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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "gui/core/guiCanvas.h"
- #include "gui/controls/guiPopUpCtrl.h"
- #include "console/consoleTypes.h"
- #include "console/engineAPI.h"
- #include "gui/core/guiDefaultControlRender.h"
- #include "gfx/primBuilder.h"
- #include "gfx/gfxDrawUtil.h"
- #include "console/engineAPI.h"
- static ColorI colorWhite(255,255,255); // Added
- // Function to return the number of columns in 'string' given delimeters in 'set'
- static U32 getColumnCount(const char *string, const char *set)
- {
- U32 count = 0;
- U8 last = 0;
- while(*string)
- {
- last = *string++;
- for(U32 i =0; set[i]; i++)
- {
- if(last == set[i])
- {
- count++;
- last = 0;
- break;
- }
- }
- }
- if(last)
- count++;
- return count;
- }
- // Function to return the 'index' column from 'string' given delimeters in 'set'
- static const char *getColumn(const char *string, char* returnbuff, U32 index, const char *set)
- {
- U32 sz;
- while(index--)
- {
- if(!*string)
- return "";
- sz = dStrcspn(string, set);
- if (string[sz] == 0)
- return "";
- string += (sz + 1);
- }
- sz = dStrcspn(string, set);
- if (sz == 0)
- return "";
- char *ret = returnbuff;
- dStrncpy(ret, string, sz);
- ret[sz] = '\0';
- return ret;
- }
- GuiPopUpBackgroundCtrl::GuiPopUpBackgroundCtrl(GuiPopUpMenuCtrl *ctrl, GuiPopupTextListCtrl *textList)
- {
- mPopUpCtrl = ctrl;
- mTextList = textList;
- }
- void GuiPopUpBackgroundCtrl::onMouseDown(const GuiEvent &event)
- {
- mPopUpCtrl->mBackgroundCancel = true; // Set that the user didn't click within the text list. Replaces the line above.
- mPopUpCtrl->closePopUp();
- }
- //------------------------------------------------------------------------------
- GuiPopupTextListCtrl::GuiPopupTextListCtrl()
- {
- mPopUpCtrl = NULL;
- }
- //------------------------------------------------------------------------------
- GuiPopupTextListCtrl::GuiPopupTextListCtrl(GuiPopUpMenuCtrl *ctrl)
- {
- mPopUpCtrl = ctrl;
- }
- //------------------------------------------------------------------------------
- //------------------------------------------------------------------------------
- //void GuiPopUpTextListCtrl::onCellSelected( Point2I /*cell*/ )
- //{
- // // Do nothing, the parent control will take care of everything...
- //}
- void GuiPopupTextListCtrl::onCellSelected( Point2I cell )
- {
- // The old function is above. This new one will only call the the select
- // functions if we were not cancelled by a background click.
- // Check if we were cancelled by the user clicking on the Background ie: anywhere
- // other than within the text list.
- if(mPopUpCtrl->mBackgroundCancel)
- return;
- if( isMethod( "onSelect" ) )
- Con::executef(this, "onSelect", Con::getFloatArg(cell.x), Con::getFloatArg(cell.y));
- //call the console function
- execConsoleCallback();
- //if (mConsoleCommand[0])
- // Con::evaluate(mConsoleCommand, false);
- }
- //------------------------------------------------------------------------------
- bool GuiPopupTextListCtrl::onKeyDown(const GuiEvent &event)
- {
- //if the control is a dead end, don't process the input:
- if ( !mVisible || !mActive || !mAwake )
- return false;
- //see if the key down is a <return> or not
- if ( event.modifier == 0 )
- {
- if ( event.keyCode == KEY_RETURN )
- {
- mPopUpCtrl->closePopUp();
- return true;
- }
- else if ( event.keyCode == KEY_ESCAPE )
- {
- mSelectedCell.set( -1, -1 );
- mPopUpCtrl->closePopUp();
- return true;
- }
- }
- //otherwise, pass the event to it's parent
- return Parent::onKeyDown(event);
- }
- void GuiPopupTextListCtrl::onMouseUp(const GuiEvent &event)
- {
- Parent::onMouseUp( event );
- mPopUpCtrl->closePopUp();
- }
- //------------------------------------------------------------------------------
- void GuiPopupTextListCtrl::onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver)
- {
- Point2I size;
- getCellSize( size );
- // Render a background color for the cell
- if ( mouseOver )
- {
- RectI cellR( offset.x, offset.y, size.x, size.y );
- GFX->getDrawUtil()->drawRectFill( cellR, mProfile->mFillColorHL );
- }
- else if ( selected )
- {
- RectI cellR( offset.x, offset.y, size.x, size.y );
- GFX->getDrawUtil()->drawRectFill( cellR, mProfile->mFillColorSEL );
- }
- // Define the default x offset for the text
- U32 textXOffset = offset.x + mProfile->mTextOffset.x;
- // Do we also draw a colored box beside the text?
- ColorI boxColor;
- bool drawbox = mPopUpCtrl->getColoredBox( boxColor, mList[cell.y].id);
- if(drawbox)
- {
- Point2I coloredboxsize(15,10);
- RectI boxBounds(offset.x + mProfile->mTextOffset.x, offset.y+2, coloredboxsize.x, coloredboxsize.y);
- GFX->getDrawUtil()->drawRectFill(boxBounds, boxColor);
- GFX->getDrawUtil()->drawRect(boxBounds, ColorI(0,0,0));
- textXOffset += coloredboxsize.x + mProfile->mTextOffset.x;
- }
- ColorI fontColor;
- mPopUpCtrl->getFontColor( fontColor, mList[cell.y].id, selected, mouseOver );
- GFX->getDrawUtil()->setBitmapModulation( fontColor );
- //GFX->drawText( mFont, Point2I( offset.x + 4, offset.y ), mList[cell.y].text );
- // Get the number of columns in the cell
- S32 colcount = getColumnCount(mList[cell.y].text, "\t");
- // Are there two or more columns?
- if(colcount >= 2)
- {
- char buff[256];
- // Draw the first column
- getColumn(mList[cell.y].text, buff, 0, "\t");
- GFX->getDrawUtil()->drawText( mFont, Point2I( textXOffset, offset.y ), buff ); // Used mTextOffset as a margin for the text list rather than the hard coded value of '4'.
