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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GUIPANECTRL_H_
- #define _GUIPANECTRL_H_
- #ifndef _GUICONTROL_H_
- #include "gui/core/guiControl.h"
- #endif
- #ifndef _GFXDEVICE_H_
- #include "gfx/gfxDevice.h"
- #endif
- #ifndef _CONSOLE_H_
- #include "console/console.h"
- #endif
- #ifndef _CONSOLETYPES_H_
- #include "console/consoleTypes.h"
- #endif
- /// Collapsable pane control.
- ///
- /// This class wraps a single child control and displays a header with caption
- /// above it. If you click the header it will collapse or expand. The control
- /// resizes itself based on its collapsed/expanded size.
- ///
- /// In the GUI editor, if you just want the header you can make collapsable
- /// false. The caption field lets you set the caption. It expects a bitmap
- /// (from the GuiControlProfile) that contains two images - the first is
- /// displayed when the control is expanded and the second is displayed when
- /// it is collapsed. The header is sized based off of the first image.
- class GuiPaneControl : public GuiControl
- {
- public:
-
- typedef GuiControl Parent;
- protected:
- /// If true, the pane can be collapsed and extended by clicking its header.
- bool mCollapsable;
-
- /// Whether the pane is currently collapsed.
- bool mCollapsed;
-
- /// Whether to display the bitmapped pane bar behind the header text, too.
- bool mBarBehindText;
-
- ///
- Point2I mOriginalExtents;
-
- /// Text to display as the pane caption.
- String mCaption;
-
- /// String table text ID to use as caption string.
- StringTableEntry mCaptionID;
-
- ///
- Point2I mThumbSize;
- ///
- bool mMouseOver;
-
- ///
- bool mDepressed;
- public:
-
- GuiPaneControl();
- /// Return whether the pane is currently collapsed.
- bool getCollapsed() { return mCollapsed; };
-
- /// Collapse or expand the pane.
- void setCollapsed(bool isCollapsed);
- virtual void setCaptionID(S32 id);
- virtual void setCaptionID(const char *id);
-
- // GuiControl.
- virtual bool onWake();
- virtual void onMouseDown(const GuiEvent &event);
- virtual void onMouseUp(const GuiEvent &event);
- virtual void onMouseMove(const GuiEvent &event);
- virtual void onMouseLeave(const GuiEvent &event);
- virtual void onMouseEnter(const GuiEvent &event);
- virtual bool resize(const Point2I &newPosition, const Point2I &newExtent);
- virtual void onRender(Point2I offset, const RectI &updateRect);
- static void initPersistFields();
-
- DECLARE_CONOBJECT(GuiPaneControl);
- DECLARE_CATEGORY( "Gui Containers" );
- DECLARE_DESCRIPTION( "A container that wraps a single child control displaying a header\n"
- "with a caption above it. If enabled, the pane can be collapsed and expanded\n"
- "by clicking the header." );
- };
- #endif
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