Areloch fb5ad738e0 Merge branch 'development' into MiscFixes20220829 2 年之前
..
gui3DProjectionCtrl.cpp e1a1fd52dc Update gui3DProjectionCtrl.cpp 6 年之前
gui3DProjectionCtrl.h 0760f35da0 Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space 6 年之前
guiAnimBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. 9 年之前
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiBitmapBarCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl 9 年之前
guiBitmapBorderCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
guiBitmapCtrl.cpp bed3be278c GuiBitmapCtrl named texture fixes. 3 年之前
guiBitmapCtrl.h 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 3 年之前
guiColorPicker.cpp 76908eae3c Eliminate DefineConsoleMethod 7 年之前
guiColorPicker.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
guiConsole.cpp 8a7c09c8fe Clean up redundant variables 6 年之前
guiConsole.h 8f947d5251 Adds a convenience function to refresh the console dialog. 7 年之前
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp 10 年之前
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiDecoyCtrl.cpp 5c8d8fab00 Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions 3 年之前
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiDirectoryFileListCtrl.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 年之前
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiFileTreeCtrl.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 4 年之前
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiGameListMenuCtrl.cpp 724e4f423c * BugFix: Correct an ASAN reported memory access error when calling updateHeight on GuiGameListMenuCtrl when an invalid profile is initially set. 3 年之前
guiGameListMenuCtrl.h 666065ce6c GuiGameListMenuCtrl Update 3 年之前
guiGameListOptionsCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
guiGameListOptionsCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface 5 年之前
guiGameSettingsCtrl.cpp cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 2 年之前
guiGameSettingsCtrl.h 67d8448915 Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak. 3 年之前
guiGradientCtrl.cpp ed36cf2c5c Changes for BaseUI Update 3 年之前
guiGradientCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
guiListBoxCtrl.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 4 年之前
guiListBoxCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
guiMLTextCtrl.cpp 00515fffa8 sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case 3 年之前
guiMLTextCtrl.h 00515fffa8 sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case 3 年之前
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes 12 年之前
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiMaterialCtrl.cpp 98a079a797 code duplication prune. should aid in stability 3 年之前
guiMaterialCtrl.h 98a079a797 code duplication prune. should aid in stability 3 年之前
guiPopUpCtrl.cpp e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 3 年之前
guiPopUpCtrl.h e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 3 年之前
guiPopUpCtrlEx.cpp dbf60a95a2 Adds handling to winVolume's _BuildFileName so if it's a filename-less filename(has only extension but no name) then we process the filename string correctly 3 年之前
guiPopUpCtrlEx.h e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 3 年之前
guiSliderCtrl.cpp 65275a8a35 leftover profile reference flaw 2 年之前
guiSliderCtrl.h 07b28cb29a GFX card profile config file logging moved to debug only 6 年之前
guiTabPageCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 年之前
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 年之前
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiTextEditCtrl.cpp 3f944874f3 * BugFix: Correct MacOS not responding to Command+C, Command+X, Command+A and Command+V by removing a hack in guiTextEditCtrl and shifting the logic to sdlWindow. 3 年之前
guiTextEditCtrl.h 758dd20724 Adds logic to guiTextEditCtrl to have placeholder text when the control is empty. 5 年之前
guiTextEditSliderBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiTextEditSliderCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 年之前
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiTextListCtrl.cpp bc27125e90 Initial pass to rework and cleanup the main UI interface 5 年之前
guiTextListCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface 5 年之前
guiTreeViewCtrl.cpp ded99cd8cb * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 2 年之前
guiTreeViewCtrl.h cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 5 年之前