- // Draw the second column to the right
- getColumn(mList[cell.y].text, buff, 1, "\t");
- S32 txt_w = mFont->getStrWidth(buff);
- GFX->getDrawUtil()->drawText( mFont, Point2I( offset.x+size.x-mProfile->mTextOffset.x-txt_w, offset.y ), buff ); // Used mTextOffset as a margin for the text list rather than the hard coded value of '4'.
- } else
- {
- GFX->getDrawUtil()->drawText( mFont, Point2I( textXOffset, offset.y ), mList[cell.y].text ); // Used mTextOffset as a margin for the text list rather than the hard coded value of '4'.
- }
- }
- //------------------------------------------------------------------------------
- //------------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(GuiPopUpMenuCtrl);
- ConsoleDocClass( GuiPopUpMenuCtrl,
- "@brief A control that allows to select a value from a drop-down list.\n\n"
- "For a nearly identical GUI with additional features, use GuiPopUpMenuCtrlEx.\n\n"
- "@tsexample\n"
- "new GuiPopUpMenuCtrl()\n"
- "{\n"
- " maxPopupHeight = \"200\";\n"
- " sbUsesNAColor = \"0\";\n"
- " reverseTextList = \"0\";\n"
- " bitmapBounds = \"16 16\";\n"
- " maxLength = \"1024\";\n"
- " position = \"56 31\";\n"
- " extent = \"64 64\";\n"
- " minExtent = \"8 2\";\n"
- " profile = \"GuiPopUpMenuProfile\";\n"
- " tooltipProfile = \"GuiToolTipProfile\";\n"
- "};\n"
- "@endtsexample\n\n"
- "@note This is definitely going to be deprecated soon.\n\n"
- "@see GuiPopUpMenuCtrlEx for more features and better explanations.\n"
- "@ingroup GuiControls\n");
- GuiPopUpMenuCtrl::GuiPopUpMenuCtrl(void)
- {
- VECTOR_SET_ASSOCIATION(mEntries);
- VECTOR_SET_ASSOCIATION(mSchemes);
- mSelIndex = -1;
- mActive = true;
- mMaxPopupHeight = 200;
- mScrollDir = GuiScrollCtrl::None;
- mScrollCount = 0;
- mLastYvalue = 0;
- mIncValue = 0;
- mRevNum = 0;
- mInAction = false;
- mMouseOver = false; // Added
- mRenderScrollInNA = false; // Added
- mBackgroundCancel = false; // Added
- mReverseTextList = false; // Added - Don't reverse text list if displaying up
- INIT_IMAGEASSET_ARRAY(Bitmap, GFXDefaultGUIProfile, 0);
- INIT_IMAGEASSET_ARRAY(Bitmap, GFXDefaultGUIProfile, 1);
- mBitmapBounds.set(16, 16); // Added
- mIdMax = -1;
- mBackground = NULL;
- mTl = NULL;
- mSc = NULL;
- mReplaceText = false;
- }
- //------------------------------------------------------------------------------
- GuiPopUpMenuCtrl::~GuiPopUpMenuCtrl()
- {
- }
- //------------------------------------------------------------------------------
- void GuiPopUpMenuCtrl::initPersistFields(void)
- {
- addField("maxPopupHeight", TypeS32, Offset(mMaxPopupHeight, GuiPopUpMenuCtrl));
- addField("sbUsesNAColor", TypeBool, Offset(mRenderScrollInNA, GuiPopUpMenuCtrl));
- addField("reverseTextList", TypeBool, Offset(mReverseTextList, GuiPopUpMenuCtrl));
- addProtectedField("bitmap", TypeImageFilename, Offset(mBitmapName, GuiPopUpMenuCtrl), _setBitmaps, defaultProtectedGetFn, "");
- addProtectedField("bitmapAsset", TypeImageAssetId, Offset(mBitmapAssetId, GuiPopUpMenuCtrl), _setBitmaps, defaultProtectedGetFn, "");
- addField("bitmapBounds", TypePoint2I, Offset(mBitmapBounds, GuiPopUpMenuCtrl));
- Parent::initPersistFields();
- }
- bool GuiPopUpMenuCtrl::_setBitmaps(void* obj, const char* index, const char* data)
- {
- GuiPopUpMenuCtrl* object = static_cast<GuiPopUpMenuCtrl*>(obj);
- object->setBitmap(data);
- return true;
- }
- //------------------------------------------------------------------------------
- DefineEngineMethod( GuiPopUpMenuCtrl, add, void, (const char * name, S32 idNum, U32 scheme), ("", -1, 0), "(string name, int idNum, int scheme=0)")
- {
- object->addEntry(name, idNum, scheme);
- }
- DefineEngineMethod( GuiPopUpMenuCtrl, addScheme, void, (U32 id, ColorI fontColor, ColorI fontColorHL, ColorI fontColorSEL), ,
- "(int id, ColorI fontColor, ColorI fontColorHL, ColorI fontColorSEL)")
- {
- object->addScheme( id, fontColor, fontColorHL, fontColorSEL );
- }
- DefineEngineMethod( GuiPopUpMenuCtrl, getText, const char*, (), , "")
- {
- return object->getText();
- }
- DefineEngineMethod( GuiPopUpMenuCtrl, clear, void, (), , "Clear the popup list.")
- {
- object->clear();
- }
- //FIXME: clashes with SimSet.sort
- DefineEngineMethod(GuiPopUpMenuCtrl, sort, void, (), , "Sort the list alphabetically.")
- {
- object->sort();
- }
- // Added to sort the entries by ID
- DefineEngineMethod(GuiPopUpMenuCtrl, sortID, void, (), , "Sort the list by ID.")
