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gui3DProjectionCtrl.cpp
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e1a1fd52dc
Update gui3DProjectionCtrl.cpp
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6 years ago |
gui3DProjectionCtrl.h
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0760f35da0
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
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6 years ago |
guiAnimBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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9 years ago |
guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
guiBitmapBarCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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9 years ago |
guiBitmapBorderCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
guiBitmapCtrl.cpp
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bed3be278c
GuiBitmapCtrl named texture fixes.
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3 years ago |
guiBitmapCtrl.h
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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3 years ago |
guiColorPicker.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 years ago |
guiColorPicker.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
guiConsole.cpp
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8a7c09c8fe
Clean up redundant variables
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6 years ago |
guiConsole.h
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8f947d5251
Adds a convenience function to refresh the console dialog.
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7 years ago |
guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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10 years ago |
guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
guiDecoyCtrl.cpp
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5c8d8fab00
Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions
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3 years ago |
guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
guiDirectoryFileListCtrl.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 years ago |
guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
guiFileTreeCtrl.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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4 years ago |
guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
guiGameListMenuCtrl.cpp
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724e4f423c
* BugFix: Correct an ASAN reported memory access error when calling updateHeight on GuiGameListMenuCtrl when an invalid profile is initially set.
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3 years ago |
guiGameListMenuCtrl.h
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666065ce6c
GuiGameListMenuCtrl Update
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3 years ago |
guiGameListOptionsCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
guiGameListOptionsCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 years ago |
guiGameSettingsCtrl.cpp
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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2 years ago |
guiGameSettingsCtrl.h
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67d8448915
Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak.
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3 years ago |
guiGradientCtrl.cpp
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ed36cf2c5c
Changes for BaseUI Update
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3 years ago |
guiGradientCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
guiListBoxCtrl.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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4 years ago |
guiListBoxCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
guiMLTextCtrl.cpp
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00515fffa8
sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
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3 years ago |
guiMLTextCtrl.h
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00515fffa8
sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
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3 years ago |
guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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12 years ago |
guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
guiMaterialCtrl.cpp
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98a079a797
code duplication prune. should aid in stability
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3 years ago |
guiMaterialCtrl.h
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98a079a797
code duplication prune. should aid in stability
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3 years ago |
guiPopUpCtrl.cpp
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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3 years ago |
guiPopUpCtrl.h
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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3 years ago |
guiPopUpCtrlEx.cpp
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dbf60a95a2
Adds handling to winVolume's _BuildFileName so if it's a filename-less filename(has only extension but no name) then we process the filename string correctly
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3 years ago |
guiPopUpCtrlEx.h
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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3 years ago |
guiSliderCtrl.cpp
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65275a8a35
leftover profile reference flaw
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2 years ago |
guiSliderCtrl.h
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 years ago |
guiTabPageCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 years ago |
guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 years ago |
guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
guiTextEditCtrl.cpp
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3f944874f3
* BugFix: Correct MacOS not responding to Command+C, Command+X, Command+A and Command+V by removing a hack in guiTextEditCtrl and shifting the logic to sdlWindow.
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3 years ago |
guiTextEditCtrl.h
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758dd20724
Adds logic to guiTextEditCtrl to have placeholder text when the control is empty.
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5 years ago |
guiTextEditSliderBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
guiTextEditSliderCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 years ago |
guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
guiTextListCtrl.cpp
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 years ago |
guiTextListCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 years ago |
guiTreeViewCtrl.cpp
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ded99cd8cb
* Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
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3 years ago |
guiTreeViewCtrl.h
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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5 years ago |