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gui3DProjectionCtrl.cpp
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e1a1fd52dc
Update gui3DProjectionCtrl.cpp
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пре 6 година |
gui3DProjectionCtrl.h
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0760f35da0
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
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пре 6 година |
guiAnimBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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пре 9 година |
guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
guiBitmapBarCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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пре 9 година |
guiBitmapBorderCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
guiBitmapCtrl.cpp
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bed3be278c
GuiBitmapCtrl named texture fixes.
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пре 3 година |
guiBitmapCtrl.h
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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пре 3 година |
guiColorPicker.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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пре 7 година |
guiColorPicker.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
guiConsole.cpp
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8a7c09c8fe
Clean up redundant variables
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пре 6 година |
guiConsole.h
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8f947d5251
Adds a convenience function to refresh the console dialog.
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пре 7 година |
guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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пре 10 година |
guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
guiDecoyCtrl.cpp
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5c8d8fab00
Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions
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пре 3 година |
guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
guiDirectoryFileListCtrl.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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пре 7 година |
guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
guiFileTreeCtrl.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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пре 4 година |
guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
guiGameListMenuCtrl.cpp
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724e4f423c
* BugFix: Correct an ASAN reported memory access error when calling updateHeight on GuiGameListMenuCtrl when an invalid profile is initially set.
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пре 3 година |
guiGameListMenuCtrl.h
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666065ce6c
GuiGameListMenuCtrl Update
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пре 4 година |
guiGameListOptionsCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
guiGameListOptionsCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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пре 5 година |
guiGameSettingsCtrl.cpp
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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пре 3 година |
guiGameSettingsCtrl.h
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67d8448915
Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak.
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пре 3 година |
guiGradientCtrl.cpp
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ed36cf2c5c
Changes for BaseUI Update
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пре 3 година |
guiGradientCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
guiListBoxCtrl.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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пре 5 година |
guiListBoxCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
guiMLTextCtrl.cpp
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00515fffa8
sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
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пре 3 година |
guiMLTextCtrl.h
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00515fffa8
sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
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пре 3 година |
guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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пре 12 година |
guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
guiMaterialCtrl.cpp
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98a079a797
code duplication prune. should aid in stability
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пре 3 година |
guiMaterialCtrl.h
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98a079a797
code duplication prune. should aid in stability
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пре 3 година |
guiPopUpCtrl.cpp
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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пре 3 година |
guiPopUpCtrl.h
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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пре 3 година |
guiPopUpCtrlEx.cpp
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dbf60a95a2
Adds handling to winVolume's _BuildFileName so if it's a filename-less filename(has only extension but no name) then we process the filename string correctly
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пре 3 година |
guiPopUpCtrlEx.h
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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пре 3 година |
guiSliderCtrl.cpp
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65275a8a35
leftover profile reference flaw
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пре 3 година |
guiSliderCtrl.h
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07b28cb29a
GFX card profile config file logging moved to debug only
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пре 6 година |
guiTabPageCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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пре 5 година |
guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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пре 8 година |
guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
guiTextEditCtrl.cpp
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3f944874f3
* BugFix: Correct MacOS not responding to Command+C, Command+X, Command+A and Command+V by removing a hack in guiTextEditCtrl and shifting the logic to sdlWindow.
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пре 3 година |
guiTextEditCtrl.h
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758dd20724
Adds logic to guiTextEditCtrl to have placeholder text when the control is empty.
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пре 5 година |
guiTextEditSliderBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
guiTextEditSliderCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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пре 5 година |
guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
guiTextListCtrl.cpp
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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пре 5 година |
guiTextListCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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пре 5 година |
guiTreeViewCtrl.cpp
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ded99cd8cb
* Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
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пре 3 година |
guiTreeViewCtrl.h
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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пре 5 година |