- {
- object->sortID();
- }
- DefineEngineMethod( GuiPopUpMenuCtrl, forceOnAction, void, (), , "")
- {
- object->onAction();
- }
- DefineEngineMethod( GuiPopUpMenuCtrl, forceClose, void, (), , "")
- {
- object->closePopUp();
- }
- DefineEngineMethod( GuiPopUpMenuCtrl, getSelected, S32, (), , "Gets the selected index")
- {
- return object->getSelected();
- }
- DefineEngineMethod( GuiPopUpMenuCtrl, setSelected, void, (S32 id, bool scriptCallback), (true), "(int id, [scriptCallback=true])")
- {
- object->setSelected( id, scriptCallback );
- }
- DefineEngineMethod( GuiPopUpMenuCtrl, setFirstSelected, void, (bool scriptCallback), (true), "([scriptCallback=true])")
- {
- object->setFirstSelected( scriptCallback );
- }
- DefineEngineMethod( GuiPopUpMenuCtrl, setNoneSelected, void, (), , "")
- {
- object->setNoneSelected();
- }
- DefineEngineMethod( GuiPopUpMenuCtrl, getTextById, const char*, (S32 id), , "(int id)")
- {
- return(object->getTextById(id));
- }
- DefineEngineMethod( GuiPopUpMenuCtrl, changeTextById, void, ( S32 id, const char * text ), , "( int id, string text )" )
- {
- object->setEntryText( id, text );
- }
- DefineEngineMethod( GuiPopUpMenuCtrl, setEnumContent, void, (const char * className, const char * enumName), , "(string class, string enum)"
- "This fills the popup with a classrep's field enumeration type info.\n\n"
- "More of a helper function than anything. If console access to the field list is added, "
- "at least for the enumerated types, then this should go away..")
- {
- AbstractClassRep * classRep = AbstractClassRep::getClassList();
- // walk the class list to get our class
- while(classRep)
- {
- if(!dStricmp(classRep->getClassName(), className))
- break;
- classRep = classRep->getNextClass();
- }
- // get it?
- if(!classRep)
- {
- Con::warnf(ConsoleLogEntry::General, "failed to locate class rep for '%s'", className);
- return;
- }
- // walk the fields to check for this one (findField checks StringTableEntry ptrs...)
- U32 i;
- for(i = 0; i < classRep->mFieldList.size(); i++)
- if(!dStricmp(classRep->mFieldList[i].pFieldname, enumName))
- break;
- // found it?
- if(i == classRep->mFieldList.size())
- {
- Con::warnf(ConsoleLogEntry::General, "failed to locate field '%s' for class '%s'", enumName, className);
- return;
- }
- const AbstractClassRep::Field & field = classRep->mFieldList[i];
- ConsoleBaseType* conType = ConsoleBaseType::getType( field.type );
- // check the type
- if( !conType->getEnumTable() )
- {
- Con::warnf(ConsoleLogEntry::General, "field '%s' is not an enumeration for class '%s'", enumName, className);
- return;
- }
- // fill it
- const EngineEnumTable& table = *( conType->getEnumTable() );
- const U32 numValues = table.getNumValues();
-
- for(i = 0; i < numValues; i++)
- object->addEntry( table[i].getName(), table[i] );
- }
- //------------------------------------------------------------------------------
- DefineEngineMethod( GuiPopUpMenuCtrl, findText, S32, (const char * text), , "(string text)"
- "Returns the position of the first entry containing the specified text or -1 if not found.")
- {
- return( object->findText( text ) );
- }
- //------------------------------------------------------------------------------
- DefineEngineMethod( GuiPopUpMenuCtrl, size, S32, (), , "Get the size of the menu - the number of entries in it.")
- {
- return( object->getNumEntries() );
- }
- //------------------------------------------------------------------------------
- DefineEngineMethod( GuiPopUpMenuCtrl, replaceText, void, (bool doReplaceText), , "(bool doReplaceText)")
- {
- object->replaceText(S32(doReplaceText));
- }
- //------------------------------------------------------------------------------
- // Added
- bool GuiPopUpMenuCtrl::onWake()
- {
- if ( !Parent::onWake() )
- return false;
- // Set the bitmap for the popup.
- setBitmap(getBitmap(Normal));
- // Now update the Form Control's bitmap array, and possibly the child's too
- mProfile->constructBitmapArray();
- if ( mProfile->getChildrenProfile() )
- mProfile->getChildrenProfile()->constructBitmapArray();
- return true;
- }
- //------------------------------------------------------------------------------
- bool GuiPopUpMenuCtrl::onAdd()
- {
- if ( !Parent::onAdd() )
- return false;
- mSelIndex = -1;
- mReplaceText = true;
- return true;
- }
- //------------------------------------------------------------------------------
- void GuiPopUpMenuCtrl::onSleep()
- {
- Parent::onSleep();
- closePopUp(); // Tests in function.
- }
- //------------------------------------------------------------------------------
- void GuiPopUpMenuCtrl::clear()
- {
- mEntries.setSize(0);
- setText("");
- mSelIndex = -1;
- mRevNum = 0;
- mIdMax = -1;
- }
- //------------------------------------------------------------------------------
- void GuiPopUpMenuCtrl::clearEntry( S32 entry )
- {
- if( entry == -1 )
- return;
- U32 i = 0;
- for ( ; i < mEntries.size(); i++ )
- {
- if ( mEntries[i].id == entry )
- break;
- }
- mEntries.erase( i );
- if( mEntries.size() <= 0 )
- {
- mEntries.setSize(0);
- setText("");
- mSelIndex = -1;
- mRevNum = 0;
- }
- else
- {
- if (entry < mSelIndex)
- {
- mSelIndex--;
- }
- else if( entry == mSelIndex )
- {
- setText("");
- mSelIndex = -1;
- }
- }
- }
- //------------------------------------------------------------------------------
- DefineEngineMethod( GuiPopUpMenuCtrl, clearEntry, void, (S32 entry), , "(S32 entry)")
- {
- object->clearEntry(entry);
- }
- //------------------------------------------------------------------------------
- static S32 QSORT_CALLBACK textCompare(const void *a,const void *b)
- {
- GuiPopUpMenuCtrl::Entry *ea = (GuiPopUpMenuCtrl::Entry *) (a);
