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gui3DProjectionCtrl.cpp
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e1a1fd52dc
Update gui3DProjectionCtrl.cpp
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6 年之前 |
gui3DProjectionCtrl.h
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0760f35da0
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
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6 年之前 |
guiAnimBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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9 年之前 |
guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiBitmapBarCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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9 年之前 |
guiBitmapBorderCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
guiBitmapCtrl.cpp
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bed3be278c
GuiBitmapCtrl named texture fixes.
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3 年之前 |
guiBitmapCtrl.h
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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3 年之前 |
guiColorPicker.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 年之前 |
guiColorPicker.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
guiConsole.cpp
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8a7c09c8fe
Clean up redundant variables
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6 年之前 |
guiConsole.h
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8f947d5251
Adds a convenience function to refresh the console dialog.
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7 年之前 |
guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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10 年之前 |
guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiDecoyCtrl.cpp
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5c8d8fab00
Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions
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3 年之前 |
guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiDirectoryFileListCtrl.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 年之前 |
guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiFileTreeCtrl.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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4 年之前 |
guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiGameListMenuCtrl.cpp
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724e4f423c
* BugFix: Correct an ASAN reported memory access error when calling updateHeight on GuiGameListMenuCtrl when an invalid profile is initially set.
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3 年之前 |
guiGameListMenuCtrl.h
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666065ce6c
GuiGameListMenuCtrl Update
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3 年之前 |
guiGameListOptionsCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
guiGameListOptionsCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 年之前 |
guiGameSettingsCtrl.cpp
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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2 年之前 |
guiGameSettingsCtrl.h
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67d8448915
Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak.
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3 年之前 |
guiGradientCtrl.cpp
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ed36cf2c5c
Changes for BaseUI Update
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3 年之前 |
guiGradientCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
guiListBoxCtrl.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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4 年之前 |
guiListBoxCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
guiMLTextCtrl.cpp
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00515fffa8
sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
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3 年之前 |
guiMLTextCtrl.h
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00515fffa8
sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
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3 年之前 |
guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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12 年之前 |
guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiMaterialCtrl.cpp
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98a079a797
code duplication prune. should aid in stability
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3 年之前 |
guiMaterialCtrl.h
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98a079a797
code duplication prune. should aid in stability
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3 年之前 |
guiPopUpCtrl.cpp
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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3 年之前 |
guiPopUpCtrl.h
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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3 年之前 |
guiPopUpCtrlEx.cpp
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dbf60a95a2
Adds handling to winVolume's _BuildFileName so if it's a filename-less filename(has only extension but no name) then we process the filename string correctly
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3 年之前 |
guiPopUpCtrlEx.h
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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3 年之前 |
guiSliderCtrl.cpp
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65275a8a35
leftover profile reference flaw
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2 年之前 |
guiSliderCtrl.h
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 年之前 |
guiTabPageCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 年之前 |
guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 年之前 |
guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiTextEditCtrl.cpp
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3f944874f3
* BugFix: Correct MacOS not responding to Command+C, Command+X, Command+A and Command+V by removing a hack in guiTextEditCtrl and shifting the logic to sdlWindow.
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3 年之前 |
guiTextEditCtrl.h
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758dd20724
Adds logic to guiTextEditCtrl to have placeholder text when the control is empty.
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5 年之前 |
guiTextEditSliderBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiTextEditSliderCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 年之前 |
guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiTextListCtrl.cpp
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 年之前 |
guiTextListCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 年之前 |
guiTreeViewCtrl.cpp
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ded99cd8cb
* Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
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2 年之前 |
guiTreeViewCtrl.h
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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5 年之前 |