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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GUIMATERIALCTRL_H_
- #define _GUIMATERIALCTRL_H_
- #ifndef _GUICONTAINER_H_
- #include "gui/containers/guiContainer.h"
- #endif
- #include "T3D/assets/MaterialAsset.h"
- class BaseMatInstance;
- ///
- class GuiMaterialCtrl : public GuiContainer
- {
- private:
- typedef GuiContainer Parent;
- protected:
- DECLARE_MATERIALASSET(GuiMaterialCtrl, Material);
- DECLARE_ASSET_SETGET(GuiMaterialCtrl, Material);
- BaseMatInstance *mMaterialInst;
- static bool _setMaterial( void *object, const char *index, const char *data );
- public:
- GuiMaterialCtrl();
- // ConsoleObject
- static void initPersistFields();
- void inspectPostApply();
-
- DECLARE_CONOBJECT(GuiMaterialCtrl);
- DECLARE_CATEGORY( "Gui Editor" );
- // GuiControl
- bool onWake();
- void onSleep();
- bool setMaterial( const String &materialName );
- void onRender( Point2I offset, const RectI &updateRect );
- };
- #endif // _GUIMATERIALCTRL_H_
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