- GuiPopUpMenuCtrl::Entry *eb = (GuiPopUpMenuCtrl::Entry *) (b);
- return (dStrnatcasecmp(ea->buf, eb->buf));
- }
- // Added to sort by entry ID
- //------------------------------------------------------------------------------
- static S32 QSORT_CALLBACK idCompare(const void *a,const void *b)
- {
- GuiPopUpMenuCtrl::Entry *ea = (GuiPopUpMenuCtrl::Entry *) (a);
- GuiPopUpMenuCtrl::Entry *eb = (GuiPopUpMenuCtrl::Entry *) (b);
- return ( (ea->id < eb->id) ? -1 : ((ea->id > eb->id) ? 1 : 0) );
- }
- //------------------------------------------------------------------------------
- // Added
- void GuiPopUpMenuCtrl::setBitmap( const char *name )
- {
- StringTableEntry bitmapName = StringTable->insert(name);
- if ( bitmapName != StringTable->EmptyString() )
- {
- char buffer[1024];
- char *p;
- dStrcpy(buffer, bitmapName, 1024);
- p = buffer + dStrlen(buffer);
- S32 pLen = 1024 - dStrlen(buffer);
- dStrcpy(p, "_n", pLen);
- _setBitmap((StringTableEntry)buffer, Normal);
- dStrcpy(p, "_d", pLen);
- _setBitmap((StringTableEntry)buffer, Depressed);
- if ( !mBitmap[Depressed] )
- mBitmap[Depressed] = mBitmap[Normal];
- }
- else
- {
- _setBitmap(StringTable->EmptyString(), Normal);
- _setBitmap(StringTable->EmptyString(), Depressed);
- }
- setUpdate();
- }
- //------------------------------------------------------------------------------
- void GuiPopUpMenuCtrl::sort()
- {
- S32 selId = getSelected();
-
- S32 size = mEntries.size();
- if( size > 0 )
- dQsort( mEntries.address(), size, sizeof(Entry), textCompare);
-
- if( selId != -1 )
- setSelected( selId, false );
- }
- // Added to sort by entry ID
- //------------------------------------------------------------------------------
- void GuiPopUpMenuCtrl::sortID()
- {
- S32 selId = getSelected();
-
- S32 size = mEntries.size();
- if( size > 0 )
- dQsort( mEntries.address(), size, sizeof(Entry), idCompare);
- if( selId != -1 )
- setSelected( selId, false );
- }
- //------------------------------------------------------------------------------
- void GuiPopUpMenuCtrl::addEntry( const char *buf, S32 id, U32 scheme )
- {
- if( !buf )
- {
- //Con::printf( "GuiPopupMenuCtrlEx::addEntry - Invalid buffer!" );
- return;
- }
-
- // Ensure that there are no other entries with exactly the same name
- for ( U32 i = 0; i < mEntries.size(); i++ )
- {
- if ( String::compare( mEntries[i].buf, buf ) == 0 )
- return;
- }
- // If we don't give an id, create one from mIdMax
- if( id == -1 )
- id = mIdMax + 1;
-
- // Increase mIdMax when an id is greater than it
- if( id > mIdMax )
- mIdMax = id;
- Entry e;
- dStrcpy( e.buf, buf, 256 );
- e.id = id;
- e.scheme = scheme;
- // see if there is a shortcut key
- char * cp = dStrchr( e.buf, '~' );
- e.ascii = cp ? cp[1] : 0;
- // See if there is a colour box defined with the text
- char *cb = dStrchr( e.buf, '|' );
- if ( cb )
- {
- e.usesColorBox = true;
- cb[0] = '\0';
- char* red = &cb[1];
- cb = dStrchr(red, '|');
- cb[0] = '\0';
- char* green = &cb[1];
- cb = dStrchr(green, '|');
- cb[0] = '\0';
- char* blue = &cb[1];
- U32 r = dAtoi(red);
- U32 g = dAtoi(green);
- U32 b = dAtoi(blue);
- e.colorbox = ColorI(r,g,b);
- }
- else
- {
- e.usesColorBox = false;
- }
- mEntries.push_back(e);
- if ( mInAction && mTl )
- {
- // Add the new entry:
- mTl->addEntry( e.id, e.buf );
- repositionPopup();
- }
- }
- //------------------------------------------------------------------------------
- void GuiPopUpMenuCtrl::addScheme( U32 id, ColorI fontColor, ColorI fontColorHL, ColorI fontColorSEL )
- {
- if ( !id )
- return;
- Scheme newScheme;
- newScheme.id = id;
- newScheme.fontColor = fontColor;
- newScheme.fontColorHL = fontColorHL;
- newScheme.fontColorSEL = fontColorSEL;
- mSchemes.push_back( newScheme );
- }
- //------------------------------------------------------------------------------
- S32 GuiPopUpMenuCtrl::getSelected()
- {
- if (mSelIndex == -1)
- return 0;
- return mEntries[mSelIndex].id;
- }
- //------------------------------------------------------------------------------
- bool GuiPopUpMenuCtrl::setEntryText( S32 id, const char* buf )
- {
- const U32 numEntries = getNumEntries();
- for( U32 i = 0; i < numEntries; i++ )
- {
- if( mEntries[ i ].id == id )
- {
- Entry& entry = mEntries[ i ];
- dStrncpy( entry.buf, buf, sizeof( entry.buf ) );
- entry.buf[ sizeof( entry.buf ) - 1 ] = '\0';
- return true;
- }
- }
- return false;
- }
- //------------------------------------------------------------------------------
- const char* GuiPopUpMenuCtrl::getTextById(S32 id)
- {
- for ( U32 i = 0; i < mEntries.size(); i++ )
- {
- if ( mEntries[i].id == id )
- return( mEntries[i].buf );
- }
- return( "" );
- }
- //------------------------------------------------------------------------------
- S32 GuiPopUpMenuCtrl::findText( const char* text )
- {
- for ( U32 i = 0; i < mEntries.size(); i++ )
- {
- if ( String::compare( text, mEntries[i].buf ) == 0 )
- return( mEntries[i].id );
- }
- return( -1 );
- }
- //------------------------------------------------------------------------------
- void GuiPopUpMenuCtrl::setSelected(S32 id, bool bNotifyScript )
- {
- for( S32 i = 0; i < mEntries.size(); i++ )
- {
- if( id == mEntries[i].id )
- {
- i = ( mRevNum > i ) ? mRevNum - i : i;
- mSelIndex = i;
-
- if( mReplaceText ) // Only change the displayed text if appropriate.
- setText( mEntries[ i ].buf );
- // Now perform the popup action:
-
- if( bNotifyScript )
- {
- if( isMethod( "onSelect" ) )
- Con::executef( this, "onSelect", Con::getIntArg( mEntries[ mSelIndex ].id ), mEntries[mSelIndex].buf );
-
- execConsoleCallback();
- }
-
- return;
- }
- }
- if( mReplaceText ) // Only change the displayed text if appropriate.
