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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "gui/controls/guiFileTreeCtrl.h"
- #include "core/strings/findMatch.h"
- #include "core/frameAllocator.h"
- #include "core/strings/stringUnit.h"
- #include "console/consoleTypes.h"
- #include "console/engineAPI.h"
- IMPLEMENT_CONOBJECT(GuiFileTreeCtrl);
- ConsoleDocClass( GuiFileTreeCtrl,
- "@brief A control that displays a hierarchical tree view of a path in the game file system.\n\n"
- "@note Currently not used, most likely existed for editors. Possibly deprecated.\n\n"
- "@internal"
- );
- static bool _isDirInMainDotCsPath(const char* dir)
- {
- StringTableEntry cs = Platform::getMainDotCsDir();
- U32 len = dStrlen(cs) + dStrlen(dir) + 2;
- FrameTemp<UTF8> fullpath(len);
- dSprintf(fullpath, len, "%s/%s", cs, dir);
- return Platform::isDirectory(fullpath);
- }
- static bool _hasChildren(const char* path)
- {
- if( Platform::hasSubDirectory(path))
- return true;
-
- Vector<StringTableEntry> dummy;
- Platform::dumpDirectories( path, dummy, 0, true);
-
- return dummy.size() > 0;
- }
- GuiFileTreeCtrl::GuiFileTreeCtrl()
- : Parent()
- {
- // Parent configuration
- setBounds(0,0,200,100);
- mDestroyOnSleep = false;
- mSupportMouseDragging = false;
- mMultipleSelections = false;
- mFileFilter = "*." TORQUE_SCRIPT_EXTENSION " *.gui *.ed." TORQUE_SCRIPT_EXTENSION;
- _initFilters();
- }
- void GuiFileTreeCtrl::initPersistFields()
- {
- addGroup( "File Tree" );
- addField( "rootPath", TypeRealString, Offset( mRootPath, GuiFileTreeCtrl ), "Path in game directory that should be displayed in the control." );
- addProtectedField( "fileFilter", TypeRealString, Offset( mFileFilter, GuiFileTreeCtrl ),
- &_setFileFilterValue, &defaultProtectedGetFn, "Vector of file patterns. If not empty, only files matching the pattern will be shown in the control." );
- endGroup( "File Tree" );
-
- Parent::initPersistFields();
- }
- static void _dumpFiles(const char *path, Vector<StringTableEntry> &directoryVector, S32 depth = 0)
- {
- Vector<Platform::FileInfo> fileVec;
- Platform::dumpPath( path, fileVec, depth);
-
- for(U32 i = 0; i < fileVec.size(); i++)
- {
- directoryVector.push_back( StringTable->insert(fileVec[i].pFileName) );
- }
- }
- void GuiFileTreeCtrl::updateTree()
- {
- // Kill off any existing items
- _destroyTree();
- // Here we're going to grab our system volumes from the platform layer and create them as roots
- //
- // Note : that we're passing a 1 as the last parameter to Platform::dumpDirectories, which tells it
- // how deep to dump in recursion. This is an optimization to keep from dumping the whole file system
- // to the tree. The tree will dump more paths as necessary when the virtual parents are expanded,
- // much as windows does.
- // Determine the root path.
-
- String rootPath = Platform::getMainDotCsDir();
- if( !mRootPath.isEmpty() )
- rootPath = String::ToString( "%s/%s", rootPath.c_str(), mRootPath.c_str() );
- // get the files in the main.tscript dir
- Vector<StringTableEntry> pathVec;
- Platform::dumpDirectories( rootPath, pathVec, 0, true);
- _dumpFiles( rootPath, pathVec, 0);
- if( ! pathVec.empty() )
- {
- // get the last folder in the path.
