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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "gui/controls/guiConsoleTextCtrl.h"
- #include "console/consoleTypes.h"
- #include "console/console.h"
- #include "core/color.h"
- #include "gfx/gfxDrawUtil.h"
- #include "gui/core/guiDefaultControlRender.h"
- IMPLEMENT_CONOBJECT(GuiConsoleTextCtrl);
- ConsoleDocClass( GuiConsoleTextCtrl,
- "@brief Used by GUIConsole system internally.\n\n"
- "@internal"
- );
- GuiConsoleTextCtrl::GuiConsoleTextCtrl()
- {
- }
- GuiConsoleTextCtrl::~GuiConsoleTextCtrl()
- {
- }
- void GuiConsoleTextCtrl::initPersistFields()
- {
- addGroup("GuiConsoleTextCtrl");
- addField("expression", TypeRealString, Offset(mConsoleExpression, GuiConsoleTextCtrl));
- endGroup("GuiConsoleTextCtrl");
- Parent::initPersistFields();
- }
- bool GuiConsoleTextCtrl::onWake()
- {
- if (! Parent::onWake())
- return false;
- mFont = mProfile->mFont;
- return true;
- }
- void GuiConsoleTextCtrl::onSleep()
- {
- Parent::onSleep();
- mFont = NULL;
- }
- void GuiConsoleTextCtrl::setText(const char *txt)
- {
- //make sure we don't call this before onAdd();
- AssertFatal(mProfile, "Can't call setText() until setProfile() has been called.");
- if (txt)
- mConsoleExpression = txt;
- else
- mConsoleExpression = String::EmptyString;
- // make sure we have a font
- mProfile->incLoadCount();
- mFont = mProfile->mFont;
- setUpdate();
- // decrement the profile reference
- mProfile->decLoadCount();
- }
- void GuiConsoleTextCtrl::calcResize()
- {
- if ( mResult.isEmpty() )
- return;
- // The width is the longest line.
- U32 ctrlWidth = 0;
- for ( U32 i = 0; i < mLineLen.size(); i++ )
- {
- U32 width = mFont->getStrNWidth( mResult.c_str() + mStartLineOffset[i], mLineLen[i] );
- if ( width > ctrlWidth )
- ctrlWidth = width;
- }
- // The height is the number of lines times the height of the font.
- U32 ctrlHeight = mLineLen.size() * mFont->getHeight();
- setExtent( Point2I( ctrlWidth, ctrlHeight ) + mProfile->mTextOffset * 2 );
- }
- void GuiConsoleTextCtrl::onPreRender()
- {
- if ( mConsoleExpression.isNotEmpty() )
- {
- Con::evaluatef( "$guiConsoleTextCtrlTemp = %s;", mConsoleExpression.c_str() );
-
- //Fixes a bug with the above not always grabbing the console text.
- mResult = Con::getVariable("$guiConsoleTextCtrlTemp");
-
- // Of the resulting string we will be printing,
- // Find the number of lines and length of each.
- mProfile->mFont->wrapString( mResult, U32_MAX, mStartLineOffset, mLineLen );
- }
- else
- mResult = String::EmptyString;
- calcResize();
- }
- void GuiConsoleTextCtrl::onRender( Point2I offset, const RectI &updateRect )
- {
- RectI ctrlRect( offset, getExtent() );
- // if opaque, fill the update rect with the fill color
- if ( mProfile->mOpaque )
- GFX->getDrawUtil()->drawRectFill( ctrlRect, mProfile->mFillColor );
- // if there's a border, draw the border
- if ( mProfile->mBorder )
- renderBorder( ctrlRect, mProfile );
- // If we have text to render.
- if ( mResult.isNotEmpty() )
- {
- GFont *font = mProfile->mFont;
-
- GFX->getDrawUtil()->setBitmapModulation( mProfile->mFontColor );
- for ( U32 i = 0; i < mLineLen.size(); i++ )
- {
- Point2I tempOffset = offset;
- tempOffset += mProfile->mTextOffset;
- tempOffset.y += i * font->getHeight();
-
- const UTF8 *line = mResult.c_str() + mStartLineOffset[i];
- U32 lineLen = mLineLen[i];
- GFX->getDrawUtil()->drawTextN( font, tempOffset, line, lineLen, mProfile->mFontColors );
- }
- }
- // render the child controlsmResult
- renderChildControls(offset, updateRect);
- }
- const char *GuiConsoleTextCtrl::getScriptValue()
- {
- return getText();
- }
- void GuiConsoleTextCtrl::setScriptValue(const char *val)
- {
- setText(val);
- }
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