guiPaneCtrl.h 4.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUIPANECTRL_H_
  23. #define _GUIPANECTRL_H_
  24. #ifndef _GUICONTROL_H_
  25. #include "gui/core/guiControl.h"
  26. #endif
  27. #ifndef _GFXDEVICE_H_
  28. #include "gfx/gfxDevice.h"
  29. #endif
  30. #ifndef _CONSOLE_H_
  31. #include "console/console.h"
  32. #endif
  33. #ifndef _CONSOLETYPES_H_
  34. #include "console/consoleTypes.h"
  35. #endif
  36. /// Collapsable pane control.
  37. ///
  38. /// This class wraps a single child control and displays a header with caption
  39. /// above it. If you click the header it will collapse or expand. The control
  40. /// resizes itself based on its collapsed/expanded size.
  41. ///
  42. /// In the GUI editor, if you just want the header you can make collapsable
  43. /// false. The caption field lets you set the caption. It expects a bitmap
  44. /// (from the GuiControlProfile) that contains two images - the first is
  45. /// displayed when the control is expanded and the second is displayed when
  46. /// it is collapsed. The header is sized based off of the first image.
  47. class GuiPaneControl : public GuiControl
  48. {
  49. public:
  50. typedef GuiControl Parent;
  51. protected:
  52. /// If true, the pane can be collapsed and extended by clicking its header.
  53. bool mCollapsable;
  54. /// Whether the pane is currently collapsed.
  55. bool mCollapsed;
  56. /// Whether to display the bitmapped pane bar behind the header text, too.
  57. bool mBarBehindText;
  58. ///
  59. Point2I mOriginalExtents;
  60. /// Text to display as the pane caption.
  61. String mCaption;
  62. /// String table text ID to use as caption string.
  63. StringTableEntry mCaptionID;
  64. ///
  65. Point2I mThumbSize;
  66. ///
  67. bool mMouseOver;
  68. ///
  69. bool mDepressed;
  70. public:
  71. GuiPaneControl();
  72. /// Return whether the pane is currently collapsed.
  73. bool getCollapsed() { return mCollapsed; };
  74. /// Collapse or expand the pane.
  75. void setCollapsed(bool isCollapsed);
  76. virtual void setCaptionID(S32 id);
  77. virtual void setCaptionID(const char *id);
  78. // GuiControl.
  79. virtual bool onWake();
  80. virtual void onMouseDown(const GuiEvent &event);
  81. virtual void onMouseUp(const GuiEvent &event);
  82. virtual void onMouseMove(const GuiEvent &event);
  83. virtual void onMouseLeave(const GuiEvent &event);
  84. virtual void onMouseEnter(const GuiEvent &event);
  85. virtual bool resize(const Point2I &newPosition, const Point2I &newExtent);
  86. virtual void onRender(Point2I offset, const RectI &updateRect);
  87. static void initPersistFields();
  88. DECLARE_CONOBJECT(GuiPaneControl);
  89. DECLARE_CATEGORY( "Gui Containers" );
  90. DECLARE_DESCRIPTION( "A container that wraps a single child control displaying a header\n"
  91. "with a caption above it. If enabled, the pane can be collapsed and expanded\n"
  92. "by clicking the header." );
  93. };
  94. #endif