- char *dirname = dStrdup(rootPath);
- U32 last = dStrlen(dirname)-1;
- if(dirname[last] == '/')
- dirname[last] = '\0';
- char* lastPathComponent = dStrrchr(dirname,'/');
- if(lastPathComponent)
- *lastPathComponent++ = '\0';
- else
- lastPathComponent = dirname;
-
- // Iterate through the returned paths and add them to the tree
- Vector<StringTableEntry>::iterator j = pathVec.begin();
- for( ; j != pathVec.end(); j++ )
- {
- char fullModPathSub [512];
- dMemset( fullModPathSub, 0, 512 );
- dSprintf( fullModPathSub, 512, "%s/%s", lastPathComponent, (*j) );
- addPathToTree( *j );
- }
- dFree(dirname);
- }
- }
- bool GuiFileTreeCtrl::onWake()
- {
- if( !Parent::onWake() )
- return false;
-
- updateTree();
- return true;
- }
- bool GuiFileTreeCtrl::onVirtualParentExpand(Item *item)
- {
- if( !item || !item->isExpanded() )
- return true;
- const char* pathToExpand = item->getValue();
- if( !pathToExpand )
- {
- Con::errorf("GuiFileTreeCtrl::onVirtualParentExpand - Unable to retrieve item value!");
- return false;
- }
- Vector<StringTableEntry> pathVec;
- _dumpFiles( pathToExpand, pathVec, 0 );
- Platform::dumpDirectories( pathToExpand, pathVec, 0, true);
- if( ! pathVec.empty() )
- {
- // Iterate through the returned paths and add them to the tree
- Vector<StringTableEntry>::iterator i = pathVec.begin();
- for( ; i != pathVec.end(); i++ )
- recurseInsert(item, (*i) );
- item->setExpanded( true );
- }
- item->setVirtualParent( false );
- // Update our tree view
- buildVisibleTree();
- return true;
- }
- void GuiFileTreeCtrl::addPathToTree( StringTableEntry path )
- {
- if( !path )
- {
- Con::errorf("GuiFileTreeCtrl::addPathToTree - Invalid Path!");
- return;
- }
- // Identify which root (volume) this path belongs to (if any)
- S32 root = getFirstRootItem();
- StringTableEntry ourPath = &path[ dStrcspn( path, "/" ) + 1];
- StringTableEntry ourRoot = StringUnit::getUnit( path, 0, "/" );
- // There are no current roots, we can safely create one
- if( root == 0 )
- {
- recurseInsert( NULL, path );
- }
- else
- {
- while( root != 0 )
- {
- if( dStricmp( getItemValue( root ), ourRoot ) == 0 )
- {
- recurseInsert( getItem( root ), ourPath );
- break;
- }
- root = this->getNextSiblingItem( root );
- }
- // We found none so we'll create one
- if ( root == 0 )
- {
- recurseInsert( NULL, path );
- }
- }
- }
- void GuiFileTreeCtrl::onItemSelected( Item *item )
- {
- Con::executef( this, "onSelectPath", avar("%s",item->getValue()) );
- mSelPath = item->getValue();
- if( _hasChildren( mSelPath ) )
- item->setVirtualParent( true );
- }
- bool GuiFileTreeCtrl::_setFileFilterValue( void *object, const char *index, const char *data )
- {
- GuiFileTreeCtrl* ctrl = ( GuiFileTreeCtrl* ) object;
-
- ctrl->mFileFilter = data;
- ctrl->_initFilters();
-
- return false;
- }
- void GuiFileTreeCtrl::_initFilters()
- {
- mFilters.clear();
-
- U32 index = 0;
- while( true )
- {
- const char* pattern = StringUnit::getUnit( mFileFilter, index, " " );
- if( !pattern[ 0 ] )
- break;
-
- mFilters.push_back( pattern );
- ++ index;
- }
- }
- bool GuiFileTreeCtrl::matchesFilters(const char* filename)
- {
- if( !mFilters.size() )
- return true;
-
- for(S32 i = 0; i < mFilters.size(); i++)
- {
- if(FindMatch::isMatch( mFilters[i], filename))
- return true;
- }
- return false;
- }
- void GuiFileTreeCtrl::recurseInsert( Item* parent, StringTableEntry path )
- {
- if( !path )
- return;
- char szPathCopy [ 1024 ];
- dMemset( szPathCopy, 0, 1024 );
- dStrcpy( szPathCopy, path, 1024 );
- // Jump over the first character if it's a root /
- char *curPos = szPathCopy;
- if( *curPos == '/' )
- curPos++;
- char szValue[1024];
- dMemset( szValue, 0, 1024 );
- if( parent )
- {
- dMemset( szValue, 0, sizeof( szValue ) );
- dSprintf( szValue, sizeof( szValue ), "%s/%s", parent->getValue(), curPos );
- }
- else
- {
- dStrncpy( szValue, curPos, sizeof( szValue ) );
- szValue[ sizeof( szValue ) - 1 ] = 0;
