guiAnimBitmapCtrl.h 2.6 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUIANIMBITMAPCTRL_H_
  23. #define _GUIANIMBITMAPCTRL_H_
  24. #ifndef _GUIBITMAPCTRL_H_
  25. #include "gui/controls/guiBitmapCtrl.h"
  26. #endif
  27. class guiAnimBitmapCtrl : public GuiBitmapCtrl
  28. {
  29. public:
  30. typedef GuiBitmapCtrl Parent;
  31. protected:
  32. /// max frames (x,y)
  33. Point2I mAnimTexTiling;
  34. /// frames to use
  35. StringTableEntry mAnimTexFramesString;
  36. /// frames to use (internal)
  37. Vector<S32> mAnimTexFrames;
  38. U32 mNumFrames;
  39. S32 mCurFrameIndex;
  40. bool mLoop;
  41. bool mPlay;
  42. bool mReverse;
  43. S32 mFramesPerSec;
  44. bool mAnimateTexture;
  45. PlatformTimer * mFrameTime;
  46. bool mFinished;
  47. static bool ptSetFrame(void *object, const char *index, const char *data);
  48. static bool ptSetFrameRanges(void *object, const char *index, const char *data);
  49. public:
  50. guiAnimBitmapCtrl();
  51. ~guiAnimBitmapCtrl();
  52. bool onAdd();
  53. static void initPersistFields();
  54. void onRender(Point2I offset, const RectI &updateRect);
  55. DECLARE_CONOBJECT(guiAnimBitmapCtrl);
  56. DECLARE_CATEGORY("Gui Images");
  57. DECLARE_DESCRIPTION("A control that clips a bitmap based on %.");
  58. DECLARE_CALLBACK(void, onLoop, ());
  59. DECLARE_CALLBACK(void, onCompleted, ());
  60. DECLARE_CALLBACK(void, onFrame, (S32 frameIndex, S32 frame));
  61. };
  62. #endif