, left, and right of this control. This "
- "reduces the area available for child controls." );
- Parent::initPersistFields();
- }
- // SimObject...
- void GuiDynamicCtrlArrayControl::inspectPostApply()
- {
- resize(getPosition(), getExtent());
- Parent::inspectPostApply();
- }
- // SimSet...
- void GuiDynamicCtrlArrayControl::addObject(SimObject *obj)
- {
- Parent::addObject(obj);
- if ( !mFrozen )
- refresh();
- }
- // GuiControl...
- bool GuiDynamicCtrlArrayControl::resize(const Point2I &newPosition, const Point2I &newExtent)
- {
- if ( size() == 0 )
- return Parent::resize( newPosition, newExtent );
- if ( mResizing )
- return false;
- mResizing = true;
-
- // Calculate the cellSize based on our widest/tallest child control
- // if the flag to do so is set.
- if ( mAutoCellSize )
- {
- mColSize = 1;
- mRowSize = 1;
- for ( U32 i = 0; i < size(); i++ )
- {
- GuiControl *child = dynamic_cast<GuiControl*>(operator [](i));
- if ( child && child->isVisible() )
- {
- if ( mColSize < child->getWidth() )
- mColSize = child->getWidth();
- if ( mRowSize < child->getHeight() )
- mRowSize = child->getHeight();
- }
- }
- }
- // Count number of visible, children guiControls.
- S32 numChildren = 0;
- for ( U32 i = 0; i < size(); i++ )
- {
- GuiControl *child = dynamic_cast<GuiControl*>(operator [](i));
- if ( child && child->isVisible() )
- numChildren++;
- }
- // Calculate number of rows and columns.
- if ( !mFillRowFirst )
- {
- mRows = 1;
- while ( ( ( mRows + 1 ) * mRowSize + mRows * mRowSpacing ) <= ( newExtent.y - ( mPadding.top + mPadding.bottom ) ) )
- mRows++;
- mCols = numChildren / mRows;
- if ( numChildren % mRows > 0 )
- mCols++;
- }
- else
- {
- mCols = 1;
- while ( ( ( mCols + 1 ) * mColSize + mCols * mColSpacing ) <= ( newExtent.x - ( mPadding.left + mPadding.right ) ) )
- mCols++;
- mRows = numChildren / mCols;
- if ( numChildren % mCols > 0 )
- mRows++;
- }
- // Place each child...
- S32 childcount = 0;
- for ( S32 i = 0; i < size(); i++ )
- {
- // Place control
- GuiControl *gc = dynamic_cast<GuiControl*>(operator [](i));
- // Added check if child is visible. Invisible children don't take part
- if ( gc && gc->isVisible() )
- {
- S32 curCol, curRow;
- // Get the current column and row...
- if ( mFillRowFirst )
- {
- curCol = childcount % mCols;
- curRow = childcount / mCols;
- }
- else
- {
- curCol = childcount / mRows;
- curRow = childcount % mRows;
- }
- // Reposition and resize
- Point2I newPos( mPadding.left + curCol * ( mColSize + mColSpacing ), mPadding.top + curRow * ( mRowSize + mRowSpacing ) );
- gc->resize( newPos, Point2I( mColSize, mRowSize ) );
- childcount++;
- }
- }
- Point2I realExtent( newExtent );
- if ( mDynamicSize )
- {
- if ( mFillRowFirst )
- realExtent.y = mRows * mRowSize + ( mRows - 1 ) * mRowSpacing + ( mPadding.top + mPadding.bottom );
- else
- realExtent.x = mCols * mColSize + ( mCols - 1 ) * mColSpacing + ( mPadding.left + mPadding.right );
- }
-
- mResizing = false;
- return Parent::resize( newPosition, realExtent );
- }
- void GuiDynamicCtrlArrayControl::childResized(GuiControl *child)
- {
- Parent::childResized(child);
- if ( !mFrozen )
- refresh();
- }
- void GuiDynamicCtrlArrayControl::refresh()
- {
- resize( getPosition(), getExtent() );
- }
- DefineEngineMethod( GuiDynamicCtrlArrayControl, refresh, void, (),,
- "Recalculates the position and size of this control and all its children." )
- {
- object->refresh();
- }
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