- }
-
- const U32 valueLen = dStrlen( szValue );
- char* value = new char[ valueLen + 1 ];
- dMemcpy( value, szValue, valueLen + 1 );
-
- char *delim = dStrchr( curPos, '/' );
- if ( delim )
- {
- // terminate our / and then move our pointer to the next character (rest of the path)
- *delim = 0x00;
- delim++;
- }
- S32 itemIndex = 0;
- // only insert blindly if we have no root
- if( !parent )
- itemIndex = insertItem( 0, curPos, curPos );
- else
- {
- bool allowed = (_isDirInMainDotCsPath(value) || matchesFilters(value));
- Item *exists = parent->findChildByValue( szValue );
- if( allowed && !exists && String::compare( curPos, "" ) != 0 )
- {
- // Since we're adding a child this parent can't be a virtual parent, so clear that flag
- parent->setVirtualParent( false );
- itemIndex = insertItem( parent->getID(), curPos);
- Item *newitem = getItem(itemIndex);
- newitem->setValue( value );
- }
- else
- {
- itemIndex = ( parent != NULL ) ? ( ( exists != NULL ) ? exists->getID() : -1 ) : -1;
- }
- }
- Item *newitem = getItem(itemIndex);
- if(newitem)
- {
- newitem->setValue( value );
- if( _isDirInMainDotCsPath( value ) )
- {
- newitem->setNormalImage( Icon_FolderClosed );
- newitem->setExpandedImage( Icon_Folder );
- newitem->setVirtualParent(true);
- newitem->setExpanded(false);
- }
- else
- {
- newitem->setNormalImage( Icon_Doc );
- }
- }
- // since we're only dealing with volumes and directories, all end nodes will be virtual parents
- // so if we are at the bottom of the rabbit hole, set the item to be a virtual parent
- Item* item = getItem( itemIndex );
- if(item)
- {
- item->setExpanded(false);
- if(parent && _isDirInMainDotCsPath(item->getValue()) && Platform::hasSubDirectory(item->getValue()))
- item->setVirtualParent(true);
- }
- if( delim )
- {
- if( ( String::compare( delim, "" ) == 0 ) && item )
- {
- item->setExpanded( false );
- if( parent && _hasChildren( item->getValue() ) )
- item->setVirtualParent( true );
- }
- }
- else
- {
- if( item )
- {
- item->setExpanded( false );
- if( parent && _hasChildren( item->getValue() ) )
- item->setVirtualParent( true );
- }
- }
-
- // Down the rabbit hole we go
- recurseInsert( getItem( itemIndex ), delim );
- }
- DefineEngineMethod( GuiFileTreeCtrl, getSelectedPath, const char*, (), , "getSelectedPath() - returns the currently selected path in the tree")
- {
- const String& path = object->getSelectedPath();
- return Con::getStringArg( path );
- }
- DefineEngineMethod( GuiFileTreeCtrl, setSelectedPath, bool, (const char * path), , "setSelectedPath(path) - expands the tree to the specified path")
- {
- return object->setSelectedPath( path );
- }
- DefineEngineMethod( GuiFileTreeCtrl, reload, void, (), , "() - Reread the directory tree hierarchy." )
- {
- object->updateTree();
- }
- bool GuiFileTreeCtrl::setSelectedPath( const char* path )
- {
- if( !path )
- return false;
- // Since we only list one deep on paths, we need to add the path to the tree just incase it isn't already indexed in the tree
- // or else we wouldn't be able to select a path we hadn't previously browsed to. :)
- if( _isDirInMainDotCsPath( path ) )
- addPathToTree( path );
- // see if we have a child that matches what we want
- for(U32 i = 0; i < mItems.size(); i++)
- {
- if( dStricmp( mItems[i]->getValue(), path ) == 0 )
- {
- Item* item = mItems[i];
- AssertFatal(item,"GuiFileTreeCtrl::setSelectedPath - Item Index Bad, Fatal Mistake!!!");
- item->setExpanded( true );
- clearSelection();
- setItemSelected( item->getID(), true );
- // make sure all of it's parents are expanded
- S32 parent = getParentItem( item->getID() );
- while( parent != 0 )
- {
- setItemExpanded( parent, true );
- parent = getParentItem( parent );
- }
- // Rebuild our tree just incase we've oops'd
- buildVisibleTree();
- scrollVisible( item );
- }
- }
- return false;
- }
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