- {
- setText("");
- }
- mSelIndex = -1;
- if( bNotifyScript && isMethod( "onCancel" ) )
- Con::executef( this, "onCancel" );
- if( id == -1 )
- return;
- // Execute the popup console command:
- if( bNotifyScript )
- execConsoleCallback();
- }
- //------------------------------------------------------------------------------
- // Added to set the first item as selected.
- void GuiPopUpMenuCtrl::setFirstSelected( bool bNotifyScript )
- {
- if( mEntries.size() > 0 )
- {
- mSelIndex = 0;
- if ( mReplaceText ) // Only change the displayed text if appropriate.
- {
- setText( mEntries[0].buf );
- }
- // Execute the popup console command:
- if( bNotifyScript )
- {
- if ( isMethod( "onSelect" ) )
- Con::executef( this, "onSelect", Con::getIntArg( mEntries[ mSelIndex ].id ), mEntries[mSelIndex].buf );
- execConsoleCallback();
- }
- }
- else
- {
- if ( mReplaceText ) // Only change the displayed text if appropriate.
- setText("");
-
- mSelIndex = -1;
- if( bNotifyScript )
- {
- Con::executef( this, "onCancel" );
- execConsoleCallback();
- }
- }
- }
- //------------------------------------------------------------------------------
- // Added to set no items as selected.
- void GuiPopUpMenuCtrl::setNoneSelected()
- {
- if ( mReplaceText ) // Only change the displayed text if appropriate.
- {
- setText("");
- }
- mSelIndex = -1;
- }
- //------------------------------------------------------------------------------
- const char *GuiPopUpMenuCtrl::getScriptValue()
- {
- return getText();
- }
- //------------------------------------------------------------------------------
- void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
- {
- TORQUE_UNUSED(updateRect);
- Point2I localStart;
- if ( mScrollDir != GuiScrollCtrl::None )
- autoScroll();
- GFXDrawUtil* drawUtil = GFX->getDrawUtil();
- RectI baseRect( offset, getExtent() );
- if ( mInAction )
- {
- S32 left = baseRect.point.x, right = baseRect.point.x + baseRect.extent.x - 1;
- S32 top = baseRect.point.y, bottom = baseRect.point.y + baseRect.extent.y - 1;
- // Do we render a bitmap border or lines?
- if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() )
- {
- if (mProfile->mBitmapArrayRects[0].extent.y < baseRect.extent.y)
- {
- //if our bitmap is smaller than the height of our ctrl, we'll nudge it towards the center
- U32 nudge = (baseRect.extent.y - mProfile->mBitmapArrayRects[0].extent.y) / 2;
- baseRect.point.y += nudge;
- }
- // Render the fixed, filled in border
- renderFixedBitmapBordersFilled(baseRect, 3, mProfile );
- }
- else
- {
- //renderSlightlyLoweredBox(r, mProfile);
- drawUtil->drawRectFill(baseRect, mProfile->mFillColor );
- }
- // Draw a bitmap over the background?
- if ( mBitmap[Depressed] )
- {
- RectI rect(offset, mBitmapBounds);
- drawUtil->clearBitmapModulation();
- drawUtil->drawBitmapStretch( mBitmap[Depressed], rect );
- }
- else if ( mBitmap[Normal] )
- {
- RectI rect(offset, mBitmapBounds);
- drawUtil->clearBitmapModulation();
- drawUtil->drawBitmapStretch( mBitmap[Normal], rect );
- }
- // Do we render a bitmap border or lines?
- if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) )
- {
- drawUtil->drawLine(left, top, left, bottom, colorWhite );
- drawUtil->drawLine(left, top, right, top, colorWhite );
- drawUtil->drawLine(left + 1, bottom, right, bottom, mProfile->mBorderColor );
- drawUtil->drawLine(right, top + 1, right, bottom - 1, mProfile->mBorderColor );
- }
- }
- else
- // TODO: Implement
- // TODO: Add onMouseEnter() and onMouseLeave() and a definition of mMouseOver (see guiButtonBaseCtrl) for this to work.
- if ( mMouseOver )
- {
- S32 left = baseRect.point.x, right = baseRect.point.x + baseRect.extent.x - 1;
- S32 top = baseRect.point.y, bottom = baseRect.point.y + baseRect.extent.y - 1;
- // Do we render a bitmap border or lines?
- if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() )
- {
- if (mProfile->mBitmapArrayRects[0].extent.y < baseRect.extent.y)
- {
- //if our bitmap is smaller than the height of our ctrl, we'll nudge it towards the center
- U32 nudge = (baseRect.extent.y - mProfile->mBitmapArrayRects[0].extent.y) / 2;
- baseRect.point.y += nudge;
- }
- // Render the fixed, filled in border
- renderFixedBitmapBordersFilled(baseRect, 2, mProfile );
- }
- else
- {
- drawUtil->drawRectFill(baseRect, mProfile->mFillColorHL );
- }
- // Draw a bitmap over the background?
- if ( mBitmap[Normal] )
- {
- RectI rect( offset, mBitmapBounds );
- drawUtil->clearBitmapModulation();
- drawUtil->drawBitmapStretch( mBitmap[Normal], rect );
- }
- // Do we render a bitmap border or lines?
- if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) )
- {
- drawUtil->drawLine(left, top, left, bottom, colorWhite);
- drawUtil->drawLine(left, top, right, top, colorWhite);
- drawUtil->drawLine(left + 1, bottom, right, bottom, mProfile->mBorderColor);
- drawUtil->drawLine(right, top + 1, right, bottom - 1, mProfile->mBorderColor);
- }
- }
- else
- {
- // Do we render a bitmap border or lines?
- if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() )
- {
- if (mProfile->mBitmapArrayRects[0].extent.y < baseRect.extent.y)
- {
- //if our bitmap is smaller than the height of our ctrl, we'll nudge it towards the center
- U32 nudge = (baseRect.extent.y - mProfile->mBitmapArrayRects[0].extent.y) / 2;
- baseRect.point.y += nudge;
- }
- // Render the fixed, filled in border
- renderFixedBitmapBordersFilled(baseRect, 1, mProfile );
- }
- else
- {
- drawUtil->drawRectFill(baseRect, mProfile->mFillColorNA );
- }
- // Draw a bitmap over the background?
- if ( mBitmap[Normal] )
- {
- RectI rect(offset, mBitmapBounds);
- drawUtil->clearBitmapModulation();
- drawUtil->drawBitmapStretch( mBitmap[Normal], rect );
- }
- // Do we render a bitmap border or lines?
