Areloch fb5ad738e0 Merge branch 'development' into MiscFixes20220829 2 years ago
..
gui3DProjectionCtrl.cpp e1a1fd52dc Update gui3DProjectionCtrl.cpp 6 years ago
gui3DProjectionCtrl.h 0760f35da0 Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space 6 years ago
guiAnimBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. 9 years ago
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiBitmapBarCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl 9 years ago
guiBitmapBorderCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
guiBitmapCtrl.cpp bed3be278c GuiBitmapCtrl named texture fixes. 3 years ago
guiBitmapCtrl.h 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 3 years ago
guiColorPicker.cpp 76908eae3c Eliminate DefineConsoleMethod 7 years ago
guiColorPicker.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
guiConsole.cpp 8a7c09c8fe Clean up redundant variables 6 years ago
guiConsole.h 8f947d5251 Adds a convenience function to refresh the console dialog. 7 years ago
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp 10 years ago
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiDecoyCtrl.cpp 5c8d8fab00 Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions 3 years ago
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiDirectoryFileListCtrl.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 years ago
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiFileTreeCtrl.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 4 years ago
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiGameListMenuCtrl.cpp 724e4f423c * BugFix: Correct an ASAN reported memory access error when calling updateHeight on GuiGameListMenuCtrl when an invalid profile is initially set. 3 years ago
guiGameListMenuCtrl.h 666065ce6c GuiGameListMenuCtrl Update 3 years ago
guiGameListOptionsCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
guiGameListOptionsCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface 5 years ago
guiGameSettingsCtrl.cpp cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 2 years ago
guiGameSettingsCtrl.h 67d8448915 Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak. 3 years ago
guiGradientCtrl.cpp ed36cf2c5c Changes for BaseUI Update 3 years ago
guiGradientCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
guiListBoxCtrl.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 4 years ago
guiListBoxCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
guiMLTextCtrl.cpp 00515fffa8 sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case 3 years ago
guiMLTextCtrl.h 00515fffa8 sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case 3 years ago
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes 12 years ago
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiMaterialCtrl.cpp 98a079a797 code duplication prune. should aid in stability 3 years ago
guiMaterialCtrl.h 98a079a797 code duplication prune. should aid in stability 3 years ago
guiPopUpCtrl.cpp e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 3 years ago
guiPopUpCtrl.h e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 3 years ago
guiPopUpCtrlEx.cpp dbf60a95a2 Adds handling to winVolume's _BuildFileName so if it's a filename-less filename(has only extension but no name) then we process the filename string correctly 3 years ago
guiPopUpCtrlEx.h e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 3 years ago
guiSliderCtrl.cpp 65275a8a35 leftover profile reference flaw 2 years ago
guiSliderCtrl.h 07b28cb29a GFX card profile config file logging moved to debug only 6 years ago
guiTabPageCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 years ago
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 years ago
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiTextEditCtrl.cpp 3f944874f3 * BugFix: Correct MacOS not responding to Command+C, Command+X, Command+A and Command+V by removing a hack in guiTextEditCtrl and shifting the logic to sdlWindow. 3 years ago
guiTextEditCtrl.h 758dd20724 Adds logic to guiTextEditCtrl to have placeholder text when the control is empty. 5 years ago
guiTextEditSliderBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiTextEditSliderCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 years ago
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiTextListCtrl.cpp bc27125e90 Initial pass to rework and cleanup the main UI interface 5 years ago
guiTextListCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface 5 years ago
guiTreeViewCtrl.cpp ded99cd8cb * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 3 years ago
guiTreeViewCtrl.h cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 5 years ago