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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GUIANIMBITMAPCTRL_H_
- #define _GUIANIMBITMAPCTRL_H_
- #ifndef _GUIBITMAPCTRL_H_
- #include "gui/controls/guiBitmapCtrl.h"
- #endif
- class guiAnimBitmapCtrl : public GuiBitmapCtrl
- {
- public:
- typedef GuiBitmapCtrl Parent;
- protected:
- /// max frames (x,y)
- Point2I mAnimTexTiling;
- /// frames to use
- StringTableEntry mAnimTexFramesString;
- /// frames to use (internal)
- Vector<S32> mAnimTexFrames;
- U32 mNumFrames;
- S32 mCurFrameIndex;
- bool mLoop;
- bool mPlay;
- bool mReverse;
- S32 mFramesPerSec;
- bool mAnimateTexture;
- PlatformTimer * mFrameTime;
- bool mFinished;
- static bool ptSetFrame(void *object, const char *index, const char *data);
- static bool ptSetFrameRanges(void *object, const char *index, const char *data);
- public:
- guiAnimBitmapCtrl();
- ~guiAnimBitmapCtrl();
- bool onAdd();
- static void initPersistFields();
- void onRender(Point2I offset, const RectI &updateRect);
- DECLARE_CONOBJECT(guiAnimBitmapCtrl);
- DECLARE_CATEGORY("Gui Images");
- DECLARE_DESCRIPTION("A control that clips a bitmap based on %.");
- DECLARE_CALLBACK(void, onLoop, ());
- DECLARE_CALLBACK(void, onCompleted, ());
- DECLARE_CALLBACK(void, onFrame, (S32 frameIndex, S32 frame));
- };
- #endif
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