- if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) )
- {
- if (mProfile->mBitmapArrayRects[0].extent.y < baseRect.extent.y)
- {
- //if our bitmap is smaller than the height of our ctrl, we'll nudge it towards the center
- U32 nudge = (baseRect.extent.y - mProfile->mBitmapArrayRects[0].extent.y) / 2;
- baseRect.point.y += nudge;
- }
- drawUtil->drawRect( baseRect, mProfile->mBorderColorNA );
- }
- }
- // renderSlightlyRaisedBox(r, mProfile); // Used to be the only 'else' condition to mInAction above.
- S32 txt_w = mProfile->mFont->getStrWidth(mText);
- localStart.x = 0;
- localStart.y = (getHeight() - (mProfile->mFont->getHeight())) / 2;
- // align the horizontal
- switch (mProfile->mAlignment)
- {
- case GuiControlProfile::RightJustify:
- if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() )
- {
- // We're making use of a bitmap border, so take into account the
- // right cap of the border.
- RectI* bitmapBounds = mProfile->mBitmapArrayRects.address();
- localStart.x = getWidth() - bitmapBounds[2].extent.x - txt_w;
- }
- else
- {
- localStart.x = getWidth() - txt_w;
- }
- break;
- case GuiControlProfile::CenterJustify:
- if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() )
- {
- // We're making use of a bitmap border, so take into account the
- // right cap of the border.
- RectI* bitmapBounds = mProfile->mBitmapArrayRects.address();
- localStart.x = (getWidth() - bitmapBounds[2].extent.x - txt_w) / 2;
- } else
- {
- localStart.x = (getWidth() - txt_w) / 2;
- }
- break;
- default:
- // GuiControlProfile::LeftJustify
- if ( txt_w > getWidth() )
- {
- // The width of the text is greater than the width of the control.
- // In this case we will right justify the text and leave some space
- // for the down arrow.
- if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() )
- {
- // We're making use of a bitmap border, so take into account the
- // right cap of the border.
- RectI* bitmapBounds = mProfile->mBitmapArrayRects.address();
- localStart.x = getWidth() - bitmapBounds[2].extent.x - txt_w;
- }
- else
- {
- localStart.x = getWidth() - txt_w - 12;
- }
- }
- else
- {
- localStart.x = mProfile->mTextOffset.x; // Use mProfile->mTextOffset as a controlable margin for the control's text.
- }
- break;
- }
- // Do we first draw a coloured box beside the text?
- ColorI boxColor;
- bool drawbox = getColoredBox( boxColor, mSelIndex);
- if ( drawbox )
- {
- Point2I coloredboxsize( 15, 10 );
- RectI boxBounds( offset.x + mProfile->mTextOffset.x, offset.y + ( (getHeight() - coloredboxsize.y ) / 2 ), coloredboxsize.x, coloredboxsize.y );
- drawUtil->drawRectFill(boxBounds, boxColor);
- drawUtil->drawRect(boxBounds, ColorI(0,0,0));
- localStart.x += coloredboxsize.x + mProfile->mTextOffset.x;
- }
- // Draw the text
- Point2I globalStart = localToGlobalCoord( localStart );
- ColorI fontColor = mActive ? ( mInAction ? mProfile->mFontColor : mProfile->mFontColorNA ) : mProfile->mFontColorNA;
- drawUtil->setBitmapModulation( fontColor ); // was: (mProfile->mFontColor);
- // Get the number of columns in the text
- S32 colcount = getColumnCount( mText, "\t" );
- // Are there two or more columns?
- if ( colcount >= 2 )
- {
- char buff[256];
- // Draw the first column
- getColumn( mText, buff, 0, "\t" );
- drawUtil->drawText( mProfile->mFont, globalStart, buff, mProfile->mFontColors );
- // Draw the second column to the right
- getColumn( mText, buff, 1, "\t" );
- S32 colTxt_w = mProfile->mFont->getStrWidth( buff );
- if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() )
- {
- // We're making use of a bitmap border, so take into account the
- // right cap of the border.
- RectI* bitmapBounds = mProfile->mBitmapArrayRects.address();
- Point2I textpos = localToGlobalCoord( Point2I( getWidth() - colTxt_w - bitmapBounds[2].extent.x, localStart.y ) );
- drawUtil->drawText( mProfile->mFont, textpos, buff, mProfile->mFontColors );
- } else
- {
- Point2I textpos = localToGlobalCoord( Point2I( getWidth() - colTxt_w - 12, localStart.y ) );
- drawUtil->drawText( mProfile->mFont, textpos, buff, mProfile->mFontColors );
- }
- } else
- {
- drawUtil->drawText( mProfile->mFont, globalStart, mText, mProfile->mFontColors );
- }
- // If we're rendering a bitmap border, then it will take care of the arrow.
- if ( !(mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size()) )
- {
- if (mProfile->mBitmapArrayRects[0].extent.y < baseRect.extent.y)
- {
- //if our bitmap is smaller than the height of our ctrl, we'll nudge it towards the center
- U32 nudge = (baseRect.extent.y - mProfile->mBitmapArrayRects[0].extent.y) / 2;
- baseRect.point.y += nudge;
- }
- // Draw a triangle (down arrow)
- S32 left = baseRect.point.x + baseRect.extent.x - 12;
- S32 right = left + 8;
- S32 middle = left + 4;
- S32 top = baseRect.extent.y / 2 + baseRect.point.y - 4;
- S32 bottom = top + 8;
- PrimBuild::color( mProfile->mFontColor );
- PrimBuild::begin( GFXTriangleList, 3 );
- PrimBuild::vertex2fv( Point3F( (F32)left, (F32)top, 0.0f ) );
- PrimBuild::vertex2fv( Point3F( (F32)right, (F32)top, 0.0f ) );
- PrimBuild::vertex2fv( Point3F( (F32)middle, (F32)bottom, 0.0f ) );
- PrimBuild::end();
- }
- }
- //------------------------------------------------------------------------------
- void GuiPopUpMenuCtrl::closePopUp()
- {
- if ( !mInAction )
- return;
- // Get the selection from the text list:
-
- if( !mBackgroundCancel )
- {
- mSelIndex = mTl->getSelectedCell().y;
- mSelIndex = ( mRevNum >= mSelIndex && mSelIndex != -1 ) ? mRevNum - mSelIndex : mSelIndex;
- if ( mSelIndex != -1 )
- {
- if ( mReplaceText )
- setText( mEntries[mSelIndex].buf );
- setIntVariable( mEntries[mSelIndex].id );
- }
- }
- // Release the mouse:
- mInAction = false;
- mTl->mouseUnlock();
- // Now perform the popup action:
- if( mSelIndex != -1 && !mBackgroundCancel )
- {
- if ( isMethod( "onSelect" ) )
- Con::executef( this, "onSelect", Con::getIntArg( mEntries[ mSelIndex ].id ), mEntries[mSelIndex].buf );
- // Execute the popup console command:
- execConsoleCallback();
- }
- else if ( isMethod( "onCancel" ) )
- Con::executef( this, "onCancel" );
- // Pop the background:
- GuiCanvas *root = getRoot();
- if ( root )
- root->popDialogControl(mBackground);
- // Kill the popup:
- mBackground->removeObject( mSc );
- mTl->deleteObject();
- mSc->deleteObject();
- mBackground->deleteObject();
-
- mBackground = NULL;
- mTl = NULL;
- mSc = NULL;
- // Set this as the first responder:
- setFirstResponder();
- }
- //------------------------------------------------------------------------------
- bool GuiPopUpMenuCtrl::onKeyDown(const GuiEvent &event)
- {
- //if the control is a dead end, don't process the input:
- if ( !mVisible || !mActive || !mAwake )
- return false;
- //see if the key down is a <return> or not
- if ( event.keyCode == KEY_RETURN && event.modifier == 0 )
- {
- onAction();
- return true;
- }
- //otherwise, pass the event to its parent
- return Parent::onKeyDown( event );
- }
- //------------------------------------------------------------------------------
- void GuiPopUpMenuCtrl::onAction()
- {
- GuiControl *canCtrl = getParent();
- addChildren();
- GuiCanvas *root = getRoot();
- Point2I windowExt = root->getExtent();
- mBackground->resize( Point2I(0,0), root->getExtent() );
-
- S32 textWidth = 0, width = getWidth();
- const S32 textSpace = 2;
- bool setScroll = false;
- for ( U32 i = 0; i < mEntries.size(); ++i )
- if ( S32(mProfile->mFont->getStrWidth( mEntries[i].buf )) > textWidth )
- textWidth = mProfile->mFont->getStrWidth( mEntries[i].buf );
- S32 sbWidth = mSc->getControlProfile()->mBorderThickness * 2 + mSc->scrollBarThickness(); // Calculate the scroll bar width
- if ( textWidth > ( getWidth() - sbWidth-mProfile->mTextOffset.x - mSc->getChildMargin().x * 2 ) ) // The text draw area to test against is the width of the drop-down minus the scroll bar width, the text margin and the scroll bar child margins.
- {
- textWidth +=sbWidth + mProfile->mTextOffset.x + mSc->getChildMargin().x * 2; // The new width is the width of the text plus the scroll bar width plus the text margin size plus the scroll bar child margins.
- width = textWidth;
- // If a child margin is not defined for the scroll control, let's add
- // some space between the text and scroll control for readability
- if(mSc->getChildMargin().x == 0)
- width += textSpace;
- }
- mTl->setCellSize(Point2I(width, mProfile->mFont->getHeight() + textSpace));
- for ( U32 j = 0; j < mEntries.size(); ++j )
- mTl->addEntry( mEntries[j].id, mEntries[j].buf );
- if ( mSelIndex >= 0 )
- mTl->setSelectedCell( Point2I( 0, mSelIndex ) );
- Point2I pointInGC = canCtrl->localToGlobalCoord( getPosition() );
- Point2I scrollPoint( pointInGC.x, pointInGC.y + getHeight() );
- //Calc max Y distance, so Scroll Ctrl will fit on window
- S32 sbBorder = mSc->getControlProfile()->mBorderThickness * 2 + mSc->getChildMargin().y * 2;
- S32 maxYdis = windowExt.y - pointInGC.y - getHeight() - sbBorder;
- //If scroll bars need to be added
- mRevNum = 0;
- if ( maxYdis < mTl->getHeight() + sbBorder )
- {
- //Should we pop menu list above the button
- if ( maxYdis < pointInGC.y )
- {
- if(mReverseTextList)
- reverseTextList();
- maxYdis = pointInGC.y;
- //Does the menu need a scroll bar
- if ( maxYdis < mTl->getHeight() + sbBorder )
- {
- setScroll = true;
- }
- //No scroll bar needed
- else
- {
- maxYdis = mTl->getHeight() + sbBorder;
- }
- // Added the next two lines
- scrollPoint.set(pointInGC.x, pointInGC.y - maxYdis); // Used to have the following on the end: '-1);'
- }
- //Scroll bar needed but Don't pop above button
- else
- {
- setScroll = true;
- }
- }
- //No scroll bar needed
- else
- {
- maxYdis = mTl->getHeight() + sbBorder;
- }
- RectI newBounds = mSc->getBounds();
- //offset it from the background so it lines up properly
- newBounds.point = mBackground->globalToLocalCoord( scrollPoint );
- if ( newBounds.point.x + width > mBackground->getWidth() )
- if ( width - getWidth() > 0 )
- newBounds.point.x -= width - getWidth();
- newBounds.extent.set( width, maxYdis );
- mSc->setBounds( newBounds );
- mSc->registerObject();
- mTl->registerObject();
- mBackground->registerObject();
- mSc->addObject( mTl );
- mBackground->addObject( mSc );
- mBackgroundCancel = false; // Setup check if user clicked on the background instead of the text list (ie: didn't want to change their current selection).
- root->pushDialogControl( mBackground, 99 );
- if ( setScroll )
- {
- // Resize the text list
- Point2I cellSize;
- mTl->getCellSize( cellSize );
- cellSize.x = width - mSc->scrollBarThickness() - sbBorder;
- mTl->setCellSize( cellSize );
- mTl->setWidth( cellSize.x );
- if ( mSelIndex )
- mTl->scrollCellVisible( Point2I( 0, mSelIndex ) );
- else
- mTl->scrollCellVisible( Point2I( 0, 0 ) );
- }
- mTl->setFirstResponder();
- mInAction = true;
- }
- //------------------------------------------------------------------------------
- void GuiPopUpMenuCtrl::addChildren()
- {
- // Create Text List.
- mTl = new GuiPopupTextListCtrl( this );
- AssertFatal( mTl, "Failed to create the GuiPopUpTextListCtrl for the PopUpMenu" );
- // Use the children's profile rather than the parent's profile, if it exists.
- mTl->setControlProfile( mProfile->getChildrenProfile() ? mProfile->getChildrenProfile() : mProfile );
- mTl->setField("noDuplicates", "false");
- mSc = new GuiScrollCtrl;
- AssertFatal( mSc, "Failed to create the GuiScrollCtrl for the PopUpMenu" );
- GuiControlProfile *prof;
- if ( Sim::findObject( "GuiScrollProfile", prof ) )
- {
- mSc->setControlProfile( prof );
- }
- else
- {
- // Use the children's profile rather than the parent's profile, if it exists.
- mSc->setControlProfile( mProfile->getChildrenProfile() ? mProfile->getChildrenProfile() : mProfile );
- }
- mSc->setField( "hScrollBar", "AlwaysOff" );
- mSc->setField( "vScrollBar", "dynamic" );
- //if(mRenderScrollInNA) // Force the scroll control to render using fillColorNA rather than fillColor
- // mSc->mUseNABackground = true;
- mBackground = new GuiPopUpBackgroundCtrl( this, mTl );
- AssertFatal( mBackground, "Failed to create the GuiBackgroundCtrl for the PopUpMenu" );
- }
- //------------------------------------------------------------------------------
- void GuiPopUpMenuCtrl::repositionPopup()
- {
- if ( !mInAction || !mSc || !mTl )
- return;
- // I'm not concerned with this right now...
- }
- //------------------------------------------------------------------------------
- void GuiPopUpMenuCtrl::reverseTextList()
- {
- mTl->clear();
- for ( S32 i = mEntries.size()-1; i >= 0; --i )
- mTl->addEntry( mEntries[i].id, mEntries[i].buf );
- // Don't lose the selected cell:
- if ( mSelIndex >= 0 )
- mTl->setSelectedCell( Point2I( 0, mEntries.size() - mSelIndex - 1 ) );
- mRevNum = mEntries.size() - 1;
- }
- //------------------------------------------------------------------------------
- bool GuiPopUpMenuCtrl::getFontColor( ColorI &fontColor, S32 id, bool selected, bool mouseOver )
- {
- U32 i;
- Entry* entry = NULL;
- for ( i = 0; i < mEntries.size(); i++ )
- {
- if ( mEntries[i].id == id )
- {
- entry = &mEntries[i];
- break;
- }
- }
- if ( !entry )
- return( false );
- if ( entry->scheme != 0 )
- {
- // Find the entry's color scheme:
- for ( i = 0; i < mSchemes.size(); i++ )
- {
- if ( mSchemes[i].id == entry->scheme )
- {
- fontColor = selected ? mSchemes[i].fontColorSEL : mouseOver ? mSchemes[i].fontColorHL : mSchemes[i].fontColor;
- return( true );
- }
- }
- }
- // Default color scheme...
- fontColor = selected ? mProfile->mFontColorSEL : mouseOver ? mProfile->mFontColorHL : mProfile->mFontColorNA; // Modified the final color choice from mProfile->mFontColor to mProfile->mFontColorNA
- return( true );
- }
- //------------------------------------------------------------------------------
- // Added
- bool GuiPopUpMenuCtrl::getColoredBox( ColorI &fontColor, S32 id )
- {
- U32 i;
- Entry* entry = NULL;
- for ( i = 0; i < mEntries.size(); i++ )
- {
- if ( mEntries[i].id == id )
- {
- entry = &mEntries[i];
- break;
- }
- }
- if ( !entry )
- return false;
- if ( entry->usesColorBox == false )
- return false;
- fontColor = entry->colorbox;
- return true;
- }
- //------------------------------------------------------------------------------
- void GuiPopUpMenuCtrl::onMouseDown( const GuiEvent &event )
- {
- TORQUE_UNUSED(event);
- if( !mVisible || !mActive || !mAwake )
- return;
- onAction();
- }
- //------------------------------------------------------------------------------
- void GuiPopUpMenuCtrl::onMouseUp( const GuiEvent &event )
- {
- TORQUE_UNUSED(event);
- }
- //------------------------------------------------------------------------------
- // Added
- void GuiPopUpMenuCtrl::onMouseEnter( const GuiEvent &event )
- {
- mMouseOver = true;
- }
- //------------------------------------------------------------------------------
- // Added
- void GuiPopUpMenuCtrl::onMouseLeave( const GuiEvent &event )
- {
- mMouseOver = false;
- }
- //------------------------------------------------------------------------------
- void GuiPopUpMenuCtrl::setupAutoScroll( const GuiEvent &event )
- {
- GuiControl *parent = getParent();
- if ( !parent )
- return;
- Point2I mousePt = mSc->globalToLocalCoord( event.mousePoint );
- mEventSave = event;
- if ( mLastYvalue != mousePt.y )
- {
- mScrollDir = GuiScrollCtrl::None;
- if ( mousePt.y > mSc->getHeight() || mousePt.y < 0 )
- {
- S32 topOrBottom = ( mousePt.y > mSc->getHeight() ) ? 1 : 0;
- mSc->scrollTo( 0, topOrBottom );
- return;
- }
- F32 percent = (F32)mousePt.y / (F32)mSc->getHeight();
- if ( percent > 0.7f && mousePt.y > mLastYvalue )
- {
- mIncValue = percent - 0.5f;
- mScrollDir = GuiScrollCtrl::DownArrow;
- }
- else if ( percent < 0.3f && mousePt.y < mLastYvalue )
- {
- mIncValue = 0.5f - percent;
- mScrollDir = GuiScrollCtrl::UpArrow;
- }
- mLastYvalue = mousePt.y;
- }
- }
- //------------------------------------------------------------------------------
- void GuiPopUpMenuCtrl::autoScroll()
- {
- mScrollCount += mIncValue;
- while ( mScrollCount > 1 )
- {
- mSc->autoScroll( mScrollDir );
- mScrollCount -= 1;
- }
- mTl->onMouseMove( mEventSave );
- }
- //------------------------------------------------------------------------------
- void GuiPopUpMenuCtrl::replaceText(S32 boolVal)
- {
- mReplaceText = boolVal;
- }
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